24 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Konami VRC6
 | 
						|
 | 
						|
the most popular expansion chip to the Famicom's sound system.
 | 
						|
 | 
						|
the chip has 2 pulse wave channels and one sawtooth channel.
 | 
						|
volume register is 4 bit for pulse wave and 6 bit for sawtooth, but sawtooth output is corrupted when volume register value is too high. because this register is actually an 8 bit accumulator, its output may wrap around.
 | 
						|
 | 
						|
for that reason, the sawtooth channel has its own instrument type. setting volume macro and/or pattern editor volume setting too high (above 42/2A) may distort the waveform.
 | 
						|
 | 
						|
pulse wave duty cycle is 8-level. it can be ignored and it has potential for DAC at this case: volume register in this mode is DAC output and it can be PCM playback through this mode.
 | 
						|
Furnace supports this routine for PCM playback, but it consumes a lot of CPU time in real hardware (even if conjunction with VRC6's integrated IRQ timer).
 | 
						|
 | 
						|
# effects
 | 
						|
 | 
						|
these effects only are effective in the pulse channels.
 | 
						|
 | 
						|
- `12xx`: **set duty cycle.** range is `0` to `7`.
 | 
						|
- `17xx`: **toggle LEGACY sample mode.**
 | 
						|
  - **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.**
 | 
						|
 | 
						|
# info
 | 
						|
 | 
						|
this chip uses the [VRC](../4-instrument/vrc6.md), [VRC (saw)](../4-instrument/vrc6.md), and [Generic Sample](../4-instrument/amiga.md) instrument editors.
 |