furnace/src/engine/pattern.h

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/**
* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
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#include "safeReader.h"
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#include <vector>
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struct DivPattern {
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String name;
short data[DIV_MAX_ROWS][DIV_MAX_COLS];
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/**
* copy this pattern to another.
* @param dest the destination pattern.
*/
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void copyOn(DivPattern* dest);
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DivPattern();
};
struct DivChannelData {
unsigned char effectCols;
// data goes as follows: data[ROW][TYPE]
// TYPE is:
// 0: note
// 1: octave
// 2: instrument
// 3: volume
// 4-5+: effect/effect value
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// do NOT access directly unless you know what you're doing!
DivPattern* data[DIV_MAX_PATTERNS];
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/**
* get a pattern from this channel, or the empty pattern if not initialized.
* @param index the pattern ID.
* @param create whether to initialize a new pattern if not init'ed. always use true if you're going to modify it!
* @return a DivPattern.
*/
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DivPattern* getPattern(int index, bool create);
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/**
* optimize pattern data.
* not thread-safe! use a mutex!
* @return a list of From -> To pairs
*/
std::vector<std::pair<int,int>> optimize();
/**
* re-arrange NULLs.
* not thread-safe! use a mutex!
* @return a list of From -> To pairs
*/
std::vector<std::pair<int,int>> rearrange();
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/**
* destroy all patterns on this DivChannelData.
*/
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void wipePatterns();
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DivChannelData();
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};