26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Game Boy instrument editor
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| GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros.
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| ## Game Boy
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| - **Use software envelope**: switch to volume macro instead of envelope
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| - **Initialize envelope on every note**: forces a volume reset on each new note
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| - **Volume**: initial channel volume (range 0-15)
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| - **Length**: envelope decay/attack duration (range 0-7)
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| - **Sound Length**: cuts off sound after specified length, overriding the Length value
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| - **Up and Down radio buttons**: Up makes the envelope an attack, down makes it decay. _Note:_ For envelope attack to have any effect, start at a lower volume!
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| - **Hardware Sequence**: (document this)
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| ## Macros
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| - **Volume**: volume sequence. _Note:_ This only appears if "Use software envelope" is checked.
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| - **Arpeggio**: pitch in half-steps
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| - **Duty/Noise**: pulse wave duty cycle or noise mode sequence
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| - **Waveform**: ch3 wavetable sequence
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| - **Panning**: output for left and right channels
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| - **Pitch**: fine pitch
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| - **Phase Reset**: trigger restart of waveform
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