703 lines
21 KiB
C
703 lines
21 KiB
C
/*
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Capcom DL-1425 QSound emulator
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==============================
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by superctr (Ian Karlsson)
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with thanks to Valley Bell
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2018-05-12 - 2018-05-15
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*/
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#include <string.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <math.h>
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#include "qsound.h"
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#define CLAMP(x, low, high) (((x) > (high)) ? (high) : (((x) < (low)) ? (low) : (x)))
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// ============================================================================
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static const int16_t qsound_dry_mix_table[33] = {
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-16384,-16384,-16384,-16384,-16384,-16384,-16384,-16384,
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-16384,-16384,-16384,-16384,-16384,-16384,-16384,-16384,
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-16384,-14746,-13107,-11633,-10486,-9175,-8520,-7209,
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-6226,-5226,-4588,-3768,-3277,-2703,-2130,-1802,
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0
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};
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static const int16_t qsound_wet_mix_table[33] = {
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0,-1638,-1966,-2458,-2949,-3441,-4096,-4669,
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-4915,-5120,-5489,-6144,-7537,-8831,-9339,-9830,
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-10240,-10322,-10486,-10568,-10650,-11796,-12288,-12288,
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-12534,-12648,-12780,-12829,-12943,-13107,-13418,-14090,
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-16384
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};
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static const int16_t qsound_linear_mix_table[33] = {
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-16379,-16338,-16257,-16135,-15973,-15772,-15531,-15251,
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-14934,-14580,-14189,-13763,-13303,-12810,-12284,-11729,
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-11729,-11144,-10531,-9893,-9229,-8543,-7836,-7109,
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-6364,-5604,-4829,-4043,-3246,-2442,-1631,-817,
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0
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};
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static const int16_t qsound_filter_data[5][95] = {
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{ // d53 - 0
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0,0,0,6,44,-24,-53,-10,59,-40,-27,1,39,-27,56,127,174,36,-13,49,
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212,142,143,-73,-20,66,-108,-117,-399,-265,-392,-569,-473,-71,95,-319,-218,-230,331,638,
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449,477,-180,532,1107,750,9899,3828,-2418,1071,-176,191,-431,64,117,-150,-274,-97,-238,165,
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166,250,-19,4,37,204,186,-6,140,-77,-1,1,18,-10,-151,-149,-103,-9,55,23,
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-102,-97,-11,13,-48,-27,5,18,-61,-30,64,72,0,0,0,
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},
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{ // db2 - 1 - default left filter
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0,0,0,85,24,-76,-123,-86,-29,-14,-20,-7,6,-28,-87,-89,-5,100,154,160,
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150,118,41,-48,-78,-23,59,83,-2,-176,-333,-344,-203,-66,-39,2,224,495,495,280,
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432,1340,2483,5377,1905,658,0,97,347,285,35,-95,-78,-82,-151,-192,-171,-149,-147,-113,
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-22,71,118,129,127,110,71,31,20,36,46,23,-27,-63,-53,-21,-19,-60,-92,-69,
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-12,25,29,30,40,41,29,30,46,39,-15,-74,0,0,0,
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},
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{ // e11 - 2 - default right filter
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0,0,0,23,42,47,29,10,2,-14,-54,-92,-93,-70,-64,-77,-57,18,94,113,
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87,69,67,50,25,29,58,62,24,-39,-131,-256,-325,-234,-45,58,78,223,485,496,
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127,6,857,2283,2683,4928,1328,132,79,314,189,-80,-90,35,-21,-186,-195,-99,-136,-258,
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-189,82,257,185,53,41,84,68,38,63,77,14,-60,-71,-71,-120,-151,-84,14,29,
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-8,7,66,69,12,-3,54,92,52,-6,-15,-2,0,0,0,
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},
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{ // e70 - 3
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0,0,0,2,-28,-37,-17,0,-9,-22,-3,35,52,39,20,7,-6,2,55,121,
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129,67,8,1,9,-6,-16,16,66,96,118,130,75,-47,-92,43,223,239,151,219,
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440,475,226,206,940,2100,2663,4980,865,49,-33,186,231,103,42,114,191,184,116,29,
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-47,-72,-21,60,96,68,31,32,63,87,76,39,7,14,55,85,67,18,-12,-3,
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21,34,29,6,-27,-49,-37,-2,16,0,-21,-16,0,0,0,
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},
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{ // ecf - 4
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0,0,0,48,7,-22,-29,-10,24,54,59,29,-36,-117,-185,-213,-185,-99,13,90,
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83,24,-5,23,53,47,38,56,67,57,75,107,16,-242,-440,-355,-120,-33,-47,152,
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501,472,-57,-292,544,1937,2277,6145,1240,153,47,200,152,36,64,134,74,-82,-208,-266,
