GUI: new osc renderer, part 13
much better but still not perfect
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@ -120,11 +120,11 @@ const char* sh_oscRender_srcF=
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" } else {\n"
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" alpha=fur_fragCoord.y-valmin*uResolution.y*0.5+uLineWidth*0.5;\n"
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" }\n"
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" alpha=clamp(alpha,0.0,1.0);\n"
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" if (slope>1.0) {\n"
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" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
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" } else {\n"
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" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
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" alpha*=clamp(1.0-(1.0*abs(uv.y-val2)/abs(valmax-valmin)),0.0,1.0);\n"
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" }\n"
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" gl_FragColor = vec4(uColor.xyz,uColor.w*clamp(alpha,0.0,1.0));\n"
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"}\n";
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#else
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const char* sh_wipe_srcV=
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