add clock drift for exact tempo

This commit is contained in:
tildearrow 2021-12-08 02:57:41 -05:00
parent db2bfb8aa3
commit 9362cfa481
4 changed files with 27 additions and 9 deletions

View file

@ -836,7 +836,11 @@ bool DivEngine::init(String outName) {
}
}
sf_writef_short(outFile,ilBuffer,got.bufsize);
if (!remainingLoops) {
sf_writef_short(outFile,ilBuffer,totalProcessed);
} else {
sf_writef_short(outFile,ilBuffer,got.bufsize);
}
}
delete[] ilBuffer;
sf_close(outFile);

View file

@ -66,7 +66,7 @@ class DivEngine {
bool playing;
bool speedAB;
bool endOfSong;
int ticks, cycles, curRow, curOrder, remainingLoops, nextSpeed;
int ticks, cycles, curRow, curOrder, remainingLoops, nextSpeed, clockDrift;
int changeOrd, changePos, totalTicks, totalCmds, lastCmds, cmdsPerSecond;
DivStatusView view;
DivChannelState chan[17];
@ -80,6 +80,8 @@ class DivEngine {
short* bbIn[2];
short* bbOut[2];
size_t totalProcessed;
int dispatchCmd(DivCommand c);
void processRow(int i, bool afterDelay);
void nextOrder();
@ -126,6 +128,7 @@ class DivEngine {
curOrder(0),
remainingLoops(-1),
nextSpeed(3),
clockDrift(0),
changeOrd(-1),
changePos(0),
totalTicks(0),

View file

@ -1180,11 +1180,11 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
if ((value & 0x80)) {
/* DMG bug: wave RAM gets corrupted if the channel is retriggerred 1 cycle before the APU
reads from it. */
if (!CGB &&
/*if (!CGB &&
gb->apu.is_active[GB_WAVE] &&
gb->apu.wave_channel.sample_countdown == 0 &&
gb->apu.wave_channel.enable) {
unsigned offset = ((gb->apu.wave_channel.current_sample_index + 1) >> 1) & 0xF;
unsigned offset = ((gb->apu.wave_channel.current_sample_index + 1) >> 1) & 0xF;*/
/* This glitch varies between models and even specific instances:
DMG-B: Most of them behave as emulated. A few behave differently.
@ -1193,7 +1193,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
Additionally, I believe DMGs, including those we behave differently than emulated,
are all deterministic. */
if (offset < 4) {
/*if (offset < 4) {
gb->io_registers[GB_IO_WAV_START] = gb->io_registers[GB_IO_WAV_START + offset];
gb->apu.wave_channel.wave_form[0] = gb->apu.wave_channel.wave_form[offset / 2];
gb->apu.wave_channel.wave_form[1] = gb->apu.wave_channel.wave_form[offset / 2 + 1];
@ -1206,7 +1206,7 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
gb->apu.wave_channel.wave_form + (offset & ~3) * 2,
8);
}
}
}*/
if (!gb->apu.is_active[GB_WAVE]) {
gb->apu.is_active[GB_WAVE] = true;
update_sample(gb, GB_WAVE,

View file

@ -569,15 +569,23 @@ void DivEngine::nextRow() {
bool DivEngine::nextTick() {
bool ret=false;
int divider=60;
if (song.customTempo) {
cycles=dispatch->rate/song.hz;
divider=song.hz;
} else {
if (song.pal) {
cycles=dispatch->rate/60;
divider=60;
} else {
cycles=dispatch->rate/50;
divider=50;
}
}
cycles=dispatch->rate/divider;
clockDrift+=dispatch->rate%divider;
if (clockDrift>=divider) {
clockDrift-=divider;
cycles++;
}
if (--ticks<=0) {
ret=endOfSong;
nextRow();
@ -691,6 +699,7 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
size_t runLeft=runtotal;
size_t runPos=0;
totalProcessed=0;
while (runLeft) {
if (!remainingLoops) {
memset(bbIn[0]+runPos,0,runLeft*sizeof(short));
@ -710,10 +719,12 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
} else {
dispatch->acquire(bbIn[0],bbIn[1],runPos,runLeft);
cycles-=runLeft;
runPos=runtotal;
break;
}
}
}
totalProcessed=(1+runPos)*got.rate/dispatch->rate;
for (size_t i=0; i<runtotal; i++) {
temp[0]=bbIn[0][i];