it appears a one-character typo in the cmake_minimum_required line prevents it from compiling under CMake 4.0. in order to fix that, I had to take this thing out of submodules... it is recommended to do this after you pull; git submodule deinit extern/libsndfile
		
			
				
	
	
		
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			483 lines
		
	
	
		
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			Markdown
		
	
	
	
	
	
---
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layout: default
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title: libsndfile : Frequently Asked Questions.
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---
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# libsndfile : Frequently Asked Questions
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1. [Do you plan to support XYZ codec in libsndfile?](#Q001)
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2. [In version 0 the SF\_INFO struct had a pcmbitwidth field but version 1 does not. Why?](#Q002)
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3. [Compiling is really slow on MacOS X. Why?](#Q003)
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4. [When trying to compile libsndfile on Solaris I get a "bad substitution" error during linking. What can I do to fix this?](#Q004)
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5. [Why doesn't libsndfile do interleaving/de-interleaving?](#Q005)
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6. [What's the best format for storing temporary files?](#Q006)
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7. [On Linux/Unix/MacOS X, what's the best way of detecting the presence of libsndfile?](#Q007)
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8. [I have libsndfile installed and now I want to use it. I just want a simple Makefile\! What do I do?](#Q008)
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9. [How about adding the ability to write/read sound files to/from memory buffers?](#Q009)
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10. [Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why?](#Q010)
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11. [I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why?](#Q011)
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12. [I'm looking at sf\_read\*. What are items? What are frames?](#Q012)
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13. [Why can't libsndfile open this Sound Designer II (SD2) file?](#Q013)
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14. [I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible?](#Q014)
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15. [My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile?](#Q015)
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16. [Will you accept a fix for compiling libsndfile with compiler X?](#Q016)
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17. [Can libsndfile read/write files from/to UNIX pipes?](#Q017)
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18. [Is it possible to build a Universal Binary on Mac OS X?](#Q018)
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19. [I have project files for Visual Studio / XCode / Whatever. Why don't you distribute them with libsndfile?](#Q019)
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20. [Why doesn't libsndfile support MP3?](#Q020)
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21. [How do I use libsndfile in a closed source or commercial program and comply with the license?](#Q021)
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22. [What versions of windows does libsndfile work on?](#Q022)
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23. [I'm cross compiling libsndfile for another platform. How can I run the test suite?](#Q023)
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-----
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## Q1 : Do you plan to support XYZ codec in libsndfile? {#Q001}
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If source code for XYZ codec is available under a suitable license (LGPL, BSD,
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MIT etc) then yes, I'd like to add it.
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If suitable documentation is available on how to decode and encode the format
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then maybe, depending on how much work is involved.
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If XYZ is some proprietary codec where no source code or documentation is
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available then no.
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So if you want support for XYZ codec, first find existing source code or
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documentation. If you can't find either then the answer is no.
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## Q2 : In version 0 the SF\_INFO struct had a pcmbitwidth field but version 1 does not. Why? {#Q002}
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This was dropped for a number of reasons:
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- pcmbitwidth makes little sense on compressed or floating point formats
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- with the new API you really don't need to know it
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As documented [here](api.md#note-1) there is now a well defined behaviour which
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ensures that no matter what the bit width of the source file, the scaling always
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does something sensible. This makes it safe to read 8, 16, 24 and 32 bit PCM
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files using `sf_read_short()` and always have the optimal behaviour.
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## Q3 : Compiling is really slow on MacOS X. Why? {#Q003}
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When you configure and compile libsndfile, it uses the /bin/sh shell for a
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number of tasks (ie configure script and libtool). Older versions of OS X
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(10.2?) shipped a really crappy Bourne shell as /bin/sh which resulted in
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**really** slow compiles. Newer version of OS X ship GNU Bash as /bin/sh and
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this answer doesn't apply in that case.
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To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to
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/bin/sh.old and make a symlink from /bin/sh to the bash shell. Bash is designed
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to behave as a Bourne shell when it is called as /bin/sh.
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When I did this on my iBook running MacOS X, compile times dropped from 13
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minutes to 3 minutes.
