Commit graph

65 commits

Author SHA1 Message Date
tildearrow 6265d2cd39 new chan osc, part 6
more adaptations

how can I get you out of my head... I want to go back to work!
2025-03-02 04:11:10 -05:00
tildearrow 00ad4e4a46 update copyright year 2025-01-28 18:49:19 -05:00
tildearrow 5399c6eb7c Namco 163: why does it overflow 2024-03-19 12:50:44 -05:00
tildearrow 0c733ad63a Namco 163: fix mega bug when using 10xx
issue #1801
2024-03-16 03:48:13 -05:00
tildearrow 898155eb6b Namco 163 memory composition 2024-03-14 17:58:55 -05:00
tildearrow b452641186 Merge branch 'macro-retrigger-effect-tildearow-version'
with rewritten retrigger- erm... RESTART function
2024-01-17 14:48:47 -05:00
LTVA1 7f94cdc930 port macro retrigger to orig Furnace 2024-01-17 15:28:29 +03:00
tildearrow f8187b9a5f dev191 - kind of remove DIV_ALWAYS_SET_VOLUME
it's useless crap I put during the Defle compat days
it serves nearly no purpose nowadays

also why is it a command?
2024-01-16 23:54:32 -05:00
tildearrow 88b42ddd58 update copyright year 2024-01-16 21:26:57 -05:00
tildearrow b384367aa8 Namco 163: fix compiler error 2023-08-19 04:38:13 -05:00
tildearrow e52e2da68b dev165 - Namco 163: do not scale pitch by default 2023-07-23 15:57:25 -05:00
tildearrow ad88ce46ab dev164 - Namco 163: improvements, part 4
- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
tildearrow 7cc166beb0 Namco 163: improvements, part 2 2023-07-20 18:23:58 -05:00
tildearrow b087b28325 remove Namco 163 name setting 2023-07-20 16:50:19 -05:00
tildearrow 08bd036193 Namco 163: improvements, part 1 2023-07-19 21:27:48 -05:00
tildearrow d779b4c516 Namco 163: get rid of wave load
part of some serious work... the global wave load feature will be improved
2023-07-19 14:29:38 -05:00
tildearrow b42614189f Namco 163: dang 2023-07-19 01:43:41 -05:00
tildearrow 01c33260bc this commit sucks 2023-07-19 00:16:44 -05:00
tildearrow 708c363635 FixedQueue, part 2 2023-07-13 04:09:20 -05:00
tildearrow 7e6ffd7e12 fix wave synth ignoring wave set in wave macro
when wave did not change

issue #1194
2023-07-03 22:49:59 -05:00
tildearrow 9cb1fbcc45 chan osc volume balancing, part 1 2023-06-18 20:00:20 -05:00
tildearrow 29dfeccfe7 change chan osc range - PLEASE READ
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).

this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow 165d0809df Namco 163: fix weird waveform on first note on
issue #1021
2023-03-16 18:52:20 -05:00
tildearrow 6436919974 i don't know 2023-03-16 05:52:29 -05:00
tildearrow 9a672196fd TODO: Diagnosis of 163 2023-03-16 04:21:52 -05:00
tildearrow 45faadd4c8 update copyright year 2023-01-19 19:18:40 -05:00
tildearrow 21ab10c30c N163: fix crash 2023-01-12 23:16:33 -05:00
tildearrow a29f36a5df new dispatch, part 1 2023-01-03 01:09:46 -05:00
tildearrow 3e0dcbb0ae aaaaaaaa 2023-01-02 04:53:37 -05:00
tildearrow 2600d4c576 new arp strategy, part 2 2022-12-17 02:10:20 -05:00
tildearrow 6f22ade69a new arp strategy, part 1 2022-12-17 02:07:24 -05:00
tildearrow 3eb3d8a6f1 prepare for new arp strategy 2022-12-17 01:21:08 -05:00
tildearrow 9da46ee8ba implement macro masking 2022-12-17 00:09:56 -05:00
tildearrow c6604ff581 add ability to select custom clock rates 2022-12-04 02:04:42 -05:00
tildearrow 48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
cam900 b461ffe411 Update vgsound_emu library 2022-09-16 23:48:06 +09:00
tildearrow 7de165fd88 N163: fix channel count change glitch, part 1 2022-09-08 03:01:22 -05:00
tildearrow c009cb3536 dev112 - prepare for advanced arp macro
this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)

the UI is still a work in progress and doesn't work well

this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma 7c42453422
Rewrite per-system effect handling (#548)
* Rewrite per-system effect handling

* fix build

* C64: fix fine cutoff regression

* fix some more crashes

Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow 2932a7281d implement getChanMacroInt() on supported systems 2022-06-05 18:17:00 -05:00
tildearrow 82eaa45f5d increase range of relative pitch macro
-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow 0ef0296b7d fix non-linear pitch 2022-05-19 23:18:18 -05:00
tildearrow 2fbc39bc90 N163: fix potential linear pitch regression
how in the world
2022-05-15 11:28:59 -05:00
tildearrow 8784fe5664 dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
tildearrow c0e9b48b5b per-channel oscilloscope, part 5
SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow 66f5b2117f dev90 - linear pitch macro option 2022-04-28 00:26:21 -05:00
tildearrow 79fa8f1d02 better default instrument for OPL/OPLL
no longer silence
2022-04-21 02:24:06 -05:00
tildearrow b4ac5c7e6a implement pitch macro 2022-04-16 01:39:40 -05:00