1.7 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.7 KiB
		
	
	
	
	
	
	
	
Game Boy
the Game Boy is one of the most successful portable game systems ever made.
it has stereo sound, two pulse channels, a wave channel and a noise channel.
effects
- 10xx: change wave.
- 11xx: set noise length.- 0: long
- 1: short
 
- 12xx: set duty cycle.- 0: 12.5%
- 1: 25%
- 2: 50%
- 3: 75%
 
- 13xy: setup sweep. pulse 1 only.- xis the time.
- yis the shift.
- set to 0to disable it.
 
- 14xx: set sweep direction.- 0is up and- 1is down.
info
this chip uses the Game Boy instrument editor.
chip config
the following options are available in the Chip Manager window:
- Disable anti-click: waveform switching requires a phase reset, which may cause clicks. Furnace uses a wave-position predicting algorithm to minimize these clicks. enable this option to disable it.
- Chip revision: sets the chip model to use. most of these lack audible difference, but Game Boy Advance fixed the wave channel's inversion.
- Wave channel orientation: allows you to set how is wave data written.
- in Game Boy:
- Exact data: wave data is written as-is. it will appear inverted in the output.
- Exact output: wave data is inverted so it appears correctly in the output.
 
- in Game Boy Advance:
- Normal: wave data is written as-is.
- Inverted: guess!
 
 
- in Game Boy:
- Pretty please: only for compatibility with Synchronize.dmf. do not use.
links
- 
Gameboy sound hardware - detailed technical information 
- 
GameBoy Sound Table - note frequency table 
