123 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			123 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Contributing
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contributions to Furnace are welcome!
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# Issue reports
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if you find an issue with Furnace, see the Issues section.
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# Suggestions and other types of discussions
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see the Discussions section.
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**DO NOT USE THE ISSUES SECTION FOR THESE - it is only for ISSUES.**
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# Other
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## Getting ready
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log into your Github account, and click the Fork button in the header of the project's page.
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then open a terminal and clone your fork:
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```
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git clone git@github.com:USERNAME/furnace.git
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```
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(replace `USERNAME` with your username)
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## Working
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### Code
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bug fixes, improvements and several other things accepted.
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the coding style is described here:
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- indentation: two spaces. **strictly** spaces. do NOT use tabs.
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- modified 1TBS style:
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  - no spaces in function calls
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  - spaces between arguments in function declarations
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  - no spaces in operations except for `||` and `&&`
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  - no space between variable name and assignment
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  - space between macro in string literals
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  - space after comment delimiter
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  - C++ pointer style: `void* variable` rather than `void *variable`
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  - indent switch cases
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  - preprocessor directives not intended
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  - if macro comprises more than one line, indent
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  - no new line after `template<>`
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- do not use `_t` types, except for 64-bit integers and `size_t`.
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- prefer built-in types:
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  - `bool`
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  - `signed char` or `unsigned char` are 8-bit
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    - when the type is `char`, **always** specify whether it is signed or not.
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    - unspecified `char` is signed on x86 and unsigned on ARM, so yeah.
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    - the only situation in where unspecified `char` is allowed is for C strings (`const char*`).
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  - `short` or `unsigned short` are 16-bit
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  - `int` or `unsigned int` are 32-bit
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  - `float` is 32-bit
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  - `double` is 64-bit
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  - `long long int` or `unsigned long long int` are 64-bit
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    - avoid using 64-bit numbers as I still build for 32-bit systems.
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    - two `long`s are required to make Windows happy.
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    - prefer using `int64_t` or `uint64_t` for this specific case.
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  - `size_t` are 32-bit or 64-bit, depending on architecture.
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- in float/double operations, always use decimal and `f` if single-precision.
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  - e.g. `1.0f` or `1.0` instead of `1`.
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- prefer `NULL` over `nullptr` or any other proprietary null.
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- only use `auto` if needed.
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- avoid using `goto` unless absolutely required.
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- use `String` for `std::string` (this is typedef'd in ta-utils.h).
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- prefer using operator for String (std::string) comparisons (a=="").
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- if you have to work with C strings, only use safe C string operations:
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  - snprintf
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  - strncpy
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  - strncat
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  - any other operation which specifies a limit
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some files (particularly the ones in `src/engine/platform/sound` and `extern/`) don't follow this style.
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you don't have to follow this style. I will fix it after I accept your contribution.
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additional guidelines:
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- in general **strongly** avoid breaking compatibility.
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  - do not touch loadFur/saveFur unless you know what you're doing!
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    - new fields must be at the end of each block to ensure forward compatibility
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    - likewise, the instrument read/write functions in DivInstrument have to be handled carefully
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    - any change to the format requires a version bump (see `src/engine/engine.h`).
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    - do not bump the version number under any circumstances!
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  - if you are making major changes to the playback routine, make sure to test with older songs to ensure nothing breaks.
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    - I will run a test suite to make sure this is the case.
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    - if something breaks, you might want to add a compatibility flag (this requires changing the format though).
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- do not use `#pragma once`.
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- do not memcmp() structs.
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- on a switch block, **always** put `default` last and not in any other position.
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  - I have fear of some C/C++ compilers ignoring the rest of cases upon hitting default.
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### Do NOT Force-Push after submitting Pull Request
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if you do so, your pull request will be closed.
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### Demo Songs
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just put your demo song in `demos/`! be noted there are some guidelines:
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- avoid Nintendo song covers.
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- avoid big label song covers.
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- low effort compositions/covers may not be accepted at all.
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- the following systems are not acceptable:
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  - YMU759/MA-2: exists only for compatibility.
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  - Pong: it is a joke system.
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- the song shall be in Furnace file format.
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## Finishing
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after you've done your modifications, commit the changes and push.
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then open your fork on GitHub and send a pull request.
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## I don't know how to use Git but I want to contribute with a demo song
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you can also contact me directly! [find me here.](https://tildearrow.org/?p=contact)
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