furnace/src/gui/render/renderGL1.cpp

358 lines
9.8 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2024 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "renderGL1.h"
#include "../../ta-log.h"
#include "SDL_opengl.h"
#include "backends/imgui_impl_opengl2.h"
#include "../engine/bsr.h"
#define C(x) x; if (glGetError()!=GL_NO_ERROR) logW("OpenGL error in %s:%d: " #x,__FILE__,__LINE__);
class FurnaceGL1Texture: public FurnaceGUITexture {
public:
GLuint id;
int width, height, widthReal, heightReal;
FurnaceGUITextureFormat format;
unsigned char* lockedData;
FurnaceGL1Texture():
id(0),
width(0),
height(0),
widthReal(0),
heightReal(0),
format(GUI_TEXFORMAT_UNKNOWN),
lockedData(NULL) {}
};
ImTextureID FurnaceGUIRenderGL1::getTextureID(FurnaceGUITexture* which) {
intptr_t ret=((FurnaceGL1Texture*)which)->id;
return (ImTextureID)ret;
}
float FurnaceGUIRenderGL1::getTextureU(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->widthReal<1) return 0.0f;
return (float)t->width/(float)t->widthReal;
}
float FurnaceGUIRenderGL1::getTextureV(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->heightReal<1) return 0.0f;
return (float)t->height/(float)t->heightReal;
}
FurnaceGUITextureFormat FurnaceGUIRenderGL1::getTextureFormat(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
return t->format;
}
bool FurnaceGUIRenderGL1::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->lockedData!=NULL) return false;
t->lockedData=new unsigned char[t->widthReal*t->heightReal*4];
*data=t->lockedData;
*pitch=t->widthReal*4;
return true;
}
bool FurnaceGUIRenderGL1::unlockTexture(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->lockedData==NULL) return false;
C(glBindTexture(GL_TEXTURE_2D,t->id));
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,t->widthReal,t->heightReal,0,GL_RGBA,GL_UNSIGNED_BYTE,t->lockedData));
C(glFlush());
delete[] t->lockedData;
t->lockedData=NULL;
return true;
}
bool FurnaceGUIRenderGL1::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
if (t->width*4!=pitch) return false;
logV("GL1 updateTexture...");
C(glBindTexture(GL_TEXTURE_2D,t->id));
C(glTexSubImage2D(GL_TEXTURE_2D,0,0,0,t->width,t->height,GL_RGBA,GL_UNSIGNED_BYTE,data));
return true;
}
FurnaceGUITexture* FurnaceGUIRenderGL1::createTexture(bool dynamic, int width, int height, bool interpolate, FurnaceGUITextureFormat format) {
if (format!=GUI_TEXFORMAT_ABGR32) {
logE("unsupported texture format!");
return NULL;
}
FurnaceGL1Texture* t=new FurnaceGL1Texture;
C(glGenTextures(1,&t->id));
C(glBindTexture(GL_TEXTURE_2D,t->id));
if (interpolate) {
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR));
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR));
} else {
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST));
C(glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST));
}
int widthReal=width;
int heightReal=height;
if ((widthReal&(widthReal-1))!=0) {
widthReal=1<<bsr(width);
}
if ((heightReal&(heightReal-1))!=0) {
heightReal=1<<bsr(height);
}
logV("width: %d (requested)... %d (actual)",width,widthReal);
logV("height: %d (requested)... %d (actual)",height,heightReal);
C(glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,widthReal,heightReal,0,GL_RGBA,GL_UNSIGNED_BYTE,NULL));
t->width=width;
t->height=height;
t->widthReal=widthReal;
t->heightReal=heightReal;
t->format=format;
return t;
}
bool FurnaceGUIRenderGL1::destroyTexture(FurnaceGUITexture* which) {
FurnaceGL1Texture* t=(FurnaceGL1Texture*)which;
C(glDeleteTextures(1,&t->id));
delete t;
return true;
}
void FurnaceGUIRenderGL1::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
}
void FurnaceGUIRenderGL1::setBlendMode(FurnaceGUIBlendMode mode) {
switch (mode) {
case GUI_BLEND_MODE_NONE:
C(glBlendFunc(GL_ONE,GL_ZERO));
C(glDisable(GL_BLEND));
break;
case GUI_BLEND_MODE_BLEND:
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
C(glEnable(GL_BLEND));
break;
case GUI_BLEND_MODE_ADD:
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE));
C(glEnable(GL_BLEND));
break;
case GUI_BLEND_MODE_MULTIPLY:
C(glBlendFunc(GL_ZERO,GL_SRC_COLOR));
C(glEnable(GL_BLEND));
break;
}
}
void FurnaceGUIRenderGL1::clear(ImVec4 color) {
SDL_GL_MakeCurrent(sdlWin,context);
C(glClearColor(color.x,color.y,color.z,color.w));
C(glClear(GL_COLOR_BUFFER_BIT));
