501 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			501 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Furnace (chiptune tracker)
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| 
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| 
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| 
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| the biggest multi-system chiptune tracker ever made!
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| 
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| [downloads](#downloads) | [discussion/help](#quick-references) | [developer info](#developer-info) | [Unix/Linux packages](#packages)
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| 
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| ---
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| ## downloads
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| 
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| check out the [Releases](https://github.com/tildearrow/furnace/releases) page. available for Windows, macOS and Linux.
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| 
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| for other operating systems, you may [build the source](#developer-info).
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| 
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| [see here](https://nightly.link/tildearrow/furnace/workflows/build/master) for the latest unstable build.
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| 
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| ## features
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| 
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| - a large selection of sound chips:
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|   - Yamaha FM chips:
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|     - YM2151 (OPM)
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|     - YM2203 (OPN)
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|     - YM2413 (OPLL)
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|     - YM2414 (OPZ) used in Yamaha TX81Z
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|     - YM2608 (OPNA) used in PC-98
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|     - YM2610 (OPNB) used in Neo Geo
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|     - YM2610B (OPNB2)
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|     - YM2612 (OPN2) used in Sega Genesis and FM Towns
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|     - YM3526 (OPL) used in C64 Sound Expander
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|     - YM3812 (OPL2)
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|     - YMF262 (OPL3) with full 4-op support!
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|     - YMF278 (OPL4) including sample channels
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|     - Y8950 (OPL with ADPCM)
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|   - ESS ESFM (like OPL3 but with more features)
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|   - square wave chips:
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|     - AY-3-8910/YM2149(F) used in several computers and game consoles
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|     - Commodore VIC used in the VIC-20
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|     - Microchip AY8930
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|     - TI SN76489 used in Sega Master System, BBC Micro, and many others
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|     - PC Speaker
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|     - Philips SAA1099 used in SAM Coupé
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|     - OKI MSM5232 used in some arcade boards
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|   - sample chips:
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|     - SNES
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|     - Amiga
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|     - SegaPCM - all 16 channels
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|     - Capcom QSound
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|     - Yamaha YMZ280B (PCMD8)
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|     - Ricoh RF5C68 used in Sega CD and FM Towns
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|     - OKI MSM6258 and MSM6295
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|     - Konami K007232
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|     - Konami K053260
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|     - Irem GA20
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|     - Ensoniq ES5506
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|     - Namco C140
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|     - Namco C219
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|   - wavetable chips:
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|     - HuC6280 used in PC Engine
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|     - Konami Bubble System WSG
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|     - Konami SCC/SCC+
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|     - Namco arcade chips (WSG/C15/C30)
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|     - WonderSwan
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|     - Seta/Allumer X1-010
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|     - Sharp SM8521 used in Tiger Game.com
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|   - NES (Ricoh 2A03/2A07), with additional expansion sound support:
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|     - Konami VRC6
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|     - Konami VRC7
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|     - MMC5
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|     - Famicom Disk System
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|     - Sunsoft 5B
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|     - Namco 163
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|     - Family Noraebang (OPLL)
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|   - SID (6581/8580) used in Commodore 64
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|   - Mikey used in Atari Lynx
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|   - ZX Spectrum beeper
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|     - SFX-like engine
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|     - QuadTone engine
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|   - Pokémon Mini
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|   - Commodore PET
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|   - TED used in Commodore Plus/4
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|   - Casio PV-1000
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|   - TIA used in Atari 2600
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|     - including software tuning engine (TIunA)
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|   - POKEY used in Atari 8-bit computers
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|   - **Game Boy**
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|     - including software envelopes (zombie mode)
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|   - Virtual Boy
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|   - Game Boy Advance
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|     - DMA (direct memory access) two channel mode
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|     - MinMod software driver by Natt Akuma
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|   - Nintendo DS
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|   - Watara Supervision
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|   - modern/fantasy:
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|     - Commander X16 VERA
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|     - tildearrow Sound Unit
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|     - PowerNoise
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|     - Bifurcator
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|     - SID2
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|     - SID3
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|     - Generic PCM DAC
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| - mix and match sound chips!
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|   - over 200 ready to use presets from computers, game consoles and arcade boards...
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|   - ...or create your own presets - up to 32 chips or a total of 128 channels!
