document some of the structures
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@ -388,8 +388,25 @@ struct DivInstrument {
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DivInstrumentC64 c64;
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DivInstrumentAmiga amiga;
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/**
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* save the instrument to a SafeWriter.
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* @param w the SafeWriter in question.
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*/
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void putInsData(SafeWriter* w);
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/**
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* read instrument data in .fui format.
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* @param reader the reader.
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* @param version the format version.
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* @return a DivDataErrors.
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*/
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DivDataErrors readInsData(SafeReader& reader, short version);
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/**
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* save this instrument to a file.
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* @param path file path.
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* @return whether it was successful.
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*/
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bool save(const char* path);
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DivInstrument():
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name(""),
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@ -136,10 +136,29 @@ class DivMacroInt {
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willDam(false), willDvb(false), willEgt(false), willKsl(false),
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willSus(false), willVib(false), willWs(false), willKsr(false) {}
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} op[4];
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/**
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* trigger macro release.
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*/
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void release();
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/**
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* trigger next macro tick.
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*/
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void next();
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/**
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* initialize the macro interpreter.
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* @param which an instrument, or NULL.
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*/
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void init(DivInstrument* which);
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/**
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* notify this macro interpreter that an instrument has been deleted.
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* @param which the instrument in question.
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*/
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void notifyInsDeletion(DivInstrument* which);
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DivMacroInt():
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ins(NULL),
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volPos(0),
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@ -22,7 +22,19 @@
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struct DivPattern {
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String name;
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short data[256][32];
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/**
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* copy this pattern to another.
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* @param dest the destination pattern.
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*/
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void copyOn(DivPattern* dest);
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/**
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* don't use yet!
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* @param len the pattern length
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* @param fxRows number of effect ...columns
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* @return a SafeReader.
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*/
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SafeReader* compile(int len=256, int fxRows=1);
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DivPattern();
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};
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@ -36,8 +48,20 @@ struct DivChannelData {
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// 2: instrument
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// 3: volume
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// 4-5+: effect/effect value
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// do NOT access directly unless you know what you're doing!
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DivPattern* data[128];
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/**
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* get a pattern from this channel, or the empty pattern if not initialized.
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* @param index the pattern ID.
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* @param create whether to initialize a new pattern if not init'ed. always use true if you're going to modify it!
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* @return a DivPattern.
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*/
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DivPattern* getPattern(int index, bool create);
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/**
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* destroy all patterns on this DivChannelData.
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*/
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void wipePatterns();
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DivChannelData();
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};
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@ -53,11 +53,44 @@ struct DivSample {
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unsigned int samples;
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/**
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* save this sample to a file.
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* @param path a path.
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* @return whether saving succeeded or not.
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*/
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bool save(const char* path);
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/**
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* @warning DO NOT USE - internal function
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* initialize sample data.
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* @param d sample type.
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* @param count number of samples.
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* @return whether it was successful.
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*/
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bool initInternal(unsigned char d, int count);
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/**
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* initialize sample data. make sure you have set `depth` before doing so.
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* @param count number of samples.
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* @return whether it was successful.
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*/
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bool init(unsigned int count);
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/**
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* initialize the rest of sample formats for this sample.
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*/
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void render();
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/**
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* get the sample data for the current depth.
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* @return the sample data, or NULL if not created.
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*/
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void* getCurBuf();
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/**
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* get the sample data length for the current depth.
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* @return the sample data length.
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*/
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unsigned int getCurBufLen();
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DivSample():
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name(""),
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@ -314,6 +314,10 @@ struct DivSong {
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DivWavetable nullWave;
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DivSample nullSample;
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/**
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* unloads the song, freeing all memory associated with it.
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* use before destroying the object.
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*/
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void unload();
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DivSong():
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@ -26,8 +26,25 @@ struct DivWavetable {
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int len, min, max;
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int data[256];
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/**
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* save the wavetable to a SafeWriter.
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* @param w the SafeWriter in question.
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*/
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void putWaveData(SafeWriter* w);
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/**
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* read wavetable data in .fuw format.
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* @param reader the reader.
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* @param version the format version.
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* @return a DivDataErrors.
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*/
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DivDataErrors readWaveData(SafeReader& reader, short version);
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/**
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* save this wavetable to a file.
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* @param path file path.
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* @return whether it was successful.
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*/
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bool save(const char* path);
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DivWavetable():
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len(32),
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