Commit graph

18 commits

Author SHA1 Message Date
tildearrow
1ad8b08054 GUI: new pattern renderer, part 16
non-working visualizer
2026-01-03 22:08:22 -05:00
tildearrow
17f4ef081b GUI: new pattern renderer, part 15
clip rect almost there
still a tiny oddity present
2026-01-03 16:55:56 -05:00
tildearrow
351a47871f GUI: new pattern renderer, part 14
(mostly) fix channel headers
also fix row number

clip rect still wrong
2026-01-03 04:57:58 -05:00
tildearrow
9ae092ed70 GUI: new pattern renderer, part 13
paste channel header code
guaranteed not to work
2026-01-02 20:14:49 -05:00
tildearrow
1ced369a34 GUI: new pattern renderer, part 12
prepare for channel headers
2026-01-01 22:57:46 -05:00
tildearrow
f55e244760 GUI: new pattern renderer, part 11
clipping
2026-01-01 22:47:00 -05:00
tildearrow
b8f378e20a GUI: new pattern renderer, part 10
prepare for frozen items
once this reaches feature parity I'll merge and begin field trials
2026-01-01 21:04:02 -05:00
tildearrow
308be1bf39 GUI: new pattern renderer, part 9
selection and input (no hover yet)
2026-01-01 17:56:54 -05:00
tildearrow
a572fee4e6 GUI: new pattern renderer, part 8
cursor/pointer early work
2025-12-31 20:09:47 -05:00
tildearrow
61e3b1c4f2 GUI: new pattern renderer, part 7
it still doesn't work
2025-12-31 06:38:10 -05:00
tildearrow
8764f1866f GUI: my battery is low 2025-12-30 20:11:13 -05:00
tildearrow
f9365a3804 GUI: new pattern renderer, part 6
bullshit that doesn't work
2025-12-30 20:09:30 -05:00
tildearrow
96ff998278 GUI: new pattern renderer, part 5
stuff
2025-12-30 19:02:02 -05:00
tildearrow
aec2389f03 GUI: new pattern renderer, part 4
borders and highlight
2025-12-30 17:26:38 -05:00
tildearrow
591a205a18 GUI: new pattern renderer, part 3
dummy rows
2025-12-30 15:54:35 -05:00
tildearrow
95b536f47e GUI: new pattern renderer, part 2
some scrolling
2025-12-30 01:45:57 -05:00
tildearrow
474f80396b GUI: new pattern renderer, part 1
prototype with no scroll or selection
2025-12-27 19:47:31 -05:00
tildearrow
4db4509621 GUI: prepare for new pattern renderer
likely two stages, depending on how efficient the first one is

stage 1:
- no more Selectables
- using ImDrawList to draw the pattern
  - perhaps even bypassing that and directly firing quads at the draw queue

stage 2:
- using textures and tiles to draw the pattern
2025-12-27 18:16:33 -05:00