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-268,-188,-42,65,74,56,89,133,114,44,-3,-1,17,29,29,-2,-76,-156,-187,-151,
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-85,-31,-5,7,20,32,24,-5,-20,6,48,62,0,0,0,
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}
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};
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static const int16_t qsound_filter_data2[209] = {
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// f2e - following 95 values used for "disable output" filter
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,
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// f73 - following 45 values used for "mode 2" filter (overlaps with f2e)
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,
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-371,-196,-268,-512,-303,-315,-184,-76,276,-256,298,196,990,236,1114,-126,4377,6549,791,
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// fa0 - filtering disabled (for 95-taps) (use fa3 or fa4 for mode2 filters)
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,-16384,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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};
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static const int16_t adpcm_step_table[16] = {
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154, 154, 128, 102, 77, 58, 58, 58,
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58, 58, 58, 58, 77, 102, 128, 154
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};
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// DSP states
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enum {
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STATE_INIT1 = 0x288,
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STATE_INIT2 = 0x61a,
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STATE_REFRESH1 = 0x039,
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STATE_REFRESH2 = 0x04f,
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STATE_NORMAL1 = 0x314,
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STATE_NORMAL2 = 0x6b2,
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};
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enum {
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PANTBL_LEFT = 0,
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PANTBL_RIGHT = 1,
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PANTBL_DRY = 0,
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PANTBL_WET = 1,
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};
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static void init_pan_tables(struct qsound_chip *chip);
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static void init_register_map(struct qsound_chip *chip);
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static void state_init(struct qsound_chip *chip);
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static void state_refresh_filter_1(struct qsound_chip *chip);
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static void state_refresh_filter_2(struct qsound_chip *chip);
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static void state_normal_update(struct qsound_chip *chip);
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static inline int16_t get_sample(struct qsound_chip *chip, uint16_t bank,uint16_t address);
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static inline int16_t* get_filter_table(struct qsound_chip *chip, uint16_t offset);
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static inline int16_t pcm_update(struct qsound_chip *chip, int voice_no, int32_t *echo_out);
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static inline void adpcm_update(struct qsound_chip *chip, int voice_no, int nibble);
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static inline int16_t echo(struct qsound_echo *r,int32_t input);
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static inline int32_t fir(struct qsound_fir *f, int16_t input);
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static inline int32_t delay(struct qsound_delay *d, int32_t input);
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static inline void delay_update(struct qsound_delay *d);
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// ============================================================================
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long qsound_start(struct qsound_chip *chip, int clock)
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{
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memset(chip,0,sizeof(*chip));
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init_pan_tables(chip);
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init_register_map(chip);
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return clock / 2 / 1248; // DSP program uses 1248 machine cycles per iteration
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}
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void qsound_reset(struct qsound_chip *chip)
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{
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chip->ready_flag = 0;
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chip->out[0] = chip->out[1] = 0;
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chip->state = 0;
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chip->state_counter = 0;
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}
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void qsound_stream_update(struct qsound_chip *chip, int16_t **outputs, int samples)
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{
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// Clear the buffers
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memset(outputs[0], 0, samples * sizeof(*outputs[0]));
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memset(outputs[1], 0, samples * sizeof(*outputs[1]));
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for (int i = 0; i < samples; i ++)
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{
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qsound_update(chip);
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outputs[0][i] = chip->out[0];
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outputs[1][i] = chip->out[1];
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}
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}
