GUI: new pattern renderer, part 12
prepare for channel headers
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1 changed files with 2 additions and 1 deletions
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@ -172,6 +172,8 @@ void FurnaceGUI::drawPatternNew() {
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}
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patFineOffsets[DIV_PAT_FX(DIV_MAX_EFFECTS)]=cellSizeAccum;
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ImGui::Dummy(ImVec2(1.0f,ImGui::GetFrameHeight()));
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ImVec2 top=ImGui::GetCursorScreenPos();
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ImVec2 topRows=top+ImVec2(ImGui::GetScrollX(),0);
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ImVec2 pos=top;
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@ -260,7 +262,6 @@ void FurnaceGUI::drawPatternNew() {
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ImGui::SetCursorScreenPos(top);
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ImGui::ItemSize(size,ImGui::GetStyle().FramePadding.y);
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if (ImGui::ItemAdd(rect,ImGui::GetID("PatternView1"),NULL,ImGuiItemFlags_AllowOverlap)) {
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// calculate X and Y position of mouse cursor
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SelectionPoint pointer=SelectionPoint(-1,0,-1,-1);
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ImVec2 pointerPos=ImGui::GetMousePos()-ImVec2(top.x,0);
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