46 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # instrument list
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| click on an instrument to select it.
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| double-click to open the instrument editor.
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| 
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| # instrument editor
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| every instrument can be renamed and have its type changed.
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| depending on the instrument type, there are currently 13 different types of an instrument editor:
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| - [FM synthesis](fm.md) - for use with YM2612, YM2151 and FM block portion of YM2610.
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| - [Standard](standard.md) - for use with NES and Sega Master System's PSG sound source and its derivatives. 
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| - [Game Boy](game-boy.md) - for use with Game Boy APU.
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| - [PC Engine/TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer.
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| - [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer.
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| - [AY8930](8930.md) - for use with Microchip AY8930 E-PSG sound source.
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| - [Commodore 64](c64.md) - for use with Commodore 64 SID.
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| - [SAA1099](saa.md) - for use with Philips SAA1099 PSG sound source.
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| - [TIA](tia.md) - for use with Atari 2600 system.
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| - [AY-3-8910](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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| - [Amiga/sample](amiga.md) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
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| - [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console.
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| - [VERA](vera.md) - for use with Commander X16 VERA.
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| - [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010.
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| - [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
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| - [Namco 163](n163.md) - for use with Namco 163.
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| - [Konami VRC6](vrc6.md) - for use with VRC6's PSG sound source.
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| # macros
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| one common feature to instruments is macros (also known as sequences).
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| these run on every tick and are useful for controlling parameters automatically.
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| to change the loop portion/point, click on the bar under the macro.
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| right click on it to disable macro loop.
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| to change the release point, shift-click the bar under the macro.
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| shift-right click on it to remove the release point.
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