24 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Konami VRC6
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| the most popular expansion chip to the Famicom's sound system.
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| the chip has 2 pulse wave channels and one sawtooth channel.
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| volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is actually an 8 bit accumulator, its output may wrap around.
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| for that reason, the sawtooth channel has its own instrument type. setting volume macro and/or pattern editor volume setting too high (above 42/2A) may distort the waveform.
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| 
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| pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
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| Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
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| 
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| # effects
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| these effects only are effective in the pulse channels.
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| - `12xx`: **set duty cycle.** range is `0` to `7`.
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| - `17xx`: **toggle LEGACY sample mode.**
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|   - **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
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| 
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| # info
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| this chip uses the [VRC](../4-instrument/vrc6.md), [VRC (saw)](../4-instrument/vrc6.md), and [Generic Sample](../4-instrument/amiga.md) instrument editors.
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