89 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # Furnace
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| this is a work-in-progress editor for DefleMask module files (.dmf).
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| 
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| ## features
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| 
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| - supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
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| - clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
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| - bug/quirk implementation for increased playback accuracy
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| - accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
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| - open-source. GPLv2.
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| 
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| ## dependencies
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| 
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| - CMake
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| - SDL2
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| - zlib
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| - JACK (optional)
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| 
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| SDL2 and zlib are included as submodules.
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| 
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| ## compilation
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| your typical CMake project. clone (including submodules) and:
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| 
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| ### Windows using MSVC
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| from the developer tools command prompt:
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| ```
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| mkdir build
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| cd build
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| cmake ..
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| msbuild ALL_BUILD.vcxproj
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| ```
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| 
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| ### macOS and Linux
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| ```
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| mkdir build
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| cd build
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| cmake ..
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| make
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| ```
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| 
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| ## usage
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| ```
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| ./furnace <file>
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| ```
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| this will play a .dmf file.
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| ```
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| ./furnace -view commands <file>
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| ```
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| this will play a .dmf file and enable the commands view.
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| ```
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| ./furnace -loops 0 <file>
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| ```
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| this will play a .dmf file and not loop it.
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| 
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| ```
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| ./furnace -output audio.wav <file>
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| ```
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| this will render a .dmf file to .wav.
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| 
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| # notes
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| > my song plays different after looping!
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| that's because Furnace does not reset channel status when looping.
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| > my song sounds very odd at a certain point
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| file a bug report. use the Issues page.
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| it's probably another playback inaccuracy.
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| > extremely high CPU usage in arcade platform
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| yep, that's how accurate Nuked is. I'll add an ymfm-based core soon.
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