375 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			375 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Furnace (chiptune tracker)
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| 
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| 
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| 
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| the biggest multi-system chiptune tracker ever made!
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| 
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| [downloads](#downloads) | [discussion/help](#quick-references) | [developer info](#developer-info) | [Unix/Linux packages](#packages) | [FAQ](#frequently-asked-questions)
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| 
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| ---
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| ## downloads
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| 
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| check out the [Releases](https://github.com/tildearrow/furnace/releases) page. available for Windows, macOS and Linux.
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| 
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| for other operating systems, you may [build the source](#developer-info).
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| 
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| [see here](https://nightly.link/tildearrow/furnace/workflows/build/master) for the latest unstable build.
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| 
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| ## features
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| 
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| - a large selection of sound chips:
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|   - Yamaha FM chips:
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|     - YM2151 (OPM)
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|     - YM2203 (OPN)
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|     - YM2413 (OPLL)
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|     - YM2414 (OPZ) used in Yamaha TX81Z
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|     - YM2608 (OPNA) used in PC-98
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|     - YM2610 (OPNB) used in Neo Geo
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|     - YM2610B (OPNB2)
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|     - YM2612 (OPN2) used in Sega Genesis and FM Towns
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|     - YM3526 (OPL) used in C64 Sound Expander
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|     - YM3812 (OPL2)
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|     - YMF262 (OPL3) with full 4-op support!
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|     - Y8950 (OPL with ADPCM)
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|   - square wave chips:
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|     - AY-3-8910/YM2149(F) used in several computers and game consoles
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|     - Commodore VIC used in the VIC-20
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|     - Microchip AY8930
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|     - TI SN76489 used in Sega Master System and BBC Micro
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|     - PC Speaker
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|     - Philips SAA1099 used in SAM Coupé
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|     - OKI MSM5232 used in some arcade boards
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|   - sample chips:
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|     - SNES
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|     - Amiga
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|     - SegaPCM - all 16 channels
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|     - Capcom QSound
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|     - Yamaha YMZ280B (PCMD8)
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|     - Ricoh RF5C68 used in Sega CD and FM Towns
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|     - OKI MSM6258 and MSM6295
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|     - Konami K007232
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|     - Konami K053260
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|     - Irem GA20
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|     - Ensoniq ES5506
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|     - Namco C140
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|     - Namco C219
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|   - wavetable chips:
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|     - HuC6280 used in PC Engine
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|     - Konami Bubble System WSG
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|     - Konami SCC/SCC+
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|     - Namco arcade chips (WSG/C15/C30)
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|     - WonderSwan
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|     - Seta/Allumer X1-010
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|     - Sharp SM8521 used in Tiger Game.com
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|   - NES (Ricoh 2A03/2A07), with additional expansion sound support:
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|     - Konami VRC6
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|     - Konami VRC7
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|     - MMC5
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|     - Famicom Disk System
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|     - Sunsoft 5B
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|     - Namco 163
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|     - Family Noraebang (OPLL)
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|   - SID (6581/8580) used in Commodore 64
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|   - Mikey used in Atari Lynx
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|   - ZX Spectrum beeper
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|     - SFX-like engine
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|     - QuadTone engine
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|   - Pokémon Mini
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|   - Commodore PET
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|   - TED used in Commodore Plus/4
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|   - Casio PV-1000
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|   - TIA used in Atari 2600
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|   - POKEY used in Atari 8-bit computers
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|   - **Game Boy**
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|     - including SOFTWARE ENVELOPES (zombie mode)
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|   - Virtual Boy
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|   - modern/fantasy:
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|     - Commander X16 VERA
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|     - tildearrow Sound Unit
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|     - Generic PCM DAC
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| - mix and match sound chips!
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|   - over 200 ready to use presets from computers, game consoles and arcade boards...
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|   - ...or create your own - up to 32 of them or a total of 128 channels!
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| - DefleMask compatibility
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|   - loads .dmf modules from all versions (beta 1 to 1.1.9)
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|   - saves .dmf modules - both modern and legacy
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|     - Furnace doubles as a module downgrader
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|   - loads/saves .dmp instruments and .dmw wavetables as well
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|   - clean-room design (guesswork and ABX tests only, no decompilation involved)
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|   - some bug/quirk implementation for increased playback accuracy through compatibility flags
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| - VGM export
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| - ZSM export for Commander X16
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| - modular layout that you may adapt to your needs
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| - audio file export - entire song, per chip or per channel
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| - quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
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| - wavetable synthesizer
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|   - available on wavetable chips
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|   - create complex sounds with ease - provide up to two wavetables, select an effect and let go!
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| - MIDI input support
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| - additional features:
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|   - FM macros!