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| - DefleMask compatibility
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|   - loads .dmf modules from all versions (beta 1 to 1.2.0)
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|   - saves .dmf modules - both modern and legacy
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|     - Furnace doubles as a module downgrader
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|   - loads/saves .dmp instruments and .dmw wavetables as well
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|   - clean-room design (guesswork and ABX tests only, no decompilation involved)
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|   - some bug/quirk implementation for increased playback accuracy through compatibility flags
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| - VGM export
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| - ZSM export for Commander X16
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| - TIunA export for Atari 2600
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| - SAP type R export for POKEY (playable by Altirra and [lzss-sap](https://github.com/dmsc/lzss-sap))
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| - modular layout that you may adapt to your needs
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| - audio file export - entire song, per chip or per channel
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| - quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
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| - wavetable synthesizer
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|   - available on wavetable chips
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|   - create complex sounds with ease - provide up to two wavetables, select an effect and let go!
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| - MIDI input support
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| - additional features:
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|   - FM macros!
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|   - negative octaves
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|   - advanced arp macros
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|   - arbitrary pitch samples
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|   - sample loop points
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|   - SSG envelopes and ADPCM-B in Neo Geo
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|   - pitchable OPLL drums
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|   - full duty/cutoff range in C64
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|   - optional PCM channel in C64
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|   - full 16-channel SegaPCM
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|   - ability to change tempo mid-song
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|   - decimal tempo/tick rate
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|   - multiple sub-songs in a module
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|   - per-channel oscilloscope with waveform centering
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|   - built-in sample editor
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|   - chip mixing settings
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|   - built-in visualizer in pattern view
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| - open-source under GPLv2 or later.
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| 
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| ---
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| # quick references
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| 
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| - **help**: check out the [documentation](doc/README.md), [quick start guide](doc/1-intro/quickstart.md), and [frequently asked questions (FAQ)](doc/1-intro/faq.md).
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| - **discussion**: see the [Discussions](https://github.com/tildearrow/furnace/discussions) section, or the [Discord](https://discord.gg/QhA26dXD23).
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| 
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| ## packages
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| 
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| [](https://repology.org/project/furnace/versions)
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| 
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| some people have provided packages for Unix/Unix-like distributions. here's a list.
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| 
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| - **Flatpak**: yes! Furnace is now available on [Flathub](https://flathub.org/apps/org.tildearrow.furnace) thanks to ColinKinloch.
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| 
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| - **Arch Linux**: [furnace](https://archlinux.org/packages/extra/x86_64/furnace/) is in the official repositories.
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| - **Chimera Linux**: [furnace](https://pkgs.chimera-linux.org/package/current/contrib/x86_64/furnace) is in the contrib repository.
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| - **FreeBSD**: [a package in ports](https://www.freshports.org/audio/furnace/) is available courtesy of ehaupt.
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| - **Nix**: [package](https://search.nixos.org/packages?channel=unstable&show=furnace&from=0&size=50&sort=relevance&type=packages&query=furnace) thanks to OPNA2608.
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| - **openSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari.
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| - **Void Linux**: [furnace](https://github.com/void-linux/void-packages/tree/master/srcpkgs/furnace) is available in the official repository.
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| 
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| ---
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| # unstable builds
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| 
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| [](https://github.com/tildearrow/furnace/actions/workflows/build.yml)
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| 
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| if you can't download these artifacts (because GitHub requires you to be logged in), [go here](https://nightly.link/tildearrow/furnace/workflows/build/master) instead.
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| 
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| # developer info
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| 
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| the following section will teach you how to build Furnace from its source code.
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| 
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| ## dependencies
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| 
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| these are the things you'll need to build Furnace:
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| 
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| - CMake
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| - Git (for cloning the repository)
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| - a C/C++ compiler (e.g. Visual Studio or MinGW on Windows, Xcode (the command-line tools are enough) on macOS or GCC on Linux)
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| 
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| read the sections below for information on how to set these up.
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| 
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| ## development environment setup (Windows)
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| 
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| this little section will teach you how to get either Visual Studio or MinGW ready for building Furnace.
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| 
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| ### MinGW through MSYS2
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| 
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| I recommend you to use this because the compiler produces faster builds and it doesn't use a lot of disk space.
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| there's some command line-fu in here, so I hope you're prepared.
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| 
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| install it through [MSYS2](https://www.msys2.org/), a Linux-like environment for Windows.
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| follow the guide **up to step 4**. **do NOT start MSYS2 from the installer** as this will start the wrong environment and prevent you from going further.