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## Q4 : When trying to compile libsndfile on Solaris I get a "bad substitution" error on linking. Why? {#Q004}
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It seems that the Solaris Bourne shell disagrees with GNU libtool.
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To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to
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/bin/sh.old and make a symlink from /bin/sh to the bash shell. Bash is designed
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to behave as a Bourne shell when it is called as /bin/sh.
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## Q5 : Why doesn't libsndfile do interleaving/de-interleaving? {#Q005}
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This problem is bigger than it may seem at first.
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For a stereo file, it is a pretty safe bet that a simple interleaving/
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de-interleaving could satisfy most users. However, for files with more than 2
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channels this is unlikely to be the case. If the user has a 4 channel file and
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want to play that file on a stereo output sound card they either want the first
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2 channels or they want some mixed combination of the 4 channels.
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When you add more channels, the combinations grow exponentially and it becomes
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increasingly difficult to cover even a sensible subset of the possible
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combinations. On top of that, coding any one style of interleaver/de-interleaver
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is trivial, while coding one that can cover all combinations is far from
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trivial. This means that this feature will not be added any time soon.
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## Q6 : What's the best format for storing temporary files? {#Q006}
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When you want to store temporary data there are a number of requirements:
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- A simple, easy to parse header.
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- The format must provide the fastest possible read and write rates (ie avoid
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  conversions and encoding/decoding).
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- The file format must be reasonably common and playable by most players.
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- Able to store data in either endian-ness.
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The format which best meets these requirements is AU, which allows data to be
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stored in any one of short, int, float and double (among others) formats.
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For instance, if an application uses float data internally, its temporary files
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should use a format of (SF_ENDIAN_CPU | SF_FORMAT_AU | SF_FORMAT_FLOAT) which
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will store big endian float data in big endian CPUs and little endian float data
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on little endian CPUs. Reading and writing this format will not require any
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conversions or byte swapping regardless of the host CPU.
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## Q7 : On Linux/Unix/MaxOS X, what's the best way of detecting the presence of libsndfile using autoconf? {#Q007}
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libsndfile uses the pkg-config (man pkg-config) method of registering itself
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with the host system. The best way of detecting its presence is using something
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like this in configure.ac (or configure.in):
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    PKG_CHECK_MODULES(SNDFILE, sndfile >= 1.0.2, ac_cv_sndfile=1, ac_cv_sndfile=0)
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    AC_DEFINE_UNQUOTED([HAVE_SNDFILE],${ac_cv_sndfile},
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        [Set to 1 if you have libsndfile.])
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    AC_SUBST(SNDFILE_CFLAGS)
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    AC_SUBST(SNDFILE_LIBS)
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This will automatically set the **SNDFILE_CFLAGS** and **SNDFILE_LIBS**
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variables which can be used in Makefile.am like this:
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    SNDFILE_CFLAGS = @SNDFILE_CFLAGS@
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    SNDFILE_LIBS = @SNDFILE_LIBS@
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If you install libsndfile from source, you will probably need to set the
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**PKG_CONFIG_PATH** environment variable as suggested at the end of the
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libsndfile configure process. For instance on my system I get this:
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    -=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=-
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        Configuration summary :
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        Version : ..................... 1.0.5
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        Experimental code : ........... no
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        Tools :
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        Compiler is GCC : ............. yes
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        GCC major version : ........... 3
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        Installation directories :
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        Library directory : ........... /usr/local/lib
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        Program directory : ........... /usr/local/bin
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        Pkgconfig directory : ......... /usr/local/lib/pkgconfig
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    Compiling some other packages against libsndfile may require
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    the addition of "/usr/local/lib/pkgconfig" to the
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    PKG_CONFIG_PATH environment variable.
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## Q8 : I have libsndfile installed and now I want to use it. I just want a simple Makefile\! What do I do? {#Q008}
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The **pkg-config** program makes finding the correct compiler flag values and
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library location far easier. During the installation of libsndfile, a file named
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**sndfile.pc** is installed in the directory **${libdir}/pkgconfig** (ie if
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libsndfile is installed in **/usr/local/lib**, **sndfile.pc** will be installed
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in **/usr/local/lib/pkgconfig/**).
