Commit graph

198 commits

Author SHA1 Message Date
tildearrow 5637639950 waveform width/height controls 2022-01-11 03:16:32 -05:00
tildearrow 5bcc3d5d6d absolute C64 filter macros!
exclusive to .fur format
2022-01-10 17:04:31 -05:00
tildearrow 9f6bb570c9 absolute C64 duty macros!
exclusive to .fur format
2022-01-10 16:54:58 -05:00
tildearrow 9b6db75d4f C64: use full cutoff/duty range
this means .dmf becomes a second-class citizen since it only supports a
range of 0-100 (yeah) for arbitrary reasons...

the last bit to do is add effect that allows you to use the full range
2022-01-09 17:00:52 -05:00
tildearrow e961cf79ca NES: add NESAPU struct
to allow multi-chip support
2022-01-08 17:44:17 -05:00
tildearrow 121a9b2cb8 prepare for multiple chip support 2022-01-08 01:57:37 -05:00
tildearrow dc5990a37e a lot of master system fixes!
fixes forest frolick, professional tracker, YZYX, Monday (kinda),
MasterTracker and Ice Fields
2021-12-29 02:08:50 -05:00
tildearrow 3e34c60b32 fix volume after note off 2021-12-29 00:52:20 -05:00
tildearrow 0479650597 C64: fix volume not being set after skip 2021-12-28 01:20:48 -05:00
tildearrow d766c4aaf0 finally do EFxx right
took a while to figure out...
2021-12-28 00:51:38 -05:00
tildearrow 772aac5806 fix crash when muting in ext ch mode 2021-12-27 16:47:37 -05:00
tildearrow 65444d4a99 el diego 2 finally plays back correctly
ALMOST
2021-12-27 16:31:16 -05:00
tildearrow 1605f4f3c0 better global pitch effect
still work in progress
2021-12-27 16:15:11 -05:00
tildearrow 7ba8607270 changes to sample rate storage
as of now we store and use the actual sample rate as opposed to an index
fo a fixed rate table.

this allows for more flexibility in a future file format...
2021-12-23 18:04:44 -05:00
tildearrow 7b360b55a7 PCE: aaand fix another bug 2021-12-21 17:21:27 -05:00
tildearrow 726b457ae7 another uninitialized variable 2021-12-21 16:02:31 -05:00
tildearrow 8d8f26d4f7 PCE: fix pan reset on change order 2021-12-21 01:32:26 -05:00
tildearrow 997c460fc1 greatly improved playback resume
no more song weirding out when changing orders
2021-12-21 01:29:07 -05:00
tildearrow 8551326800 arcade: properly set AM/PM depth
fixes sixeight-v2.dmf
2021-12-19 00:57:29 -05:00
tildearrow 3a0e94df5e genesis: fix muting the PCM channel 2021-12-19 00:51:10 -05:00
tildearrow efd5e844ce genesis: fix massive bug when muting SN 2021-12-19 00:49:47 -05:00
tildearrow b3b66ecbdb channel mute/solo! 2021-12-18 03:25:42 -05:00
tildearrow 289dd3e565 arcade: fix crash on high sample 2021-12-17 03:33:26 -05:00
tildearrow c54df74df1 GUI: rate change and new window title 2021-12-15 17:32:08 -05:00
tildearrow 2879b5e4d0 arcade: add ymfm-based core
less CPU usage at the cost of some quality
2021-12-15 01:23:58 -05:00
tildearrow 52087edceb lots of changes
- GUI: ability to load files
- GUI: arrow key navigation
- fix sample volumes
2021-12-15 00:37:27 -05:00
tildearrow 29d7be032a neo geo: remove debug spam 2021-12-14 21:47:44 -05:00
tildearrow 95e3a098d0 add Neo Geo extended channel 2 support 2021-12-14 14:31:57 -05:00
tildearrow 28a9d2c4a3 now the GUI 2021-12-14 12:40:26 -05:00
tildearrow bde8a7f79d warning-free compilation 2021-12-14 12:33:26 -05:00
tildearrow 2f813c55e0 GUI: instrument selector 2021-12-11 16:44:02 -05:00
tildearrow 1bf64c4f4f NES; don't crash 2021-12-11 13:34:29 -05:00
tildearrow a17e91955a add reset() for every platform 2021-12-11 13:14:38 -05:00
tildearrow f39e2ea112 GUI: play/stop/change order 2021-12-11 03:34:43 -05:00
tildearrow 20a9282efe neo geo: finish it up 2021-12-10 23:41:00 -05:00
tildearrow fbd94bbce9 neo geo: ADPCM!! 2021-12-10 22:51:50 -05:00
tildearrow e365aa4bdb more neo geo stuff 2021-12-10 04:22:13 -05:00
tildearrow 442180956c neo geo: more work 2021-12-09 17:06:28 -05:00
tildearrow d789ae759e neo geo let's goooooo 2021-12-09 13:25:02 -05:00
tildearrow 6cc0d58624 get things ready for neo geo 2021-12-09 03:37:31 -05:00
tildearrow 248cc6d37a properly handle note off in PCM 2021-12-09 03:25:00 -05:00
tildearrow e2a41974ff PCM sample bank support 2021-12-09 03:13:37 -05:00
tildearrow 2dcf5f890e PCE: note off disables PCM mode 2021-12-09 02:54:14 -05:00
tildearrow b358338613 arcade: minor optimization 2021-12-09 01:03:05 -05:00
tildearrow defaf7397a arcade: finish it up
0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow 7ac225e839 arcade: even more work
PCM tonight
2021-12-08 18:29:50 -05:00
tildearrow 6dcc3416ee arcade: a bit of extra work 2021-12-08 17:54:14 -05:00
tildearrow aff0afa7d1 prepare for arcade platform! 2021-12-08 17:40:35 -05:00
tildearrow 9362cfa481 add clock drift for exact tempo 2021-12-08 02:57:41 -05:00
tildearrow 6a02754996 add PAL flag to dispatch
now platforms run at their correct clock speed when in PAL mode