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| 
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| MSYS2 provides a variety of environments, but we'll work with the MINGW64 one.<br/>
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| these environments can be found in the Start menu, in a folder MSYS2 has created for you.<br/>
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| don't "run MSYS2 now". go to the Start menu and launch MSYS2 with the MINGW64 environment (blue icon).<br/>
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| **it is extremely important that you use this environment**. the one that MSYS2 starts with by default (UCRT64) is NOT suitable for this task and will NOT work.
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| 
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| we'll install a couple packages, including GCC, CMake, Git and Ninja.
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| type the following in the MSYS2 console, and then press Enter.
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| 
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| ```
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| pacman -S mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-gcc git
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| ```
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| 
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| when prompted to, type Y and press Enter again.
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| 
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| proceed to the "getting the source" section.
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| 
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| if it says UCRT64 anywhere in the console, YOU ARE IN THE WRONG ENVIRONMENT! if so quit MSYS2 NOW and start the MINGW64 environment.
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| 
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| ### Visual Studio (the real one)
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| 
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| if you are patient enough, can stand 50GB of stuff and want the Microsoft experience, you may install [Visual Studio](https://visualstudio.microsoft.com) (no, not "Code"... that's just a text editor with IDE features). it is an easy-to-use IDE and compiler that comes in both free and paid versions.
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| 
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| the installer also lets you install Git and CMake. Visual Studio integrates nicely with these.
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| however I recommend you install Git standalone so you can clone the repo correctly.
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| 
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| ## development environment setup (macOS)
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| 
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| install the Xcode command line tools. open a Terminal and type:
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| 
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| ```
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| xcode-select --install
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| ```
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| 
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| if you would like to, and are able to use the App Store, feel free to get Xcode instead.
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| 
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| ## development environment setup (Linux/Unix-like)
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| 
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| get GCC, Git and CMake through your package manager.
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| 
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| you may also need the following dependencies:
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| 
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| - libpulse
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| - libx11
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| - libasound
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| - libGL
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| - JACK (optional)
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| - any other libraries which may be used by SDL
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| 
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| some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the `-dev`/`-devel` versions of these.
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| 
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| having libintl is recommended for locale support, but if it isn't present, Furnace will use its own implementation.
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| 
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| ## getting the source
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| 
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| type the following on a terminal/console: (make sure Git is installed)
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| 
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| ```
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| git clone --recursive https://github.com/tildearrow/furnace.git
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| cd furnace
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| ```
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| 
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| (the `--recursive` parameter ensures submodules are fetched as well)
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| 
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| **NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please use Git instead as shown in this section.**
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| 
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| ## compilation
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| 
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| ### Windows using MSVC/Visual Studio
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| 
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| if you've downloaded the entirety of Visual Studio, including the IDE:
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| 
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| #### let Visual Studio do the work for you
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| 
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| make sure you installed CMake through the Visual Studio installer.
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| just open the CMake project and you're good to go.
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| 
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| #### nah, leave it to me instead
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| 
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| make sure CMake is installed. `cd` to the Furnace directory and then:
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| 
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| ```
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| mkdir build
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| cd build
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| cmake -G "Visual Studio 17 2022" ..
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| ```
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| 
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| then open the solution file in Visual Studio and build.
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| 
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| ### Windows using MSVC/Visual Studio (command line tools only)
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| 
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| open a developer tools command prompt, and run CMake as described in the previous section.
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| 
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| afterwards, build Furnace by using:
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| 
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| ```
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| msbuild ALL_BUILD.vcxproj
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| ```
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| 
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| ### Windows using MinGW (through MSYS2)
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| 
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| open the MSYS2 MINGW64 environment. `cd` to the Furnace directory and then do:
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| 
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| ```
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| mkdir build
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| cd build
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| cmake ..
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| ninja
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| ```
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| 
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| ### macOS, Linux and other Unix/Unix-like
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| 
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| the process is straightforward.
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| 
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| ```
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| mkdir build
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| cd build
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| cmake ..
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| make
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| ```
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| 
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| #### I like Xcode
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| 
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| on macOS you may do the following instead:
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| 
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| ```
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| mkdir build
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| cd build
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| cmake -G Xcode ..
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| ```
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| 
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| ...and then load the project on Xcode or type `xcodebuild`.