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In order for pkg-config to find sndfile.pc it may be necessary to point the
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environment variable **PKG_CONFIG_PATH** in the right direction.
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    export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
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Then, to compile a C file into an object file, the command would be:
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    gcc `pkg-config --cflags sndfile` -c somefile.c
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and to link a number of objects into an executable that links against
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libsndfile, the command would be:
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    gcc `pkg-config --libs sndfile` obj1.o obj2.o -o program
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## Q9 : How about adding the ability to write/read sound files to/from memory buffers? {#Q009}
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This has been [added](api.md#open_virtual) for version 1.0.12.
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## Q10 : Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why? {#Q010}
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This is caused by the fact that the conversion from 16 bit short to float is
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done by dividing by 32768 (0x8000 in hexadecimal) while the conversion from
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float to 16 bit short is done by multiplying by 32767 (0x7FFF in hex). So for
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instance, a value in a 16 bit PCM file of 20000 gets read as a floating point
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number of 0.6103515625 (20000.0 / 0x8000). Converting that back to a 16 bit
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short results in a value of 19999.3896484375 (0.6103515625 \* 0x7FFF) which then
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gets rounded down to 19999.
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You will notice that for this particular case, the error is 1 in 20000 or
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0.005%. Interestingly, for values of less than 16369, dividing by 0x8000
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followed by multiplying by 0x7FFF and then rounding the result, gives back the
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original value. It turns out that as long as the host operating system supplies
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the 1999 ISO C Standard functions **lrintf** and **lrint** (or a replacement has
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been supplied) then the maximum possible error is 1 in 16369 or about 0.006%.
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Regardless of the size of the error, the reason why this is done is rather
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subtle.
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In a file containing 16 bit PCM samples, the values are restricted to the range
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[-32768, 32767] while we want floating point values in the range [-1.0, 1.0].
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The only way to do this conversion is to do a floating point division by a value
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of 0x8000. Converting the other way, the only way to ensure that floating point
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values in the range [-1.0, 1.0] are within the valid range allowed by a 16 bit
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short is to multiply by 0x7FFF.
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Some people would say that this is a severe short-coming of libsndfile. I would
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counter that anybody who is constantly converting back and forth between 16 bit
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shorts and normalised floats is going to suffer other losses in audio quality
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that they should also be concerned about.
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Since this problem only occurs when converting between integer data on disk and
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normalized floats in the application, it can be avoided by using something other
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than normalized floats in the application. Alternatives to normalized floats are
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the **short** and **int** data types (ie using sf_read_short or sf_read_int) or
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using un-normalized floats (see
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[SFC_SET_NORM_FLOAT](command.html#sfc_set_norm_float)).
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Another way to deal with this problem is to consider 16 bit short data as a
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final destination format only, not as an intermediate storage format. All
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intermediate data (ie which is going to be processed further) should be stored
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in floating point format which is supported by all of the most common file
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formats. If floating point files are considered too large (2 times the size of a
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16 bit PCM file), it would also be possible to use 24 bit PCM as an intermediate
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storage format (and which is also supported by most common file types).
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## Q11 : I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why? {#Q011}
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This is actually a Winamp problem. The official Microsoft spec suggests that the
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'fmt ' chunk should be 18 bytes. Unfortunately at least one of Microsoft's own
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applications (Sound Recorder on Win98 I believe) did not accept 18 bytes 'fmt '
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chunks.
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Michael Lee did some experimenting and found that:
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> I have checked that Windows Media Player 9, QuickTime Player 6.4, RealOne
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> Player 2.0 and GoldWave 5.06 can all play u-law files with 16-byte or 18-byte
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> 'fmt ' chunk. Only Winamp (2.91) and foobar2000 are unable to play u-law files
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> with 16-byte 'fmt ' chunk.
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Even this is a very small sampling of all the players out there. For that reason
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it is probably not a good idea to change this now because there is the risk of
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breaking something that currently works.
