3.8 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			3.8 KiB
		
	
	
	
	
	
	
	
Contributing
contributions to Furnace are welcome!
Getting ready
log into your Github account, and click the Fork button in the header of the project's page.
then open a terminal and clone your fork:
git clone git@github.com:USERNAME/furnace.git
(replace USERNAME with your username)
Working
Code
bug fixes, improvements and several other things accepted.
the coding style is described here:
- indentation: two spaces. strictly spaces. do NOT use tabs.
- modified 1TBS style:
- no spaces in function calls
- spaces between arguments in function declarations
- no spaces in operations except for ||and&&
- no space between variable name and assignment
- space between macro in string literals
- C++ pointer style: void* variablerather thanvoid *variable
- indent switch cases
- preprocessor directives not intended
- if macro comprises more than one line, indent
- no new line after template<>
 
- prefer built-in types:
- bool
- signed charor- unsigned charare 8-bit- when the type is char, always specify whether it is signed or not.
- unspecified charis signed on x86 and unsigned on ARM, so yeah.
- the only situation in where unspecified charis allowed is for C strings (const char*).
 
- when the type is 
- shortor- unsigned shortare 16-bit
- intor- unsigned intare 32-bit
- floatis 32-bit
- doubleis 64-bit
- long long intor- unsigned long long intare 64-bit- avoid using 64-bit numbers as I still build for 32-bit systems.
- two longs are required to make Windows happy.
 
- size_tare 32-bit or 64-bit, depending on architecture.
 
- in float/double operations, always use decimal and fif single-precision.- e.g. 1.0for1.0instead of1.
 
- e.g. 
- prefer NULLovernullptror any other proprietary null.
- don't use autounless needed.
- use Stringforstd::string(this is typedef'd in ta-utils.h).
- prefer using operator for String (std::string) comparisons (a=="").
- if you have to work with C strings, only use safe C string operations:
- snprintf
- strncpy
- strncat
- any other operation which specifies a limit
 
some files (particularly the ones in src/engine/platform/sound and extern/) don't follow this style.
you don't have to follow this style. I will fix it after I accept your contribution.
additional guidelines:
- in general strongly avoid breaking compatibility.
- do not touch loadFur/saveFur unless you know what you're doing!
- new fields must be at the end of each block to ensure forward compatibility
- likewise, the instrument read/write functions in DivInstrument have to be handled carefully
- any change to the format requires a version bump (see src/engine/engine.h).
- do not bump the version number under any circumstances!
 
- if you are making major changes to the playback routine, make sure to test with older songs to ensure nothing breaks.
- I will run a test suite to make sure this is the case.
- if something breaks, you might want to add a compatibility flag (this requires changing the format though).
 
 
- do not touch loadFur/saveFur unless you know what you're doing!
- do not use #pragma once.
- do not memcmp() structs.
- on a switch block, always put defaultlast and not in any other position.- I have fear of some C/C++ compilers ignoring the rest of cases upon hitting default.
 
Demo Songs
just put your demo song in demos/! be noted there are some guidelines:
- avoid Nintendo song covers.
- avoid big label song covers.
- low effort compositions/covers may not be accepted at all.
Finishing
after you've done your modifications, commit the changes and push. then open your fork on GitHub and send a pull request.
I don't know how to use Git but I want to contribute with a demo song
you can also contact me directly! find me here.
