72 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # 5E01
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| 
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| a fantasy sound chip created by Euly, based on the Ricoh 2A03, with some improvements:
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| 
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| - a 37.5% duty cycle,
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| - 32 noise pitches instead of 16, and
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| - triangle channel becomes a wave channel, with four available waveforms: triangle, saw, sine and square.
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| 
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| ## effects
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| 
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| - `11xx`: **write to delta modulation counter.** range is `00` to `7F`.
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|   - this may be used to attenuate the triangle and noise channels; at `7F`, they will be at about 57% volume.
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|   - will not work if a sample is playing.
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| - `12xx`: **set duty cycle/noise mode/waveform of channel.**
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|   - may be `0` to `3` for the pulse channels:
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|     - `0`: 12.5%
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|     - `1`: 25%
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|     - `2`: 37.5%
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|     - `3`: 50%
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|   - may be `0` or `1` for the noise channel:
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|     - `0`: long (15-bit LFSR, 32767-step)
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|     - `1`: short (9-bit LFSR, 93-step)
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|   - may be `0` to `3` for the wave channel:
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|     - `0`: triangle
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|     - `1`: saw
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|     - `2`: square
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|     - `3`: sine
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| - `13xy`: **setup sweep up.**
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|   - `x` is the time.
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|   - `y` is the shift.
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|   - set to `0` to disable it.
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| - `14xy`: **setup sweep down.**
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|   - `x` is the time.
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|   - `y` is the shift.
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|   - set to `0` to disable it.
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| - `15xx`: **set envelope mode.**
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|   - `0`: envelope + length counter. volume represents envelope duration.
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|   - `1`: length counter. volume represents output volume.
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|   - `2`: looping envelope. volume represents envelope duration.
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|   - `3`: constant volume. default value. volume represents output volume.
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|   - pulse and noise channels only.
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|   - you may need to apply a phase reset (using the macro) to make the envelope effective.
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| - `16xx`: **set length counter.**
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|   - see [NES](nes.md) for more information.
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|   - this will trigger phase reset.
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| - `17xx`: **set frame counter mode.**
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|   - `0`: 4-step.
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|   - `1`: 5-step.
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| - `18xx`: **set PCM channel mode.**
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|   - `00`: PCM (software).
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|   - `01`: DPCM (hardware).
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|   - when in DPCM mode, samples will sound muffled (due to its nature), availables pitches are limited, and loop point is ignored.
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| - `19xx`: **set triangle linear counter.**
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|   - `00` to `7F` set the counter.
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|   - `80` and higher halt it.
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| - `20xx`: **set DPCM frequency.**
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|   - only works in DPCM mode.
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| 
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| 
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| ## info
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| 
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| this chip uses the [NES](../4-instrument/nes.md) instrument editor.
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| 
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| ## chip config
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| 
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| the following options are available in the Chip Manager window:
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| 
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| - **Clock rate**: sets the rate at which the chip will run.
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| - **DPCM channel mode**: allows you to set which mode to use for the DPCM channel.
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|   - DPCM: the default mode, playing 1-bit DPCM samples as supported by the hardware.
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|   - PCM: this mode provides crispier samples by writing the delta counter directly. uses a lot of CPU time in console.
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