1.3 KiB
Watara Supervision
a failed competitor of Game Boy, straight from Taiwan. released in 1992, it had a tilting screen, $50 price tag, very fast 4 MHz 6502-like CPU, framebuffer graphics and sound capabilities similar to Game Boy.
these are 2 pulse wave channels (same as on GB), barely working PCM channel and noise channel, also not unlike Game Boy. no hardware envelopes or zombie mode, though.
effects
12xx: set duty cycle/noise mode.- range is
0to3for pulse and0to1for noise.
- range is
info
this chip uses the Watara Supervision and Generic Sample instrument editors.
sample info
the sample channel is a 4-bit DMA channel with 4 playback frequencies (1953.125, 3906.25, 7812.5, and 15625) assigned to the notes C, C#, D, and D# in all octaves.
max sample size is 4 kilobytes (8192 samples), samples are padded to multiples of 32 samples, and loop points are ignored.
chip config
the following options are available in the Chip Manager window:
- Swap noise duty cycles: enabled by default. when enabled, short noise is on odd-indexed duty cycles, like on Game Boy, rather than even.
- Stereo pulse waves: disabled by default. when enabled, it forces pulse channel 1 to the right output channel and second pulse to the left output channel.