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## Q12 : I'm looking at sf_read*. What are items? What are frames? {#Q012}
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An `item` is a single sample of the data type you are reading; ie a single
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`short` value for `sf_read_short` or a single `float` for `sf_read_float`.
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For a sound file with only one channel, a frame is the same as a item (ie a
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single sample) while for multi channel sound files, a single frame contains a
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single item for each channel.
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Here are two simple, correct examples, both of which are assumed to be working
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on a stereo file, first using items:
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```c
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#define CHANNELS 2
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short data [CHANNELS * 100] ;
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sf_count items_read = sf_read_short (file, data, 200) ;
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assert (items_read == 200) ;
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```
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and now reading the exact same amount of data using frames:
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```c
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#define CHANNELS 2
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short data [CHANNELS * 100] ;
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sf_count frames_read = sf_readf_short (file, data, 100) ;
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assert (frames_read == 100) ;
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```
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## Q13 : Why can't libsndfile open this Sound Designer II (SD2) file? {#Q013}
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This is somewhat complicated. First some background.
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SD2 files are native to the Apple Macintosh platform and use features of the Mac
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filesystem (file resource forks) to store the file's sample rate, number of
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channels, sample width and more. When you look at a file and its resource fork
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on Mac OS X it looks like this:
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    -rw-r--r--  1 erikd erikd   46512 Oct 18 22:57 file.sd2
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    -rw-r--r--  1 erikd erikd     538 Oct 18 22:57 file.sd2/rsrc
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Notice how the file itself looks like a directory containing a single file named
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**rsrc**. When libsndfile is compiled for MacOS X, it should open (for write and
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read) SD2 file with resource forks like this without any problems. It will also
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handle files with the resource fork in a separate file as described below.
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When SD2 files are moved to other platforms, the resource fork of the file can
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sometimes be dropped altogether. All that remains is the raw audio data and no
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information about the number of channels, sample rate or bit width which makes
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it a little difficult for libsndfile to open the file.
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However, it is possible to safely move an SD2 file to a Linux or Windows
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machine. For instance, when an SD2 file is copied from inside MacOS X to a
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windows shared directory or a Samba share (ie Linux), MacOS X is clever enough
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to store the resource fork of the file in a separate hidden file in the same
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directory like this:
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    -rw-r--r--  1 erikd erikd     538 Oct 18 22:57 ._file.sd2
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    -rw-r--r--  1 erikd erikd   46512 Oct 18 22:57 file.sd2
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Regardless of what platform it is running on, when libsndfile is asked to open a
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file named **"foo"** and it can't recognize the file type from the data in the
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file, it will attempt to open the resource fork and if that fails, it then tries
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to open a file named **"._foo"** to see if the file has a valid resource fork.
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This is the same regardless of whether the file is being opened for read or
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write.
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In short, libsndfile should open SD2 files with a valid resource fork on all of
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the platforms that libsndfile supports. If a file has lost its resource fork,
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the only option is the open the file using the SF_FORMAT_RAW option and guessing
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its sample rate, channel count and bit width.
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Occasionally, when SD2 files are moved to other systems, the file is
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[BinHexed](http://www.macdisk.com/binhexen.php3) which wraps the resource fork
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and the data fork together. For these files, it would be possible to write a
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BinHex parser but there is not a lot to gain considering how rare these BinHexed
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SD2 files are.
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## Q14 : I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible? {#Q014}
 | 
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Unfortunately no. libsndfile contains code written by other people who have
 | 
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agreed that their code be used under the GNU LGPL but no more. Even if they were
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to agree, there would be significant difficulties in dividing up the payments
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fairly.
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The **only** way you can legally use libsndfile as a statically linked library
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is if your application is released under the GNU GPL or LGPL.
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## Q15 : My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile? {#Q015}
 | 
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libsndfile is being used by large numbers of people all over the world without
 | 
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any problems like this. That means that it is much more likely that your code
 | 
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has a bug than libsndfile. However, it is still possible that there is a bug in
 | 
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libsndfile.
 | 
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To figure out whether it is your code or libsndfile you should do the following:
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- Make sure you are compiling your code with warnings switched on and that you
 | 
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  fix as many warnings as possible. With the GNU compiler (gcc) I would
 | 
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  recommend at least **-W -Wall -Werror** which will force you to fix all
 | 
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  warnings before you can run the code.
 | 
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- Try using a memory debugger. [Valgrind](http://valgrind.kde.org/) on x86 Linux
 | 
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  is excellent. [Purify](http://www.ibm.com/software/awdtools/purify/) also has
 | 
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  a good reputation.