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void qsound_w(struct qsound_chip *chip, uint8_t offset, uint8_t data)
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{
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switch (offset)
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{
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case 0:
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chip->data_latch = (chip->data_latch & 0x00ff) | (data << 8);
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break;
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case 1:
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chip->data_latch = (chip->data_latch & 0xff00) | data;
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break;
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case 2:
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qsound_write_data(chip, data, chip->data_latch);
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break;
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default:
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break;
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}
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}
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uint8_t qsound_r(struct qsound_chip *chip)
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{
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// ready bit (0x00 = busy, 0x80 == ready)
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return chip->ready_flag;
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}
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void qsound_write_data(struct qsound_chip *chip, uint8_t address, uint16_t data)
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{
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uint16_t *destination = chip->register_map[address];
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if(destination)
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*destination = data;
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chip->ready_flag = 0;
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}
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uint16_t qsound_read_data(struct qsound_chip *chip, uint8_t address)
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{
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uint16_t data = 0;
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uint16_t *source = chip->register_map[address];
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if(source)
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data = *source;
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return data;
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}
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// ============================================================================
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static void init_pan_tables(struct qsound_chip *chip)
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{
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int i;
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for(i=0;i<33;i++)
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{
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// dry mixing levels
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chip->pan_tables[PANTBL_LEFT][PANTBL_DRY][i] = qsound_dry_mix_table[i];
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chip->pan_tables[PANTBL_RIGHT][PANTBL_DRY][i] = qsound_dry_mix_table[32-i];
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// wet mixing levels
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chip->pan_tables[PANTBL_LEFT][PANTBL_WET][i] = qsound_wet_mix_table[i];
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chip->pan_tables[PANTBL_RIGHT][PANTBL_WET][i] = qsound_wet_mix_table[32-i];
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// linear panning, only for dry component. wet component is muted.
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chip->pan_tables[PANTBL_LEFT][PANTBL_DRY][i+0x30] = qsound_linear_mix_table[i];
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chip->pan_tables[PANTBL_RIGHT][PANTBL_DRY][i+0x30] = qsound_linear_mix_table[32-i];
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}
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}
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static void init_register_map(struct qsound_chip *chip)
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{
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int i;
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// unused registers
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for(i=0;i<256;i++)
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chip->register_map[i] = NULL;
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// PCM registers
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for(i=0;i<16;i++) // PCM voices
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{
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chip->register_map[(i<<3)+0] = (uint16_t*)&chip->voice[(i+1)%16].bank; // Bank applies to the next channel
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chip->register_map[(i<<3)+1] = (uint16_t*)&chip->voice[i].addr; // Current sample position and start position.
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chip->register_map[(i<<3)+2] = (uint16_t*)&chip->voice[i].rate; // 4.12 fixed point decimal.
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chip->register_map[(i<<3)+3] = (uint16_t*)&chip->voice[i].phase;
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chip->register_map[(i<<3)+4] = (uint16_t*)&chip->voice[i].loop_len;
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chip->register_map[(i<<3)+5] = (uint16_t*)&chip->voice[i].end_addr;
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chip->register_map[(i<<3)+6] = (uint16_t*)&chip->voice[i].volume;
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chip->register_map[(i<<3)+7] = NULL; // unused
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chip->register_map[i+0x80] = (uint16_t*)&chip->voice_pan[i];
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chip->register_map[i+0xba] = (uint16_t*)&chip->voice[i].echo;
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}
