GUI: new pattern renderer, part 7
it still doesn't work
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1 changed files with 1 additions and 4 deletions
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@ -43,8 +43,6 @@
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#define PAT_BORDER_SIZE 1.0f
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ImVec2 FurnaceGUI::mapSelPoint(const SelectionPoint& s, float lineHeight) {
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int mappedXCoarse=s.xCoarse;
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int mappedXFine=s.xFine;
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return ImVec2(0,0);
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}
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@ -249,7 +247,6 @@ void FurnaceGUI::drawPatternNew() {
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{
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int ord=firstOrd;
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int row=firstRow;
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bool isPlaying=e->isPlaying();
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int curSelFindStage=0;
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ImRect selRect;
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SETUP_ORDER_ALPHA;
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@ -278,7 +275,7 @@ void FurnaceGUI::drawPatternNew() {
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selRect.Min,
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selRect.Max,
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ImGui::GetColorU32(uiColors[GUI_COLOR_PATTERN_SELECTION])
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)
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);
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curSelFindStage=3;
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break;
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}
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