24 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Watara Supervision
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| 
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| a failed competitor of Game Boy, straight from Taiwan. released in 1992, it had a tilting screen, $50 price tag, very fast 4 MHz 6502-like CPU, framebuffer graphics and sound capabilities similia to Game Boy.
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| these are 2 pulse wave channels (same as on GB), barely working PCM channel and noise channel, also not unlike Game Boy. no hardware envelopes or zombie mode, though
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| ## effects
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| - `12xx`: **set duty cycle/noise mode.**
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|   - range is `0` to `3 ` for pulses and `0` to `1` for noise.
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| ## info
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| this chip uses the [Watara Supervision](../4-instrument/watarasv.md) and [Generic Sample](../4-instrument/sample.md) instrument editors.
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| 
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| ### sample info
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| 
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| sample channel is 4-bit DMA channel with 4 frequencies assigned to sample octaves (C2, C3, C4, C5; C, C#, D, D# in furnace respectively). max sample size is 4 kilobytes (8192 samples).
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| 
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| ## chip config
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| the following options are available in the Chip Manager window:
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| - **Swap noise duty cycles**: enabled by default. when enabled, short noise is on odd-indexed duty cycles, like on Game Boy, rather than even.
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| - **Stereo pulse waves**: disabled by default. when enabled, it forces pulse channel 1 to the right output channel and second pulse to the left output channel.
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