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// ADPCM registers
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for(i=0;i<3;i++) // ADPCM voices
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{
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// ADPCM sample rate is fixed to 8khz. (one channel is updated every third sample)
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chip->register_map[(i<<2)+0xca] = (uint16_t*)&chip->adpcm[i].start_addr;
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chip->register_map[(i<<2)+0xcb] = (uint16_t*)&chip->adpcm[i].end_addr;
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chip->register_map[(i<<2)+0xcc] = (uint16_t*)&chip->adpcm[i].bank;
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chip->register_map[(i<<2)+0xcd] = (uint16_t*)&chip->adpcm[i].volume;
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chip->register_map[i+0xd6] = (uint16_t*)&chip->adpcm[i].flag; // non-zero to start ADPCM playback
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chip->register_map[i+0x90] = (uint16_t*)&chip->voice_pan[16+i];
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}
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// QSound registers
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chip->register_map[0x93] = (uint16_t*)&chip->echo.feedback;
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chip->register_map[0xd9] = (uint16_t*)&chip->echo.end_pos;
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chip->register_map[0xe2] = (uint16_t*)&chip->delay_update; // non-zero to update delays
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chip->register_map[0xe3] = (uint16_t*)&chip->next_state;
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for(i=0;i<2;i++) // left, right
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{
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// Wet
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chip->register_map[(i<<1)+0xda] = (uint16_t*)&chip->filter[i].table_pos;
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chip->register_map[(i<<1)+0xde] = (uint16_t*)&chip->wet[i].delay;
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chip->register_map[(i<<1)+0xe4] = (uint16_t*)&chip->wet[i].volume;
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// Dry
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chip->register_map[(i<<1)+0xdb] = (uint16_t*)&chip->alt_filter[i].table_pos;
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chip->register_map[(i<<1)+0xdf] = (uint16_t*)&chip->dry[i].delay;
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chip->register_map[(i<<1)+0xe5] = (uint16_t*)&chip->dry[i].volume;
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}
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}
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static inline int16_t get_sample(struct qsound_chip *chip, uint16_t bank,uint16_t address)
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{
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uint32_t rom_addr;
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uint8_t sample_data;
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if (! chip->rom_mask)
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return 0; // no ROM loaded
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if (! (bank & 0x8000))
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return 0; // ignore attempts to read from DSP program ROM
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bank &= 0x7FFF;
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rom_addr = (bank << 16) | (address << 0);
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sample_data = chip->rom_data[rom_addr];
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return (int16_t)((sample_data << 8) | (sample_data << 0)); // MAME currently expands the 8 bit ROM data to 16 bits this way.
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}
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static inline int16_t* get_filter_table(struct qsound_chip *chip, uint16_t offset)
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{
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int index;
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if (offset >= 0xf2e && offset < 0xfff)
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return (int16_t*)&qsound_filter_data2[offset-0xf2e]; // overlapping filter data
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index = (offset-0xd53)/95;
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if(index >= 0 && index < 5)
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return (int16_t*)&qsound_filter_data[index]; // normal tables
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return NULL; // no filter found.
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}
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/********************************************************************/
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// updates one DSP sample
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void qsound_update(struct qsound_chip *chip)
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{
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switch(chip->state)
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{
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default:
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case STATE_INIT1:
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case STATE_INIT2:
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state_init(chip); return;
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case STATE_REFRESH1:
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state_refresh_filter_1(chip); return;
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case STATE_REFRESH2:
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state_refresh_filter_2(chip); return;
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case STATE_NORMAL1:
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case STATE_NORMAL2:
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state_normal_update(chip); return;
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}
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}
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// Initialization routine
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static void state_init(struct qsound_chip *chip)
