443 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			443 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| Backward-cpp [](http://www.conan.io/source/backward/1.3.0/Manu343726/testing)
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| ============
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| 
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| Backward is a beautiful stack trace pretty printer for C++.
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| 
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| If you are bored to see this:
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| 
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| 
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| 
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| Backward will spice it up for you:
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| 
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| 
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| 
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| There is not much to say. Of course it will be able to display the code
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| snippets only if the source files are accessible (else see trace #4 in the
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| example).
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| 
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| All "Source" lines and code snippet prefixed by a pipe "|" are frames inline
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| the next frame.
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| You can see that for the trace #1 in the example, the function
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| `you_shall_not_pass()` was inlined in the function `...read2::do_test()` by the
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| compiler.
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| 
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| ## Installation
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| 
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| #### Install backward.hpp
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| 
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| Backward is a header only library. So installing Backward is easy, simply drop
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| a copy of `backward.hpp` along with your other source files in your C++ project.
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| You can also use a git submodule or really any other way that best fits your
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| environment, as long as you can include `backward.hpp`.
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| 
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| #### Install backward.cpp
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| 
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| If you want Backward to automatically print a stack trace on most common fatal
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| errors (segfault, abort, un-handled exception...), simply add a copy of
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| `backward.cpp` to your project, and don't forget to tell your build system.
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| 
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| The code in `backward.cpp` is trivial anyway, you can simply copy what it's
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| doing at your convenience. 
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| 
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| Note for [folly](https://github.com/facebook/folly) library users: must define `backward::SignalHandling sh;` after `folly::init(&argc, &argv);`.
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| 
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| ## Configuration & Dependencies
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| 
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| ### Integration with CMake
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| 
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| If you are using CMake and want to use its configuration abilities to save
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| you the trouble, you can easily integrate Backward, depending on how you obtained
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| the library.
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| 
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| #### As a subdirectory:
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| 
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| In this case you have a subdirectory containing the whole repository of Backward
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| (eg.: using git-submodules), in this case you can do:
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| 
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| ```
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| add_subdirectory(/path/to/backward-cpp)
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| 
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| # This will add backward.cpp to your target
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| add_executable(mytarget mysource.cpp ${BACKWARD_ENABLE})
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| 
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| # This will add libraries, definitions and include directories needed by backward
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| # by setting each property on the target.
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| add_backward(mytarget)
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| ```
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| 
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| #### Modifying CMAKE_MODULE_PATH
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| 
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| In this case you can have Backward installed as a subdirectory:
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| 
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| ```
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| list(APPEND CMAKE_MODULE_PATH /path/to/backward-cpp)
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| find_package(Backward)
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| 
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| # This will add libraries, definitions and include directories needed by backward
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| # through an IMPORTED target.
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| target_link_libraries(mytarget PUBLIC Backward::Backward)
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| ```
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| 
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| Notice that this is equivalent to using the the approach that uses `add_subdirectory()`,
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| however it uses cmake's [imported target](https://cmake.org/Wiki/CMake/Tutorials/Exporting_and_Importing_Targets) mechanism.
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| 
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| #### Installation through a regular package manager
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| 
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| In this case you have obtained Backward through a package manager.
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| 
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| Packages currently available:
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| - [conda-forge](https://anaconda.org/conda-forge/backward-cpp)
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| 
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| ```
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| find_package(Backward)
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| 
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| # This will add libraries, definitions and include directories needed by backward
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| # through an IMPORTED target.
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| target_link_libraries(mytarget PUBLIC Backward::Backward)
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| ```
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| ### Libraries to unwind the stack
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| 
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| On Linux and macOS, backtrace can back-trace or "walk" the stack using the
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| following libraries:
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| 
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| #### unwind
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| 
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| Unwind comes from libgcc, but there is an equivalent inside clang itself. With
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| unwind, the stacktrace is as accurate as it can possibly be, since this is
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| used by the C++ runtine in gcc/clang for stack unwinding on exception.
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| 
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| Normally libgcc is already linked to your program by default.
