From 45d5f6c71403a1601ce5c3e96af256df656e863e Mon Sep 17 00:00:00 2001 From: tildearrow Date: Thu, 15 Feb 2024 17:37:56 -0500 Subject: [PATCH] GUI: new osc renderer, part 14 variable point sampling? --- src/gui/render/renderGL.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/gui/render/renderGL.cpp b/src/gui/render/renderGL.cpp index 9eea8fcb9..62f099f6d 100644 --- a/src/gui/render/renderGL.cpp +++ b/src/gui/render/renderGL.cpp @@ -105,6 +105,11 @@ const char* sh_oscRender_srcF= " vec2 uv = fur_fragCoord/uResolution;\n" " uv.y *= 2.0;\n" " vec2 tresh = vec2(1.0,1.0)/uResolution;\n" + " float x = uv.x-uAdvance*uLineWidth*0.5;\n" + " float xMax = uv.x+uAdvance*uLineWidth*0.5;\n" + " for (; x