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- If the code is clean after the above two steps and you still get a crash in
 | 
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  libsndfile, then send me a small snippet of code (no more than 30-40 lines)
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  which includes the call to sf_open() and also shows how all variables passed
 | 
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  to/returned from sf_open() are defined.
 | 
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 | 
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## Q16 : Will you accept a fix for compiling libsndfile with compiler X? {#Q016}
 | 
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 | 
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If compiler X is a C++ compiler then no. C and C++ are different enough to make
 | 
						|
writing code that compiles as valid C and valid C++ too difficult. I would
 | 
						|
rather spend my time fixing bugs and adding features.
 | 
						|
 | 
						|
If compiler X is a C compiler then I will do what I can as long as that does not
 | 
						|
hamper the correctness, portability and maintainability of the existing code. It
 | 
						|
should be noted however that libsndfile uses features specified by the 1999 ISO
 | 
						|
C Standard. This can make compiling libsndfile with some older compilers
 | 
						|
difficult.
 | 
						|
 | 
						|
## Q17 : Can libsndfile read/write files from/to UNIX pipes? {#Q017}
 | 
						|
 | 
						|
Yes, libsndfile can read files from pipes. Unfortunately, the write case is much
 | 
						|
more complicated.
 | 
						|
 | 
						|
File formats like AIFF and WAV have information at the start of the file (the
 | 
						|
file header) which states the length of the file, the number of sample frames
 | 
						|
etc. This information must be filled in correctly when the file header is
 | 
						|
written, but this information is not reliably known until the file is closed.
 | 
						|
This means that libsndfile cannot write AIFF, WAV and many other file types to a
 | 
						|
pipe.
 | 
						|
 | 
						|
However, there is at least one file format (AU) which is specifically designed
 | 
						|
to be written to a pipe. Like AIFF and WAV, AU has a header with a sample frames
 | 
						|
field, but it is specifically allowable to set that frames field to 0x7FFFFFFF
 | 
						|
if the file length is not known when the header is written. The AU file format
 | 
						|
can also hold data in many of the standard formats (ie SF_FORMAT_PCM_16,
 | 
						|
SF_FORMAT_PCM_24, SF_FORMAT_FLOAT etc) as well as allowing data in both big and
 | 
						|
little endian format.
 | 
						|
 | 
						|
See also [FAQ Q6](#Q006).
 | 
						|
 | 
						|
## Q18 : Is it possible to build a Universal Binary on Mac OS X? {#Q018}
 | 
						|
 | 
						|
Yes, but you must do two separate configure/build/test runs; one on PowerPC and
 | 
						|
one on Intel. It is then possible to merge the binaries into a single universal
 | 
						|
binary using one of the programs in the Apple tool chain.
 | 
						|
 | 
						|
It is **not** possible to build a working universal binary via a single
 | 
						|
compile/build run on a single CPU.
 | 
						|
 | 
						|
The problem is that the libsndfile build process detects features of the CPU its
 | 
						|
being built for during the configure process and when building a universal
 | 
						|
binary, configure is only run once and that data is then used for both CPUs.
 | 
						|
That configure data will be wrong for one of those CPUs. You will still be able
 | 
						|
to compile libsndfile, and the test suite will pass on the machine you compiled
 | 
						|
it on. However, if you take the universal binary test suite programs compiled on
 | 
						|
one CPU and run them on the other, the test suite will fail.
 | 
						|
 | 
						|
Part of the problem is that the CPU endian-ness is detected at configure time.
 | 
						|
Yes, I know the Apple compiler defines one of the macros \_\_LITTLE\_ENDIAN\_\_
 | 
						|
and \_\_BIG\_ENDIAN\_\_, but those macros are not part of the 1999 ISO C
 | 
						|
Standard and they are not portable.