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| 
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| #### libunwind from the [libunwind project](https://github.com/libunwind/libunwind)
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| 
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| 	apt-get install binutils-dev (or equivalent)
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| 
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| Libunwind provides, in some cases, a more accurate stacktrace as it knows
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| to decode signal handler frames and lets us edit the context registers when
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| unwinding, allowing stack traces over bad function references.
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| 
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| For best results make sure you are using libunwind 1.3 or later, which added
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| `unw_init_local2` and support for handling signal frames.
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| 
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| CMake will warn you when configuring if your libunwind version doesn't support
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| signal frames.
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| 
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| On macOS clang provides a libunwind API compatible library as part of its
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| environment, so no third party libraries are necessary.
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| 
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| ### Compile with debug info
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| 
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| You need to compile your project with generation of debug symbols enabled,
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| usually `-g` with clang++ and g++.
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| 
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| Note that you can use `-g` with any level of optimization, with modern debug
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| information encoding like DWARF, it only takes space in the binary (it's not
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| loaded in memory until your debugger or Backward makes use of it, don't worry),
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| and it doesn't impact the code generation (at least on GNU/Linux x86\_64 for
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| what I know).
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| 
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| If you are missing debug information, the stack trace will lack details about
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| your sources.
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| 
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| ### Libraries to read the debug info
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| 
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| Backward supports pretty printed stack traces on GNU/Linux, macOS and Windows,
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| it will compile fine under other platforms but will not do anything. **Pull
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| requests are welcome :)**
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| 
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| Also, by default you will get a really basic stack trace, based on the
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| `backtrace_symbols` API:
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| 
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| 
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| 
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| You will need to install some dependencies to get the ultimate stack trace.
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| Three libraries are currently supported, the only difference is which one is the
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| easiest for you to install, so pick your poison:
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| 
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| #### libbfd from the [GNU/binutils](http://www.gnu.org/software/binutils/)
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| 
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| 	apt-get install binutils-dev (or equivalent)
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| 
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| And do not forget to link with the lib: `g++/clang++ -lbfd -ldl ...`
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| 
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| This library requires dynamic loading. Which is provided by the library `dl`.
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| Hence why we also link with `-ldl`.
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| 
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| Then define the following before every inclusion of `backward.hpp` (don't
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| forget to update `backward.cpp` as well):
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| 
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| 	#define BACKWARD_HAS_BFD 1
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| 
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| #### libdw from the [elfutils](https://fedorahosted.org/elfutils/)
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| 
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| 	apt-get install libdw-dev (or equivalent)
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| 
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| And do not forget to link with the lib and inform Backward to use it:
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| 
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| 	#define BACKWARD_HAS_DW 1
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| 
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| Of course you can simply add the define (`-DBACKWARD_HAS_...=1`) and the
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| linkage details in your build system and even auto-detect which library is
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| installed, it's up to you.
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| 
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| #### [libdwarf](https://sourceforge.net/projects/libdwarf/) and [libelf](http://www.mr511.de/software/english.html)
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| 
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| 	apt-get install libdwarf-dev (or equivalent)
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| 
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| And do not forget to link with the lib and inform Backward to use it:
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| 
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| 	#define BACKWARD_HAS_DWARF 1
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| 
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| There are several alternative implementations of libdwarf and libelf that
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| are API compatible so it's possible, although it hasn't been tested, to
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| replace the ones used when developing backward (in bold, below):
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| 
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| * **_libelf_** by [Michael "Tired" Riepe](http://www.mr511.de/software/english.html)
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| * **_libdwarf_** by [David Anderson](https://www.prevanders.net/dwarf.html)
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| * libelf from [elfutils](https://fedorahosted.org/elfutils/)
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| * libelf and libdwarf from FreeBSD's [ELF Tool Chain](https://sourceforge.net/p/elftoolchain/wiki/Home/) project
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| 
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| 
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| Of course you can simply add the define (`-DBACKWARD_HAS_...=1`) and the
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| linkage details in your build system and even auto-detect which library is
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| installed, it's up to you.
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| 
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| That's it, you are all set, you should be getting nice stack traces like the
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| one at the beginning of this document.
