78 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Super Nintendo Entertainment System (SNES)/Super Famicom
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| 
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| the successor to NES to compete with Genesis, packing superior graphics and sample-based audio.
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| 
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| its audio system, developed by Sony, features a DSP chip, SPC700 CPU and 64KB of dedicated SRAM used by both.
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| this whole system itself is pretty much a separate computer that the main CPU needs to upload its program and samples to.
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| 
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| Furnace communicates with the DSP directly and provides a full 64KB of memory. this memory might be reduced excessively on ROM export to make up for playback engine and pattern data. you can go to window > statistics to see how much memory your samples are using.
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| 
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| some notable features of the DSP are:
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| - pitch modulation, meaning that you can use 2 channels to make a basic FM synth without eating up too much memory.
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| - a built in noise generator, useful for hi-hats, cymbals, rides, effects, among other things.
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| - per-channel echo, which unfortunately eats up a lot of memory but can be used to save channels in songs.
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| - an 8-tap FIR filter for the echo, which is basically a procedural low-pass filter that you can edit however you want.
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| - sample loop, but the loop points have to be multiples of 16.
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| - left/right channel invert for surround sound.
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| - ADSR and gain envelope modes.
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| - 7-bit volume per channel.
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| - sample interpolation, which is basically a low-pass filter that gets affected by the pitch of the channel.
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| 
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| Furnace also allows the SNES to use wavetables (and the wavetable synthesizer) in order to create more 'animated' sounds, using less memory than regular samples. this however is not a hardware feature, and might be difficult to implement on real hardware.
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| 
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| # effects
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| 
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| - `10xx`: set waveform.
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| - `11xx`: toggle noise mode.
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| - `12xx`: toggle echo on this channel.
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| - `13xx`: toggle pitch modulation.
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| - `14xy`: toggle inverting the left or right channels (x: left, y: right).
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| - `15xx`: set envelope mode.
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|   - 0: ADSR.
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|   - 1: gain (direct).
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|   - 2: linear decrement.
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|   - 3: exponential decrement.
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|   - 4: linear increment.
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|   - 5: bent line (inverse log) increment.
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| - `16xx`: set gain (00 to 7F if direct, 00 to 1F otherwise).
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| - `18xx`: enable echo buffer.
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| - `19xx`: set echo delay
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|   - goes from 0 to F.
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| - `1Axx`: set left echo channel volume.
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|   - this is a signed number.
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|   - 00 to 7F for 0 to 127.
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|   - 80 to FF for -128 to -1.
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|     - setting this to -128 is not recommended as it may cause echo output to overflow and therefore click.
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| - `1Bxx`: set right echo channel volume.
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|   - this is a signed number.
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|   - 00 to 7F for 0 to 127.
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|   - 80 to FF for -128 to -1.
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|     - setting this to -128 is not recommended as it may cause echo output to overflow and therefore click.
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| - `1Cxx`: set echo feedback.
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|   - this is a signed number.
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|   - 00 to 7F for 0 to 127.
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|   - 80 to FF for -128 to -1.
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|     - setting this to -128 is not recommended as it may cause echo output to overflow and therefore click.
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| - `1Dxx`: set noise generator frequency (00 to 1F).
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| - `20xx`: set attack (0 to F).
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|   - only in ADSR envelope mode.
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| - `21xx`: set decay (0 to 7).
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|   - only in ADSR envelope mode.
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| - `22xx`: set sustain (0 to 7).
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|   - only in ADSR envelope mode.
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| - `23xx`: set release (00 to 1F).
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|   - only in ADSR envelope mode.
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| - `30xx`: set echo filter coefficient 0.
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| - `31xx`: set echo filter coefficient 1.
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| - `32xx`: set echo filter coefficient 2.
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| - `33xx`: set echo filter coefficient 3.
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| - `34xx`: set echo filter coefficient 4.
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| - `35xx`: set echo filter coefficient 5.
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| - `36xx`: set echo filter coefficient 6.
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| - `37xx`: set echo filter coefficient 7.
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|   - all of these are signed numbers.
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|   - 00 to 7F for 0 to 127.
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|   - 80 to FF for -128 to -1.
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|   - make sure the sum of these is between -128 or 127.
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|     - failure to comply may result in overflow and therefore clicking.
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