furnace/src/engine/pattern.h

15 lines
274 B
C
Raw Normal View History

struct DivPattern {
char data[256][16];
};
struct DivChannelData {
char effectRows;
// data goes as follows: data[ROW][TYPE]
// TYPE is:
// 0: note
// 1: octave
// 2: instrument
// 3: volume
// 4-5+: effect/effect value
std::vector<DivPattern*> data;
};