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| 
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| ## API
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| 
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| If you don't want to limit yourself to the defaults offered by `backward.cpp`,
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| and you want to take some random stack traces for whatever reason and pretty
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| print them the way you love or you decide to send them all to your buddies over
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| the Internet, you will appreciate the simplicity of Backward's API.
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| 
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| ### Stacktrace
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| 
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| The StackTrace class lets you take a "snapshot" of the current stack.
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| You can use it like this:
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| 
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| ```c++
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| using namespace backward;
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| StackTrace st; st.load_here(32);
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| Printer p; p.print(st);
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| ```
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| 
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| The public methods are:
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| 
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| ```c++
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| class StackTrace { public:
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| 	// Take a snapshot of the current stack, with at most "trace_cnt_max"
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| 	// traces in it. The first trace is the most recent (ie the current
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| 	// frame). You can also provide a trace address to load_from() assuming
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| 	// the address is a valid stack frame (useful for signal handling traces).
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| 	// Both function return size().
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| 	size_t load_here(size_t trace_cnt_max)
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| 	size_t load_from(void* address, size_t trace_cnt_max)
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| 
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| 	// The number of traces loaded. This can be less than "trace_cnt_max".
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| 	size_t size() const
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| 
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| 	// A unique id for the thread in which the trace was taken. The value
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| 	// 0 means the stack trace comes from the main thread.
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| 	size_t thread_id() const
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| 
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| 	// Retrieve a trace by index. 0 is the most recent trace, size()-1 is
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| 	// the oldest one.
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| 	Trace operator[](size_t trace_idx)
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| };
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| ```
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| 
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| ### TraceResolver
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| 
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| The `TraceResolver` does the heavy lifting, and intends to transform a simple
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| `Trace` from its address into a fully detailed `ResolvedTrace` with the
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| filename of the source, line numbers, inlined functions and so on.
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| 
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| You can use it like this:
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| 
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| ```c++
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| using namespace backward;
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| StackTrace st; st.load_here(32);
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| 
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| TraceResolver tr; tr.load_stacktrace(st);
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| for (size_t i = 0; i < st.size(); ++i) {
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| 	ResolvedTrace trace = tr.resolve(st[i]);
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| 	std::cout << "#" << i
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| 		<< " " << trace.object_filename
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| 		<< " " << trace.object_function
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| 		<< " [" << trace.addr << "]"
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| 	<< std::endl;
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| }
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| ```
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| 
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| The public methods are:
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| 
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| ```c++
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| class TraceResolver { public:
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| 	// Pre-load whatever is necessary from the stack trace.
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| 	template <class ST>
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| 		void load_stacktrace(ST&)
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| 
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| 	// Resolve a trace. It takes a ResolvedTrace, because a `Trace` is
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| 	// implicitly convertible to it.
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| 	ResolvedTrace resolve(ResolvedTrace t)
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| };
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| ```
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| 
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| ### SnippetFactory
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| 
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| The SnippetFactory is a simple helper class to automatically load and cache
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| source files in order to extract code snippets.
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| 
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| ```c++
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| class SnippetFactory { public:
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| 	// A snippet is a list of line numbers and line contents.
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| 	typedef std::vector<std::pair<size_t, std::string> > lines_t;
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| 
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| 	// Return a snippet starting at line_start with up to context_size lines.
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| 	lines_t get_snippet(const std::string& filename,
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| 			size_t line_start, size_t context_size)
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| 
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| 	// Return a combined snippet from two different locations and combine them.
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| 	// context_size / 2 lines will be extracted from each location.
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| 	lines_t get_combined_snippet(
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| 			const std::string& filename_a, size_t line_a,
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| 			const std::string& filename_b, size_t line_b,
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| 			size_t context_size)
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| 
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| 	// Tries to return a unified snippet if the two locations from the same
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| 	// file are close enough to fit inside one context_size, else returns
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| 	// the equivalent of get_combined_snippet().
