GUI: new osc renderer, part 14
variable point sampling?
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@ -105,6 +105,11 @@ const char* sh_oscRender_srcF=
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" vec2 uv = fur_fragCoord/uResolution;\n"
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" uv.y *= 2.0;\n"
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" vec2 tresh = vec2(1.0,1.0)/uResolution;\n"
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" float x = uv.x-uAdvance*uLineWidth*0.5;\n"
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" float xMax = uv.x+uAdvance*uLineWidth*0.5;\n"
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" for (; x<xMax; x+=uAdvance) {\n"
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" }\n"
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" float x1 = uv.x-uAdvance;\n"
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" float x2 = uv.x;\n"
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" float x3 = uv.x+uAdvance;\n"
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