tildearrow
f55e244760
GUI: new pattern renderer, part 11
...
clipping
2026-01-01 22:47:00 -05:00
tildearrow
b8f378e20a
GUI: new pattern renderer, part 10
...
prepare for frozen items
once this reaches feature parity I'll merge and begin field trials
2026-01-01 21:04:02 -05:00
tildearrow
308be1bf39
GUI: new pattern renderer, part 9
...
selection and input (no hover yet)
2026-01-01 17:56:54 -05:00
tildearrow
a572fee4e6
GUI: new pattern renderer, part 8
...
cursor/pointer early work
2025-12-31 20:09:47 -05:00
tildearrow
61e3b1c4f2
GUI: new pattern renderer, part 7
...
it still doesn't work
2025-12-31 06:38:10 -05:00
tildearrow
8764f1866f
GUI: my battery is low
2025-12-30 20:11:13 -05:00
tildearrow
f9365a3804
GUI: new pattern renderer, part 6
...
bullshit that doesn't work
2025-12-30 20:09:30 -05:00
tildearrow
96ff998278
GUI: new pattern renderer, part 5
...
stuff
2025-12-30 19:02:02 -05:00
tildearrow
aec2389f03
GUI: new pattern renderer, part 4
...
borders and highlight
2025-12-30 17:26:38 -05:00
tildearrow
591a205a18
GUI: new pattern renderer, part 3
...
dummy rows
2025-12-30 15:54:35 -05:00
tildearrow
95b536f47e
GUI: new pattern renderer, part 2
...
some scrolling
2025-12-30 01:45:57 -05:00
tildearrow
474f80396b
GUI: new pattern renderer, part 1
...
prototype with no scroll or selection
2025-12-27 19:47:31 -05:00
tildearrow
4db4509621
GUI: prepare for new pattern renderer
...
likely two stages, depending on how efficient the first one is
stage 1:
- no more Selectables
- using ImDrawList to draw the pattern
- perhaps even bypassing that and directly firing quads at the draw queue
stage 2:
- using textures and tiles to draw the pattern
2025-12-27 18:16:33 -05:00