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| 	lines_t get_coalesced_snippet(const std::string& filename,
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| 			size_t line_a, size_t line_b, size_t context_size)
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| ```
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| 
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| ### Printer
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| 
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| A simpler way to pretty print a stack trace to the terminal. It will
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| automatically resolve the traces for you:
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| 
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| ```c++
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| using namespace backward;
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| StackTrace st; st.load_here(32);
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| Printer p;
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| p.object = true;
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| p.color_mode = ColorMode::always;
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| p.address = true;
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| p.print(st, stderr);
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| ```
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| 
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| You can set a few options:
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| 
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| ```c++
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| class Printer { public:
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| 	// Print a little snippet of code if possible.
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| 	bool snippet = true;
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| 
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| 	// Colorize the trace
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| 	//  - ColorMode::automatic: Activate colors if possible. For example, when using a TTY on linux.
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| 	//  - ColorMode::always: Always use colors.
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| 	//  - ColorMode::never: Never use colors.
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| 	bool color_mode = ColorMode::automatic;
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| 
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| 	// Add the addresses of every source location to the trace.
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| 	bool address = false;
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| 
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| 	// Even if there is a source location, also prints the object
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| 	// from where the trace came from.
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| 	bool object = false;
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| 
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| 	// Resolve and print a stack trace to the given C FILE* object.
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| 	// On linux, if the FILE* object is attached to a TTY,
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| 	// color will be used if color_mode is set to automatic.
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| 	template <typename StackTrace>
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| 		FILE* print(StackTrace& st, FILE* fp = stderr);
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| 
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| 	// Resolve and print a stack trace to the given std::ostream object.
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| 	// Color will only be used if color_mode is set to always. 
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| 	template <typename ST>
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| 		std::ostream& print(ST& st, std::ostream& os);
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| ```
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| 
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| 
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| ### SignalHandling
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| 
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| A simple helper class that registers for you the most common signals and other
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| callbacks to segfault, hardware exception, un-handled exception etc.
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| 
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| `backward.cpp` simply uses it like that:
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| 
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| ```c++
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| backward::SignalHandling sh;
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| ```
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| 
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| Creating the object registers all the different signals and hooks. Destroying
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| this object doesn't do anything. It exposes only one method:
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| 
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| ```c++
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| bool loaded() const // true if loaded with success
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| ```
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| 
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| ### Trace object
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| 
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| To keep the memory footprint of a loaded `StackTrace` on the low-side, there a
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| hierarchy of trace object, from a minimal `Trace `to a `ResolvedTrace`.
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| 
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| #### Simple trace
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| 
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| ```c++
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| struct Trace {
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| 	void*  addr; // address of the trace
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| 	size_t idx;  // its index (0 == most recent)
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| };
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| ```
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| 
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| #### Resolved trace
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| 
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| A `ResolvedTrace` should contains a maximum of details about the location of
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| the trace in the source code. Note that not all fields might be set.
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| 
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| ```c++
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| struct ResolvedTrace: public Trace {
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| 
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| 	struct SourceLoc {
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| 		std::string function;
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| 		std::string filename;
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| 		size_t      line;
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| 		size_t      col;
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| 	};
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| 
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| 	// In which binary object this trace is located.
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| 	std::string                    object_filename;
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| 
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| 	// The function in the object that contains the trace. This is not the same
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| 	// as source.function which can be an function inlined in object_function.
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| 	std::string                    object_function;
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| 
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| 	// The source location of this trace. It is possible for filename to be
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| 	// empty and for line/col to be invalid (value 0) if this information
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| 	// couldn't be deduced, for example if there is no debug information in the
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| 	// binary object.
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| 	SourceLoc                      source;
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| 
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| 	// An optional list of "inliners". All of these sources locations where
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| 	// inlined in the source location of the trace (the attribute right above).
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| 	// This is especially useful when you compile with optimizations turned on.
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| 	typedef std::vector<SourceLoc> source_locs_t;
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| 	source_locs_t                  inliners;
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| };
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| ```
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| 
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| ## Contact and copyright
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| 
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| François-Xavier Bourlet <bombela@gmail.com>
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| 
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| Copyright 2013-2017 Google Inc. All Rights Reserved.
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| MIT License.
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| 
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| ### Disclaimer
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| 
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| Although this project is owned by Google Inc. this is not a Google supported or
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| affiliated project.
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