 | 
						|
 | 
						|
Endian issues are not the only reason why the cross compiled binary will fail.
 | 
						|
The configure script also detects other CPU specific idiosyncrasies to provide
 | 
						|
more optimized code.
 | 
						|
 | 
						|
Finally, the real show stopper problem with universal binaries is the problem
 | 
						|
with the test suite. libsndfile contains a huge, comprehensive test suite. When
 | 
						|
you compile a universal binary and run the test suite, you only test the native
 | 
						|
compile. The cross compiled binary (the one with the much higher chance of
 | 
						|
having problems) cannot be tested.
 | 
						|
 | 
						|
Now, if you have read this far you're probably thinking there must be a way to
 | 
						|
fix this and there probably is. The problem is that its a hell of a lot of work
 | 
						|
and would require significant changes to the configure process, the internal
 | 
						|
code and the test suite. In addition, these changes must not break compilation
 | 
						|
on any of the platforms libsndfile is currently working on.
 | 
						|
 | 
						|
## Q19 : I have project files for Visual Studio / XCode / Whatever. Why don't you distribute them with libsndfile? {#Q019}
 | 
						|
 | 
						|
Use CMake project.
 | 
						|
 | 
						|
## Q20 : Why doesn't libsndfile support MP3? {#Q020}
 | 
						|
 | 
						|
~~In the past, MP3 was not supported because the technology behind MP3 was
 | 
						|
patented. Those patents have now expired and there is an
 | 
						|
[open ticket](https://github.com/libsndfile/libsndfile/issues/258) to implement
 | 
						|
MP3 support.~~
 | 
						|
 | 
						|
**Update :** Starting from version 1.1.0 libsndfile supports MP3 format.
 | 
						|
 | 
						|
## Q21 : How do I use libsndfile in a closed source or commercial program and comply with the license? {#Q021}
 | 
						|
 | 
						|
Here is a checklist of things you need to do to make sure your use of libsndfile
 | 
						|
in a closed source or commercial project complies with the license libsndfile is
 | 
						|
released under, the GNU Lesser General Public License (LGPL):
 | 
						|
 | 
						|
- Make sure you are linking to libsndfile as a shared library (Linux and Unix
 | 
						|
  systems), Dynamic Link Library (Microsoft Windows) or dynlib (Mac OS X). If
 | 
						|
  you are using some other operating system that doesn't allow dynamically
 | 
						|
  linked libraries, you will not be able to use libsndfile unless you release
 | 
						|
  the source code to your program.
 | 
						|
- In the licensing documentation for your program, add a statement that your
 | 
						|
  software depends on libsndfile and that libsndfile is released under the GNU
 | 
						|
  Lesser General Public License, either
 | 
						|
  [version 2.1](http://www.gnu.org/licenses/lgpl-2.1.txt) or optionally
 | 
						|
  [version 3](http://www.gnu.org/licenses/lgpl.txt).
 | 
						|
- Include the text for both versions of the license, possibly as separate files
 | 
						|
  named libsndfile_lgpl_v2_1.txt and libsndfile_lgpl_v3.txt.
 | 
						|
 | 
						|
## Q22 : What versions of Windows does libsndfile work on? {#Q022}
 | 
						|
 | 
						|
New versions of libsndfile binary releases require Wiindows Vista. If you need
 | 
						|
Windows XP support, you can build DLL from sources, we don't use specific WinXP
 | 
						|
features.
 | 
						|
 | 
						|
## Q23 : I'm cross compiling libsndfile for another platform. How can I run the test suite? {#Q023}
 | 
						|
 | 
						|
Since version 1.0.21 the top level Makefile has an extra make target,
 | 
						|
'test-tarball'. Building this target creates a tarball called called:
 | 
						|
 | 
						|
    ` libsndfile-testsuite-${host_triplet}-${version}.tar.gz`
 | 
						|
 | 
						|
in the top level directory. This tarball can then be copied to the target
 | 
						|
platform. Once untarred and test script `test_wrapper.sh` can be run from the
 | 
						|
top level of the extracted tarball.
 |