48 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Game Boy
 | |
| 
 | |
| the Game Boy is one of the most successful portable game systems ever made.
 | |
| 
 | |
| it has stereo sound, two pulse channels, a wave channel and a noise channel.
 | |
| 
 | |
| ## effects
 | |
| 
 | |
| - `10xx`: **change wave.**
 | |
| - `11xx`: **set noise length.**
 | |
|   - `0`: long
 | |
|   - `1`: short
 | |
| - `12xx`: **set duty cycle.**
 | |
|   - `0`: 12.5%
 | |
|   - `1`: 25%
 | |
|   - `2`: 50%
 | |
|   - `3`: 75%
 | |
| - `13xy`: **setup sweep.** pulse 1 only.
 | |
|   - `x` is the time.
 | |
|   - `y` is the shift.
 | |
|   - set to `0` to disable it.
 | |
| - `14xx`: **set sweep direction.** `0` is up and `1` is down.
 | |
| 
 | |
| ## info
 | |
| 
 | |
| this chip uses the [Game Boy](../4-instrument/game-boy.md) instrument editor.
 | |
| 
 | |
| ## chip config
 | |
| 
 | |
| the following options are available in the Chip Manager window:
 | |
| 
 | |
| - **Disable anti-click**: waveform switching requires a phase reset, which may cause clicks. Furnace uses a wave-position predicting algorithm to minimize these clicks. enable this option to disable it.
 | |
| - **Chip revision**: sets the chip model to use. most of these lack audible difference, but Game Boy Advance fixed the wave channel's inversion.
 | |
| - **Wave channel orientation**: allows you to set how is wave data written.
 | |
|   - in Game Boy:
 | |
|     - Exact data: wave data is written as-is. it will appear inverted in the output.
 | |
|     - Exact output: wave data is inverted so it appears correctly in the output.
 | |
|   - in Game Boy Advance:
 | |
|     - Normal: wave data is written as-is.
 | |
|     - Inverted: guess!
 | |
| - **Pretty please**: only for compatibility with Synchronize.dmf. do not use.
 | |
| 
 | |
| ## links
 | |
| 
 | |
| - [Gameboy sound hardware](https://gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware) - detailed technical information
 | |
| 
 | |
| - [GameBoy Sound Table](http://www.devrs.com/gb/files/sndtab.html) - note frequency table
 | 