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|   - negative octaves
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|   - advanced arp macros
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|   - arbitrary pitch samples
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|   - sample loop points
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|   - SSG envelopes and ADPCM-B in Neo Geo
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|   - pitchable OPLL drums
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|   - full duty/cutoff range in C64
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|   - full 16-channel SegaPCM
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|   - ability to change tempo mid-song
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|   - decimal tempo/tick rate
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|   - multiple sub-songs in a module
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|   - per-channel oscilloscope with waveform centering
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|   - built-in sample editor
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|   - chip mixing settings
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|   - built-in visualizer in pattern view
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| - open-source under GPLv2 or later.
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| 
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| ---
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| # quick references
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| 
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| - **discussion**: see the [Discussions](https://github.com/tildearrow/furnace/discussions) section, the [official Revolt](https://rvlt.gg/GRPS6tmc) or the [official Discord server](https://discord.gg/EfrwT2wq7z).
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| - **help**: check out the [documentation](doc/README.md).
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| 
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| ## packages
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| 
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| [](https://repology.org/project/furnace/versions)
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| 
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| some people have provided packages for Unix/Unix-like distributions. here's a list.
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| 
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| - **Flatpak**: yes! Furnace is now available on [Flathub](https://flathub.org/apps/org.tildearrow.furnace) thanks to ColinKinloch.
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| 
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| - **Arch Linux**: [furnace](https://archlinux.org/packages/extra/x86_64/furnace/) is in the official repositories.
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| - **FreeBSD**: [a package in ports](https://www.freshports.org/audio/furnace/) is available courtesy of ehaupt.
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| - **Nix**: [package](https://search.nixos.org/packages?channel=unstable&show=furnace&from=0&size=50&sort=relevance&type=packages&query=furnace) thanks to OPNA2608.
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| - **openSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari.
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| - **Void Linux**: [furnace](https://github.com/void-linux/void-packages/tree/master/srcpkgs/furnace) is available in the official repository.
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| 
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| ---
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| # developer info
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| 
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| [](https://github.com/tildearrow/furnace/actions/workflows/build.yml)
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| 
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| if you can't download these artifacts (because GitHub requires you to be logged in), [go here](https://nightly.link/tildearrow/furnace/workflows/build/master) instead.
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| 
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| **NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please instead use Git as shown below.**
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| 
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| ## dependencies
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| 
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| - CMake
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| - Git (for cloning the repository)
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| - JACK (optional, macOS/Linux only)
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| - a C/C++ compiler (e.g. Visual Studio or MinGW on Windows, Xcode (the command-line tools are enough) on macOS or GCC on Linux)
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| 
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| if building under Windows or macOS, no additional dependencies are required.
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| otherwise, you may also need the following:
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| 
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| - libpulse
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| - libx11
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| - libasound
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| - libGL
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| - any other libraries which may be used by SDL
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| 
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| some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the `-dev` versions of these.
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| 
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| ## getting the source
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| 
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| type the following on a terminal/console: (make sure Git is installed)
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| 
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| ```
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| git clone --recursive https://github.com/tildearrow/furnace.git
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| cd furnace
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| ```
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| 
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| (the `--recursive` parameter ensures submodules are fetched as well)
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| 
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| ## compilation
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| 
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| your typical CMake project.
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| 
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| ### Windows using MSVC
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| 
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| as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again!
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| 
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| from the developer tools command prompt:
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| 
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| ```
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| mkdir build
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| cd build
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| cmake ..
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| ```
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| 
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| then open the solution file in Visual Studio and build.
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| 
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| alternatively, do:
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| 
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| ```
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| msbuild ALL_BUILD.vcxproj
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| ```
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| 
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| ### Windows using MinGW
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| 
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| setting up MinGW is a bit more complicated. two benefits are a faster, hotter Furnace, and Windows XP support.
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| 
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| however, one huge drawback is lack of backtrace support, so you'll have to use gdb when diagnosing a crash.
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| 
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| ```
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| mkdir build
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| cd build
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| cmake -G "MinGW Makefiles" ..
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| mingw32-make
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| ```
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| 
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| you may use "MSYS Makefiles" instead, depending on how you installed MinGW.
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| 
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| ### macOS, Linux and other Unix/Unix-like
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| 
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| ```
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| mkdir build
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| cd build
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| cmake ..
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| make
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| ```
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| 
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| on macOS you may do the following instead:
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| 
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| ```
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| mkdir build
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| cd build
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| cmake -G Xcode ..
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| ```
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| 
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| ...and then load the project on Xcode or type `xcodebuild`.
