1 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1 KiB
		
	
	
	
	
	
	
	
Game Boy instrument editor
GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros.
Game Boy
- 
[Use software envelope] - switch to volume macro instead of envelope 
- 
[Initialize envelope on every note] - forces a volume reset on each new note 
- 
[Volume] - initial channel volume (range 0-15) 
- 
[Length] - envelope decay/attack duration (range 0-7) 
- 
[Sound Length] - cuts off sound after specified length, overriding the Length value 
- 
[Up and Down radio buttons] - Up makes the envelope an attack, down makes it decay. Note: For envelope attack to have any effect, start at a lower volume! 
- 
[Hardware Sequence] - (document this) 
Macros
- [Volume] - volume sequence. Note: This only appears if "Use software envelope" is checked.
- [Arpeggio] - pitch in half-steps
- [Duty/Noise] - pulse wave duty cycle or noise mode sequence
- [Waveform] - ch3 wavetable sequence
- [Panning] - output for left and right channels
- [Pitch] - fine pitch
- [Phase Reset] - trigger restart of waveform