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| 
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| ### notes
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| 
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| once you've created the build directory with `mkdir`, you don't have to do that again. just `cd` to it when you want to build Furnace.
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| 
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| once you've run CMake successfully, you don't have to run it again every time you make a change. just run `make`, `ninja`, `xcodebuild` or `msbuild`.
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| 
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| ## CMake options
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| 
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| to add an option from the command-line, add it before the two dots: `-D<NAME>=<VALUE>`  
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| Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..`
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| 
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| Available options:
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| 
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| | Name                          |Default| Description
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| | :---------------------------: | :---: | ---------------------------------------------------------------------------------------------
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| | `BUILD_GUI`                   | `ON`  | Build the tracker (disable to build only a headless player)
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| | `WITH_LOCALE`                 | `ON`  | Enable language support
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| | `USE_RTMIDI`                  | `ON`  | Build with MIDI support using RtMidi
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| | `USE_SDL2`                    | `ON`  | Build with SDL2 (required to build with GUI)
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| | `USE_SNDFILE`                 | `ON`  | Build with libsndfile (required in order to work with audio files)
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| | `USE_BACKWARD`                | `ON`  | Use backward-cpp to print a backtrace on crash/abort
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| | `USE_FREETYPE`                | `OFF` | Build with FreeType support
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| | `USE_MOMO`                    | auto¹ | Build a libintl implementation instead of using the system one
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| | `WITH_JACK`                   | auto² | Whether to build with JACK support. Auto-detects if JACK is available
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| | `WITH_PORTAUDIO`              | `ON`  | Whether to build with PortAudio.
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| | `SYSTEM_FFTW`                 | `OFF` | Use a system-installed version of FFTW instead of the vendored one
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| | `SYSTEM_FMT`                  | `OFF` | Use a system-installed version of fmt instead of the vendored one
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| | `SYSTEM_LIBSNDFILE`           | `OFF` | Use a system-installed version of libsndfile instead of the vendored one
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| | `SYSTEM_RTMIDI`               | `OFF` | Use a system-installed version of RtMidi instead of the vendored one
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| | `SYSTEM_ZLIB`                 | `OFF` | Use a system-installed version of zlib instead of the vendored one
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| | `SYSTEM_SDL2`                 | `OFF` | Use a system-installed version of SDL2 instead of the vendored one
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| | `SYSTEM_FREETYPE`             | `OFF` | Use a system-installed version of FreeType instead of the vendored one
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| | `SUPPORT_XP`                  | `OFF` | Build a Windows XP-compatible binary
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| | `WARNINGS_ARE_ERRORS`         | `OFF`³| Whether warnings in furnace's C++ code should be treated as errors
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| | `WITH_DEMOS`                  | `OFF` | Install demo songs on `make install`
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| | `WITH_INSTRUMENTS`            | `ON`  | Install demo instruments on `make install`
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| | `WITH_WAVETABLES`             | `ON`  | Install wavetables on `make install`
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| | `SHOW_OPEN_ASSETS_MENU_ENTRY` | `OFF` | Show option to open built-in assets directory (on supported platforms)
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| | `CONSOLE_SUBSYSTEM`           | `OFF` | Build with subsystem set to Console on Windows
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| | `FORCE_APPLE_BIN`             | `OFF` | Enable installation of binaries (when doing `make install`) to PREFIX/bin on Apple platforms
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| 
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| (¹) enabled by default if both libintl and setlocale aren't present (MSVC and Android), or on macOS
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| 
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| (²) `ON` if system-installed JACK detected, otherwise `OFF`
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| 
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| (³) but consider enabling this and reporting any errors that arise from it!
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| 
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| ## troubleshooting
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| 
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| sometimes things go wrong and you can't proceed any further.
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| 
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| this guide may help you in that case.
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| 
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| ### "command not found", "not a valid command", and similar
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| 
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| either you forgot to install something, it's not in your PATH or **you are using the wrong environment**.
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| 
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| #### compiler
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| 
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| if building with the Visual Studio command line tools, make sure you have started the native tools command prompt. [Microsoft has a guide here](https://learn.microsoft.com/en-us/cpp/build/how-to-enable-a-64-bit-visual-cpp-toolset-on-the-command-line?view=msvc-170).
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| 
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| 
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| if building with MinGW, make sure you have started the MSYS2 MINGW64 environment (not the UCRT64 one!).
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| 
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| #### CMake or Git
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| 
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| did you install these?
