27 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # PC Engine/TurboGrafx-16
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| 
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| a console from NEC that, depending on a region:
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| - attempted to enter the fierce battle between Nintendo and Sega, but because its capabilities are a mix of third and fourth generation, it failed to last long (US and Europe), or
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| - was Nintendo's most fearsome rival, completely defeating Sega Mega Drive and defending itself against Super Famicom (Japan).
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| 
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| it has 6 wavetable channels and the last two ones also double as noise channels.
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| furthermore, it has some PCM and LFO!
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| 
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| ## effects
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| 
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| - `10xx`: **change wave.**
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| - `11xx`: **toggle noise mode.** only available in the last two channels.
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| - `12xx`: **setup LFO.** the following values are accepted:
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|   - `00`: LFO disabled.
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|   - `01`: LFO enabled, shift 0.
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|   - `02`: LFO enabled, shift 4.
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|   - `03`: LFO enabled, shift 8.
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|   - when LFO is enabled, channel 2 is muted and its output is passed to channel 1's frequency.
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| - `13xx`: **set LFO speed.**
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| - `17xx`: **toggle LEGACY sample mode.**
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|   - **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
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| 
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| ## info
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| 
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| this chip uses the [PC Engine](../4-instrument/pce.md) instrument editor.
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