}
bool FurnaceGUIRenderGL1::newFrame() {
return ImGui_ImplOpenGL2_NewFrame();
}
bool FurnaceGUIRenderGL1::canVSync() {
return swapIntervalSet;
}
void FurnaceGUIRenderGL1::createFontsTexture() {
ImGui_ImplOpenGL2_CreateFontsTexture();
}
void FurnaceGUIRenderGL1::destroyFontsTexture() {
ImGui_ImplOpenGL2_DestroyFontsTexture();
}
void FurnaceGUIRenderGL1::renderGUI() {
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
}
void FurnaceGUIRenderGL1::wipe(float alpha) {
C(glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA));
C(glEnable(GL_BLEND));
C(glBindTexture(GL_TEXTURE_2D,0));
C(glBegin(GL_TRIANGLE_STRIP));
C(glColor4f(0.0,0.0,0.0,alpha));
C(glNormal3f(0.0f,0.0f,0.0f));
C(glVertex3f(-1.0f,-1.0f,0.0f));
C(glNormal3f(1.0f,0.0f,0.0f));
C(glVertex3f(1.0f,-1.0f,0.0f));
C(glNormal3f(0.0f,1.0f,0.0f));
C(glVertex3f(-1.0f,1.0f,0.0f));
C(glNormal3f(1.0f,1.0f,0.0f));
C(glVertex3f(1.0f,1.0f,0.0f));
C(glEnd());
}
void FurnaceGUIRenderGL1::present() {
SDL_GL_SwapWindow(sdlWin);
C(glFlush());
}
bool FurnaceGUIRenderGL1::getOutputSize(int& w, int& h) {
SDL_GL_GetDrawableSize(sdlWin,&w,&h);
return true;
}
int FurnaceGUIRenderGL1::getWindowFlags() {
return SDL_WINDOW_OPENGL;
}
int FurnaceGUIRenderGL1::getMaxTextureWidth() {
return maxWidth;
}
int FurnaceGUIRenderGL1::getMaxTextureHeight() {
return maxHeight;
}
unsigned int FurnaceGUIRenderGL1::getTextureFormats() {
return GUI_TEXFORMAT_ABGR32;
}
const char* FurnaceGUIRenderGL1::getBackendName() {
return "OpenGL 1.1";
}
const char* FurnaceGUIRenderGL1::getVendorName() {
return vendorName.c_str();
}
const char* FurnaceGUIRenderGL1::getDeviceName() {
return deviceName.c_str();
}
const char* FurnaceGUIRenderGL1::getAPIVersion() {
return apiVersion.c_str();
}
void FurnaceGUIRenderGL1::setSwapInterval(int swapInterval) {
SDL_GL_SetSwapInterval(swapInterval);
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
swapIntervalSet=false;
logW("tried to enable VSync but couldn't!");
} else {
swapIntervalSet=true;
}
}
void FurnaceGUIRenderGL1::preInit(const DivConfig& conf) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE,conf.getInt("glRedSize",8));
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,conf.getInt("glGreenSize",8));
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,conf.getInt("glBlueSize",8));
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,conf.getInt("glAlphaSize",0));
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,conf.getInt("glDoubleBuffer",1));
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,conf.getInt("glDepthSize",24));
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,conf.getInt("glStencilSize",0));
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE,conf.getInt("glBufferSize",32));
}
#define LOAD_PROC_MANDATORY(_v,_t,_s) \
_v=(_t)SDL_GL_GetProcAddress(_s); \
if (!_v) { \
logE(_s " not found"); \
return false; \
}
#define LOAD_PROC_OPTIONAL(_v,_t,_s) \
_v=(_t)SDL_GL_GetProcAddress(_s); \
if (!_v) { \
logW(_s " not found"); \
}
bool FurnaceGUIRenderGL1::init(SDL_Window* win, int swapInterval) {
sdlWin=win;
context=SDL_GL_CreateContext(win);
if (context==NULL) {
return false;
}
SDL_GL_MakeCurrent(win,context);
SDL_GL_SetSwapInterval(swapInterval);
if (swapInterval>0 && SDL_GL_GetSwapInterval()==0) {
swapIntervalSet=false;
logW("tried to enable VSync but couldn't!");
} else {
swapIntervalSet=true;
}
const char* next=(const char*)glGetString(GL_VENDOR);
if (next==NULL) {
vendorName="???";
} else {
vendorName=next;
}
next=(const char*)glGetString(GL_RENDERER);
if (next==NULL) {
deviceName="???";
} else {
deviceName=next;
}
next=(const char*)glGetString(GL_VERSION);
if (next==NULL) {
apiVersion="???";
} else {
apiVersion=next;
}
int maxSize=1024;
glGetIntegerv(GL_MAX_TEXTURE_SIZE,&maxSize);
maxWidth=maxSize;
maxHeight=maxSize;
return true;
}
void FurnaceGUIRenderGL1::initGUI(SDL_Window* win) {
ImGui_ImplSDL2_InitForOpenGL(win,context);
ImGui_ImplOpenGL2_Init();
}
bool FurnaceGUIRenderGL1::quit() {
if (context==NULL) return false;
SDL_GL_DeleteContext(context);
context=NULL;
return true;
}
void FurnaceGUIRenderGL1::quitGUI() {
ImGui_ImplOpenGL2_Shutdown();
}
// sadly, OpenGL 1.1 doesn't have the ability to recover from death...
bool FurnaceGUIRenderGL1::isDead() {
return false;
}