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| 
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| if you installed them through Visual Studio or MinGW, you may have to set the environment as I described above.
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| 
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| ### CMake errors
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| 
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| #### No source or binary directory provided
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| 
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| the two dots after the `cmake` command are important. it tells CMake where the CMakeLists.txt file is at (two dots mean "parent directory", which makes sense since we are in the `build` directory inside the Furnace repo).
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| 
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| read the compilation guide again.
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| 
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| #### add\_subdirectory missing
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| 
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| if it says something about a missing directory in `extern`, then either:
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| 
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| 1. you didn't set up submodules, or
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| 2. you downloaded the source as a .zip or .tar.gz. don't do this.
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| 
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| if 1, you may run `git submodule update --init --recursive`. this will initialize submodules.
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| 
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| if 2, clone this repo.
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| 
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| #### NMake Makefiles
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| 
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| if CMake says something about NMake, then it means it couldn't find Visual Studio, or it didn't feel like finding Visual Studio.
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| 
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| try running CMake again but tell it to use the Visual Studio generator (`-G "Visual Studio 17 2022"`). type `cmake --help` for a list of generators.
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| 
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| #### CMake was unable to find a build program
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| 
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| don't run CMake standalone unless you have Visual Studio or a compiler installed.
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| 
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| if you are in the MSYS2 MINGW64 environment, make sure you installed `mingw-w64-x86_64-cmake` instead of `cmake`. restart the environment after doing so.
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| 
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| #### Does not match the generator used previously
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| 
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| yeah I know you probably hit this error right now. delete the build directory (or just CMakeCache.txt and CMakeFiles) and try again.
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| 
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| #### The C compiler is not able to compile a simple test program
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| 
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| something is really wrong, or you are trying to use a compiler outside of an environment.
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| launch the appropriate environment and try again.
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| 
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| if you are using MSYS2, make sure you have launched the MINGW64 environment. do **not** install `gcc`! instead, install `mingw-w64-x86_64-gcc`.
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| 
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| #### ALSA API requested but no ALSA dev libraries found
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| 
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| install the ALSA development libraries (libasound-dev or something like that).
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| 
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| also make sure you've installed the rest of dependencies so you don't hit one of the errors below...
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| 
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| #### Compatibility with CMake < 3.5 has been removed from CMake
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| 
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| CMake 4.0 has removed support for cmake\_minimum\_required earlier than 3.5. Furnace 0.6.8 has been updated for this, but if you are building an older version, pass `-DCMAKE_POLICY_VERSION_MINIMUM=3.5` to CMake so you can force it to succeed.
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| 
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| ### Furnace errors
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| 
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| #### The code execution cannot proceed because libintl-8.dll was not found
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| 
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| this is because sadly libintl (what we use for language support) only exists as a dynamic library (a .dll) on Windows. run CMake again with `-DUSE_MOMO=ON` and then build to fix it.
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| 
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| #### x11 not available/SDL not configured with OpenGL/GLX support
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| 
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| make sure you have installed the Mesa and X11 development libraries. use your package manager to do so.
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| re-build Furnace afterwards.
 | |
| 
 | |
| ## console usage
 | |
| 
 | |
| (note: if on Windows, type `furnace.exe` instead, or `Debug\furnace.exe` on MSVC)
 | |
| 
 | |
| ```
 | |
| ./furnace
 | |
| ```
 | |
| 
 | |
| this opens the program.
 | |
| 
 | |
| ```
 | |
| ./furnace -console <file>
 | |
| ```
 | |
| 
 | |
| this will play a compatible file.
 | |
| 
 | |
| ```
 | |
| ./furnace -console -view commands <file>
 | |
| ```
 | |
| 
 | |
| this will play a compatible file and enable the commands view.
 | |
| 
 | |
| **note that console mode may not work correctly on Windows. you may have to quit using the Task Manager.**
 | |
| 
 | |
| ---
 | |
| 
 | |
| # footnotes
 | |
| 
 | |
| copyright (C) 2021-2025 tildearrow and contributors.
 | |
| 
 | |
| This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
 | |
| 
 | |
| This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
 | |
| 
 | |
| You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | |
| 
 | |
| 
 | |
| Furnace is NOT affiliated with Delek or DefleMask in any form, regardless of its ability to load and save the .dmf, .dmp and .dmw file formats.
 | |
| additionally, Furnace does not intend to replace DefleMask, nor any other program.
 | 
