1.7 KiB
1.7 KiB
Game Boy
the Game Boy is one of the most successful portable game systems ever made.
it has stereo sound, two pulse channels, a wave channel and a noise channel.
effects
10xx: change wave.11xx: set noise length.0: long1: short
12xx: set duty cycle.0: 12.5%1: 25%2: 50%3: 75%
13xy: setup sweep. pulse 1 only.xis the time.yis the shift.- set to
0to disable it.
14xx: set sweep direction.0is up and1is down.
info
this chip uses the Game Boy instrument editor.
chip config
the following options are available in the Chip Manager window:
- Disable anti-click: waveform switching requires a phase reset, which may cause clicks. Furnace uses a wave-position predicting algorithm to minimize these clicks. enable this option to disable it.
- Chip revision: sets the chip model to use. most of these lack audible difference, but Game Boy Advance fixed the wave channel's inversion.
- Wave channel orientation: allows you to set how is wave data written.
- in Game Boy:
- Exact data: wave data is written as-is. it will appear inverted in the output.
- Exact output: wave data is inverted so it appears correctly in the output.
- in Game Boy Advance:
- Normal: wave data is written as-is.
- Inverted: guess!
- in Game Boy:
- Pretty please: only for compatibility with Synchronize.dmf. do not use.
links
-
Gameboy sound hardware - detailed technical information
-
GameBoy Sound Table - note frequency table