Commit graph

95 commits

Author SHA1 Message Date
tildearrow 65ab3a2b5d keyOffAffectsArp is now per-channel 2021-12-08 00:33:00 -05:00
tildearrow 3f5b0019dc C64: fix rael 2021-12-07 16:25:42 -05:00
tildearrow 655ad5139d PCE: remove clip clicks 2021-12-07 14:29:48 -05:00
tildearrow 3ee761fc87 C64: finish it all
all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow 145403e7dd Merge branch 'master' of github.com:tildearrow/furnace 2021-12-06 16:52:03 -05:00
tildearrow d6fb6b0bb3 more optimization
as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow 6efcfc2e8a prepare for possible major optimization
by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow 18fb2a4b9f C64: more work! 2021-12-06 03:26:39 -05:00
tildearrow ce4b6c7044 genesis: comment out two debug messages 2021-12-06 03:26:33 -05:00
tildearrow 055b4f9c26 genesis: fix delay bug 2021-12-06 03:07:29 -05:00
tildearrow 8478481466 hmmm 2021-12-06 02:59:12 -05:00
tildearrow 1ac45e27a2 delete several unneeded files 2021-12-05 17:16:30 -05:00
tildearrow 480b26c95c more C64 work 2021-12-05 16:45:29 -05:00
tildearrow 24956e8177 Merge branch 'master' of github.com:tildearrow/furnace 2021-12-05 16:21:28 -05:00
tildearrow 0f3f173b6e rework some of the playback logic
paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow e52f5c9147 wow 2021-12-05 01:30:33 -05:00
tildearrow ff07a19405 kind of C64 2021-12-04 23:55:28 -05:00
tildearrow 2f7001681c prepare for C64 platform! 2021-12-04 02:42:22 -05:00
tildearrow 796f9b0cf5 one more fix! 2021-12-04 02:28:15 -05:00
tildearrow 6599eb4f7e many fixes to NES system playback 2021-12-04 02:19:14 -05:00
tildearrow 3286c3c0c5 NES system! almost 2021-12-04 01:19:54 -05:00
tildearrow c543553b0f prepare for NES platform 2021-12-03 16:04:07 -05:00
tildearrow f7080bb2c1 add parameter parsing 2021-06-09 03:33:03 -05:00
tildearrow fa445d8614 GB: reduce CPU usage
SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow b30c5679ae genesis: reduce CPU usage
the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow 99e59278ad PCE: kind of implement LFO 2021-06-09 01:08:42 -05:00
tildearrow 480ddf489a dummy: more work 2021-06-09 00:10:23 -05:00
tildearrow 1edd633422 PCE: now for 8-bit samples aaaaa 2021-06-08 23:17:38 -05:00
tildearrow 451c35f41b PCE: sample playback 2021-06-08 23:16:29 -05:00
tildearrow cd1851606e PCE: the adventures of arp fail 2021-06-08 21:49:24 -05:00
tildearrow 8f3b9e03da PCE: make the noise actually work 2021-06-08 21:25:07 -05:00
tildearrow 8b9da366e4 PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow 8dffdca25a PCE: more work 2021-06-08 16:46:27 -05:00
tildearrow 1379b4c935 PCE: now prepare for volume 2021-06-07 03:42:18 -05:00
tildearrow c0e4e20b3e finally, episode 2
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow 9e72d4580f FINALLY SOUND 2021-06-07 02:49:43 -05:00
tildearrow d74fa698af prepare for PC Engine platform
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow 0b8fcc6e8d genesis: implement 10xx command 2021-06-05 23:27:02 -05:00
tildearrow 2bff8ae753 what the?
panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow 2d3580a05c fix windows build for once 2021-05-28 15:25:55 -05:00
tildearrow acfd9fabd0 lower the game boy volume 2021-05-28 02:53:28 -05:00
tildearrow fedb8cdd94 out of bounds 2021-05-28 02:49:01 -05:00
tildearrow 09371f9205 more game boy playback fixes
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow 23dc645ced out of bounds and non-determinism fixes
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow 485c4bbadc micro fix 2021-05-28 01:30:18 -05:00
tildearrow fc87899aa8 implement the final game boy bits 2021-05-28 01:26:57 -05:00
tildearrow 83ce4f0ebe game boy progress, part 5
now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow c6e42739fc game boy: tune to 440Hz 2021-05-27 23:41:35 -05:00
tildearrow f2af1c9a07 remove some debug messages 2021-05-27 23:34:54 -05:00
tildearrow 831d2c99fb game boy progress, part 4
waves are proper now
2021-05-27 23:33:04 -05:00