1.1 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.1 KiB
		
	
	
	
	
	
	
	
Game Boy instrument editor
GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros.
Game Boy
- 
Use software envelope: switch to volume macro instead of envelope 
- 
Initialize envelope on every note: forces a volume reset on each new note 
- 
Volume: initial channel volume (range 0-15) 
- 
Length: envelope decay/attack duration (range 0-7) 
- 
Sound Length: cuts off sound after specified length, overriding the Length value 
- 
Up and Down radio buttons: Up makes the envelope an attack, down makes it decay. Note: For envelope attack to have any effect, start at a lower volume! 
- 
Hardware Sequence: (document this) 
Macros
- Volume: volume sequence. Note: This only appears if "Use software envelope" is checked.
- Arpeggio: pitch in half-steps
- Duty/Noise: pulse wave duty cycle or noise mode sequence
- Waveform: ch3 wavetable sequence
- Panning: output for left and right channels
- Pitch: fine pitch
- Phase Reset: trigger restart of waveform