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| 
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| ### CMake options
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| 
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| To add an option from the command-line: `-D<NAME>=<VALUE>`  
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| Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..`
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| 
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| Available options:
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| 
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| | Name | Default | Description |
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| | :--: | :-----: | ----------- |
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| | `BUILD_GUI` | `ON` | Build the tracker (disable to build only a headless player) |
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| | `USE_RTMIDI` | `ON` | Build with MIDI support using RtMidi |
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| | `USE_SDL2` | `ON` | Build with SDL2 (required to build with GUI) |
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| | `USE_SNDFILE` | `ON` | Build with libsndfile (required in order to work with audio files) |
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| | `USE_BACKWARD` | `ON` | Use backward-cpp to print a backtrace on crash/abort |
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| | `USE_FREETYPE` | `OFF` | Build with FreeType support |
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| | `WITH_JACK` | auto\* | Whether to build with JACK support. Auto-detects if JACK is available |
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| | `WITH_PORTAUDIO` | `ON` | Whether to build with PortAudio. |
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| | `SYSTEM_FFTW` | `OFF` | Use a system-installed version of FFTW instead of the vendored one |
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| | `SYSTEM_FMT` | `OFF` | Use a system-installed version of fmt instead of the vendored one |
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| | `SYSTEM_LIBSNDFILE` | `OFF` | Use a system-installed version of libsndfile instead of the vendored one |
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| | `SYSTEM_RTMIDI` | `OFF` | Use a system-installed version of RtMidi instead of the vendored one |
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| | `SYSTEM_ZLIB` | `OFF` | Use a system-installed version of zlib instead of the vendored one |
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| | `SYSTEM_SDL2` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one |
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| | `SYSTEM_FREETYPE` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one |
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| | `SUPPORT_XP` | `OFF` | Build a Windows XP-compatible binary |
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| | `WARNINGS_ARE_ERRORS` | `OFF`\*\* | Whether warnings in furnace's C++ code should be treated as errors |
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| | `WITH_DEMOS` | `ON` | Install demo songs on `make install` |
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| | `WITH_INSTRUMENTS` | `ON` | Install demo instruments on `make install` |
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| | `WITH_WAVETABLES` | `ON` | Install wavetables on `make install` |
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| 
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| (\*) `ON` if system-installed JACK detected, otherwise `OFF`
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| 
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| (\*\*) but consider enabling this & reporting any errors that arise from it!
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| 
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| ## CMake Error
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| 
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| if it says something about a missing subdirectory in `extern`, then either:
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| 
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| 1. you didn't set up submodules, or
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| 2. you downloaded the source as a .zip or .tar.gz. don't do this.
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| 
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| if 1, you may run `git submodule update --init --recursive`. this will initialize submodules.
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| 
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| if 2, clone this repo.
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| 
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| ## console usage
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| 
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| (note: if on Windows, type `furnace.exe` instead, or `Debug\furnace.exe` on MSVC)
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| 
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| ```
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| ./furnace
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| ```
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| 
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| this opens the program.
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| 
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| ```
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| ./furnace -console <file>
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| ```
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| 
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| this will play a compatible file.
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| 
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| ```
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| ./furnace -console -view commands <file>
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| ```
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| 
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| this will play a compatible file and enable the commands view.
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| 
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| **note that console mode may not work correctly on Windows. you may have to quit using the Task Manager.**
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| 
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| ---
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| # frequently asked questions
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| 
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| > it doesn't open under macOS!
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| 
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| this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open.
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| 
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| > it says "Furnace" is damaged and can't be opened!
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| 
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| **as of Monterey, this workaround no longer works (especially on ARM).** yeah, Apple has decided to be strict on the matter.
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| if you happen to be on that version (or later), use this workaround instead (on a Terminal):
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| 
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| ```
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| xattr -d com.apple.quarantine /path/to/Furnace.app
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| ```
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| 
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| (replace /path/to/ with the path where Furnace.app is located)
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| 
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| you may need to log out and/or reboot after doing this.
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| 
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| > where's the manual?
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| 
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| it is in [doc/](doc/README.md).
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| 
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| > is there a tutorial?
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| 
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| [a video tutorial (of a previous version) is available on YouTube](https://youtube.com/playlist?list=PLCELB6AsTZUnwv0PC5AAGHjvg47F44YQ1), made by Spinning Square Waves.
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| 
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| > I've lost my song!
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| 
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| Furnace keeps backups of the songs you've worked on before. go to **file > restore backup**.
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| 
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| > .spc export?
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| 
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| **not yet!** coming in 0.7 though, eventually...
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| 
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| > ROM export?
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| 
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| **not yet!** coming in 0.7 though, eventually...
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| 
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| > my .dmf song sounds odd at a certain point
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| 
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| Furnace's .dmf compatibility isn't perfect and it's mostly because DefleMask does things different.
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| 
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| > my song sounds terrible after saving as .dmf!
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| you should only save as .dmf if you're really sure, because the DefleMask format has several limitations. save in Furnace song format instead (.fur).
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| 
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| ---
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| # footnotes
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| 
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| copyright (C) 2021-2024 tildearrow and contributors.
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| 
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| This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
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| 
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| This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
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| 
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| You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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| 
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| 
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| Furnace is NOT affiliated with Delek or DefleMask in any form, regardless of its ability to load and save the .dmf, .dmp and .dmw file formats.
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| additionally, Furnace does not intend to replace DefleMask, nor any other program.
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