also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow fe5f8afa05 uninitialized variables? oh my! 2021-12-08 01:31:35 -05:00
tildearrow 4eec990ec1 when the fix breaks something 2021-12-08 01:16:29 -05:00
tildearrow db46dd79d2 honor arpeggio macro during legato 2021-12-08 00:56:46 -05:00
tildearrow 65ab3a2b5d keyOffAffectsArp is now per-channel 2021-12-08 00:33:00 -05:00
tildearrow 3f5b0019dc C64: fix rael 2021-12-07 16:25:42 -05:00
tildearrow 655ad5139d PCE: remove clip clicks 2021-12-07 14:29:48 -05:00
tildearrow 3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow 145403e7dd Merge branch 'master' of github.com:tildearrow/furnace 2021-12-06 16:52:03 -05:00
tildearrow d6fb6b0bb3 more optimization
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow 6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow 18fb2a4b9f C64: more work! 2021-12-06 03:26:39 -05:00
tildearrow ce4b6c7044 genesis: comment out two debug messages 2021-12-06 03:26:33 -05:00
tildearrow 055b4f9c26 genesis: fix delay bug 2021-12-06 03:07:29 -05:00
tildearrow 8478481466 hmmm 2021-12-06 02:59:12 -05:00
tildearrow 1ac45e27a2 delete several unneeded files 2021-12-05 17:16:30 -05:00
tildearrow 480b26c95c more C64 work 2021-12-05 16:45:29 -05:00
tildearrow 24956e8177 Merge branch 'master' of github.com:tildearrow/furnace 2021-12-05 16:21:28 -05:00
tildearrow 0f3f173b6e rework some of the playback logic
paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow e52f5c9147 wow 2021-12-05 01:30:33 -05:00
tildearrow ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow 2f7001681c prepare for C64 platform! 2021-12-04 02:42:22 -05:00
tildearrow 796f9b0cf5 one more fix! 2021-12-04 02:28:15 -05:00
tildearrow 6599eb4f7e many fixes to NES system playback 2021-12-04 02:19:14 -05:00
tildearrow 3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow c543553b0f prepare for NES platform 2021-12-03 16:04:07 -05:00
tildearrow f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow fa445d8614 GB: reduce CPU usage
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow b30c5679ae genesis: reduce CPU usage
the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow 99e59278ad PCE: kind of implement LFO 2021-06-09 01:08:42 -05:00
tildearrow 480ddf489a dummy: more work 2021-06-09 00:10:23 -05:00
tildearrow 1edd633422 PCE: now for 8-bit samples aaaaa 2021-06-08 23:17:38 -05:00
tildearrow 451c35f41b PCE: sample playback 2021-06-08 23:16:29 -05:00
tildearrow cd1851606e PCE: the adventures of arp fail 2021-06-08 21:49:24 -05:00
tildearrow 8f3b9e03da PCE: make the noise actually work 2021-06-08 21:25:07 -05:00
tildearrow 8b9da366e4 PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow 8dffdca25a PCE: more work 2021-06-08 16:46:27 -05:00
tildearrow 1379b4c935 PCE: now prepare for volume 2021-06-07 03:42:18 -05:00
tildearrow c0e4e20b3e finally, episode 2
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow 9e72d4580f FINALLY SOUND 2021-06-07 02:49:43 -05:00
tildearrow d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow 0b8fcc6e8d genesis: implement 10xx command 2021-06-05 23:27:02 -05:00
tildearrow 2bff8ae753 what the?
panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow 2d3580a05c fix windows build for once 2021-05-28 15:25:55 -05:00
tildearrow acfd9fabd0 lower the game boy volume 2021-05-28 02:53:28 -05:00
tildearrow fedb8cdd94 out of bounds 2021-05-28 02:49:01 -05:00
tildearrow 09371f9205 more game boy playback fixes
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow 23dc645ced out of bounds and non-determinism fixes
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow 485c4bbadc micro fix 2021-05-28 01:30:18 -05:00
tildearrow fc87899aa8 implement the final game boy bits 2021-05-28 01:26:57 -05:00
tildearrow 83ce4f0ebe game boy progress, part 5
now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00