tildearrow
6265d2cd39
new chan osc, part 6
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more adaptations
how can I get you out of my head... I want to go back to work!
2025-03-02 04:11:10 -05:00
tildearrow
00ad4e4a46
update copyright year
2025-01-28 18:49:19 -05:00
tildearrow
5399c6eb7c
Namco 163: why does it overflow
2024-03-19 12:50:44 -05:00
tildearrow
0c733ad63a
Namco 163: fix mega bug when using 10xx
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issue #1801
2024-03-16 03:48:13 -05:00
tildearrow
898155eb6b
Namco 163 memory composition
2024-03-14 17:58:55 -05:00
tildearrow
b452641186
Merge branch 'macro-retrigger-effect-tildearow-version'
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with rewritten retrigger- erm... RESTART function
2024-01-17 14:48:47 -05:00
LTVA1
7f94cdc930
port macro retrigger to orig Furnace
2024-01-17 15:28:29 +03:00
tildearrow
f8187b9a5f
dev191 - kind of remove DIV_ALWAYS_SET_VOLUME
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it's useless crap I put during the Defle compat days
it serves nearly no purpose nowadays
also why is it a command?
2024-01-16 23:54:32 -05:00
tildearrow
88b42ddd58
update copyright year
2024-01-16 21:26:57 -05:00
tildearrow
b384367aa8
Namco 163: fix compiler error
2023-08-19 04:38:13 -05:00
tildearrow
e52e2da68b
dev165 - Namco 163: do not scale pitch by default
2023-07-23 15:57:25 -05:00
tildearrow
ad88ce46ab
dev164 - Namco 163: improvements, part 4
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- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00
tildearrow
7cc166beb0
Namco 163: improvements, part 2
2023-07-20 18:23:58 -05:00
tildearrow
b087b28325
remove Namco 163 name setting
2023-07-20 16:50:19 -05:00
tildearrow
08bd036193
Namco 163: improvements, part 1
2023-07-19 21:27:48 -05:00
tildearrow
d779b4c516
Namco 163: get rid of wave load
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part of some serious work... the global wave load feature will be improved
2023-07-19 14:29:38 -05:00
tildearrow
b42614189f
Namco 163: dang
2023-07-19 01:43:41 -05:00
tildearrow
01c33260bc
this commit sucks
2023-07-19 00:16:44 -05:00
tildearrow
708c363635
FixedQueue, part 2
2023-07-13 04:09:20 -05:00
tildearrow
7e6ffd7e12
fix wave synth ignoring wave set in wave macro
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when wave did not change
issue #1194
2023-07-03 22:49:59 -05:00
tildearrow
9cb1fbcc45
chan osc volume balancing, part 1
2023-06-18 20:00:20 -05:00
tildearrow
29dfeccfe7
change chan osc range - PLEASE READ
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as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).
this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
165d0809df
Namco 163: fix weird waveform on first note on
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issue #1021
2023-03-16 18:52:20 -05:00
tildearrow
6436919974
i don't know
2023-03-16 05:52:29 -05:00
tildearrow
9a672196fd
TODO: Diagnosis of 163
2023-03-16 04:21:52 -05:00
tildearrow
45faadd4c8
update copyright year
2023-01-19 19:18:40 -05:00
tildearrow
21ab10c30c
N163: fix crash
2023-01-12 23:16:33 -05:00
tildearrow
a29f36a5df
new dispatch, part 1
2023-01-03 01:09:46 -05:00
tildearrow
3e0dcbb0ae
aaaaaaaa
2023-01-02 04:53:37 -05:00
tildearrow
2600d4c576
new arp strategy, part 2
2022-12-17 02:10:20 -05:00
tildearrow
6f22ade69a
new arp strategy, part 1
2022-12-17 02:07:24 -05:00
tildearrow
3eb3d8a6f1
prepare for new arp strategy
2022-12-17 01:21:08 -05:00
tildearrow
9da46ee8ba
implement macro masking
2022-12-17 00:09:56 -05:00
tildearrow
c6604ff581
add ability to select custom clock rates
2022-12-04 02:04:42 -05:00
tildearrow
48db9a1d0c
chip flags rewrite, part 4 - DO NOT USE
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the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00
cam900
b461ffe411
Update vgsound_emu library
2022-09-16 23:48:06 +09:00
tildearrow
7de165fd88
N163: fix channel count change glitch, part 1
2022-09-08 03:01:22 -05:00
tildearrow
c009cb3536
dev112 - prepare for advanced arp macro
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this new advanced arp macro offers more flexibility and reduces code duplication
it allows you to set each step of the macro to either relative or fixed mode
(instead of just one mode for the entire macro)
the UI is still a work in progress and doesn't work well
this change is big and may break things! further fixes incoming
2022-08-22 15:59:45 -05:00
Natt Akuma
7c42453422
Rewrite per-system effect handling ( #548 )
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* Rewrite per-system effect handling
* fix build
* C64: fix fine cutoff regression
* fix some more crashes
Co-authored-by: tildearrow <tildearrow@protonmail.com>
2022-08-18 01:26:22 -05:00
tildearrow
f4a85bebff
dev101 - fix SMSFM_intro.dmf
2022-07-04 01:43:59 -05:00
tildearrow
2932a7281d
implement getChanMacroInt() on supported systems
2022-06-05 18:17:00 -05:00
tildearrow
82eaa45f5d
increase range of relative pitch macro
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-32768 to 32767 should be enough
2022-05-22 22:47:40 -05:00
tildearrow
0ef0296b7d
fix non-linear pitch
2022-05-19 23:18:18 -05:00
tildearrow
2fbc39bc90
N163: fix potential linear pitch regression
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how in the world
2022-05-15 11:28:59 -05:00
tildearrow
8784fe5664
dev94 - add a full linear pitch mode, part 1
2022-05-10 03:51:18 -05:00
tildearrow
c0e9b48b5b
per-channel oscilloscope, part 5
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SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
d211170e86
implement relative pitch macro mode
2022-04-28 01:31:16 -05:00
tildearrow
66f5b2117f
dev90 - linear pitch macro option
2022-04-28 00:26:21 -05:00
tildearrow
79fa8f1d02
better default instrument for OPL/OPLL
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no longer silence
2022-04-21 02:24:06 -05:00
tildearrow
b4ac5c7e6a
implement pitch macro
2022-04-16 01:39:40 -05:00