46 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # TI SN76489 (e.g. Sega Master System)
 | |
| 
 | |
| a relatively simple sound chip made by Texas Instruments. a derivative of it is used in Sega's Master System, the predecessor to Genesis. it has three square wave channels and one noise channel... not really.
 | |
| 
 | |
| nominal mode of SN76489 has 3 square wave channels, with noise channel having only 3 preset frequencies to use (absurdly low, very low, low). to use more pitches, one can enable a mode which "steals" the frequency from square wave channel 3. by doing that, SN76489 becomes effectively a 3 channel sound chip. in addition, periodic noise mode can be enabled, with same caveats.
 | |
| 
 | |
| the original iteration of the SN76489 used in the TI-99/4A computer, the SN94624, could only produce tones as low as 100Hz, and was clocked at 447 KHz. all later versions (such as the one in the Master System and Genesis) had a clock divider but ran on a faster clock... except for the SN76494, which can play notes as low as 13670 Hz (A -1). as a result, its pitch accuracy for higher notes is compromised.
 | |
| 
 | |
| ## SN7 versions
 | |
| 
 | |
| SN7 was extremely popular due to low cost. therefore, it was cloned and copied to no end, often with minor differences between each other. Furnace supports several of these:
 | |
| - SN94624, can only produce tones as low as 100Hz, and is clocked at 447 KHz.
 | |
| - SN76494, which can play notes as low as 13.670 Hz (A -1). it has a different noise feedback and invert masks.
 | |
| - SN76489, identical to SN94624, just without a clock divider.
 | |
| - SN76489A, identical to 76494, just with a /8 clock divider.
 | |
| - SN76496, literally identical to former. why is it even here?
 | |
| - SN76496 with a Atari-like short noise. the chip of many legend and rumours which may be a result of inaccurate emulation.
 | |
| - Sega Master System VDP version has a different, characteristic noise LFSR.
 | |
| - Game Gear SN7, identical to the above, but with stereo.
 | |
| - NCR8496, different noise invert mask.
 | |
| - PSSJ3, literally identical to the former. it just swaps "high" and "low" signals in the output, which results in no audible difference.
 | |
| 
 | |
| ## effects
 | |
| 
 | |
| - `20xy`: **set noise mode.**
 | |
|   - `x` controls whether to inherit frequency from channel 3.
 | |
|     - `0`: use one of 3 preset frequencies (C: A-2; C#: A-3; D: A-4).
 | |
|     - `1`: use frequency of channel 3.
 | |
|   - `y` controls whether to select noise or thin pulse.
 | |
|     - `0`: thin pulse.
 | |
|     - `1`: noise.
 | |
| 
 | |
| 
 | |
| ## info
 | |
| 
 | |
| this chip uses the [SN76489/Sega PSG](../4-instrument/psg.md) instrument editor.
 | |
| 
 | |
| ## chip config
 | |
| 
 | |
| the following options are available in the Chip Manager window:
 | |
| 
 | |
| - **Clock rate**: sets the rate at which the chip will run.
 | |
| - **Chip type**: changes the chip type. see above for more details.
 | |
| - **Disable noise period change phase reset**: when enabled, the noise channel won't be reset every time its frequency changes. very useful.
 | |
| - **Disable easy period to note mapping on upper octaves**: Furnace maps the notes in the upper octaves to periods, for easier noise tuning. this option allows you to disable this feature.
 | 