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{
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int mode = (chip->state == STATE_INIT2) ? 1 : 0;
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int i;
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// we're busy for 4 samples, including the filter refresh.
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if(chip->state_counter >= 2)
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{
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chip->state_counter = 0;
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chip->state = chip->next_state;
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return;
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}
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else if(chip->state_counter == 1)
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{
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chip->state_counter++;
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return;
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}
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memset(chip->voice, 0, sizeof(chip->voice));
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memset(chip->adpcm, 0, sizeof(chip->adpcm));
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memset(chip->filter, 0, sizeof(chip->filter));
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memset(chip->alt_filter, 0, sizeof(chip->alt_filter));
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memset(chip->wet, 0, sizeof(chip->wet));
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memset(chip->dry, 0, sizeof(chip->dry));
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memset(&chip->echo, 0, sizeof(chip->echo));
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for(i=0;i<19;i++)
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{
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chip->voice_pan[i] = 0x120;
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chip->voice_output[i] = 0;
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}
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for(i=0;i<16;i++)
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chip->voice[i].bank = 0x8000;
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for(i=0;i<3;i++)
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chip->adpcm[i].bank = 0x8000;
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if(mode == 0)
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{
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// mode 1
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chip->wet[0].delay = 0;
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chip->dry[0].delay = 46;
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chip->wet[1].delay = 0;
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chip->dry[1].delay = 48;
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chip->filter[0].table_pos = 0xdb2;
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chip->filter[1].table_pos = 0xe11;
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chip->echo.end_pos = 0x554 + 6;
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chip->next_state = STATE_REFRESH1;
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}
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else
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{
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// mode 2
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chip->wet[0].delay = 1;
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chip->dry[0].delay = 0;
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chip->wet[1].delay = 0;
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chip->dry[1].delay = 0;
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chip->filter[0].table_pos = 0xf73;
|
|
chip->filter[1].table_pos = 0xfa4;
|
|
chip->alt_filter[0].table_pos = 0xf73;
|
|
chip->alt_filter[1].table_pos = 0xfa4;
|
|
chip->echo.end_pos = 0x53c + 6;
|
|
chip->next_state = STATE_REFRESH2;
|
|
}
|
|
|
|
chip->wet[0].volume = 0x3fff;
|
|
chip->dry[0].volume = 0x3fff;
|
|
chip->wet[1].volume = 0x3fff;
|
|
chip->dry[1].volume = 0x3fff;
|
|
|
|
chip->delay_update = 1;
|
|
chip->ready_flag = 0;
|
|
chip->state_counter = 1;
|
|
}
|
|
|
|
// Updates filter parameters for mode 1
|
|
static void state_refresh_filter_1(struct qsound_chip *chip)
|
|
{
|
|
const int16_t *table;
|
|
|
|
for(int ch=0; ch<2; ch++)
|
|
{
|
|
chip->filter[ch].delay_pos = 0;
|
|
chip->filter[ch].tap_count = 95;
|
|
|
|
table = get_filter_table(chip,chip->filter[ch].table_pos);
|
|
if (table != NULL)
|
|
memcpy(chip->filter[ch].taps, table, 95 * sizeof(int16_t));
|
|
}
|
|
|
|
chip->state = chip->next_state = STATE_NORMAL1;
|
|
}
|
|
|
|
// Updates filter parameters for mode 2
|
|
static void state_refresh_filter_2(struct qsound_chip *chip)
|
|
{
|
|
const int16_t *table;
|
|
|
|
for(int ch=0; ch<2; ch++)
|
|
{
|
|
chip->filter[ch].delay_pos = 0;
|
|
chip->filter[ch].tap_count = 45;
|
|
|
|
table = get_filter_table(chip,chip->filter[ch].table_pos);
|
|
if (table != NULL)
|
|
memcpy(chip->filter[ch].taps, table, 45 * sizeof(int16_t));
|
|
|
|
chip->alt_filter[ch].delay_pos = 0;
|
|
chip->alt_filter[ch].tap_count = 44;
|
|
|
|
table = get_filter_table(chip,chip->alt_filter[ch].table_pos);
|
|
if (table != NULL)
|
|
memcpy(chip->alt_filter[ch].taps, table, 44 * sizeof(int16_t));
|
|
}
|
|
|
|
chip->state = chip->next_state = STATE_NORMAL2;
|
|
}
|
|
|
|
// Updates a PCM voice. There are 16 voices, each are updated every sample
|
|
// with full rate and volume control.
|
|
static inline int16_t pcm_update(struct qsound_chip *chip, int voice_no, int32_t *echo_out)
|
|
{
|
|
struct qsound_voice* v = &chip->voice[voice_no];
|
|
|
|
int32_t new_phase;
|
|
int16_t output = 0;
|
|
|
|
if(!(chip->mute_mask & (1<<voice_no)))
|
|
{
|
|
// Read sample from rom and apply volume
|
|
output = (v->volume * get_sample(chip, v->bank, v->addr))>>14;
|
|
*echo_out += (output * v->echo)<<2;
|
|
}
|
|
|
|
// Add delta to the phase and loop back if required
|
|
new_phase = v->rate + ((v->addr<<12) | (v->phase>>4));
|
|
|
|
if((new_phase>>12) >= v->end_addr)
|
|
new_phase -= (v->loop_len<<12);
|
|
|
|
new_phase = CLAMP(new_phase, -0x8000000, 0x7FFFFFF);
|
|
v->addr = new_phase>>12;
|
|
v->phase = (new_phase<<4)&0xffff;
|
|
|
|
return output;
|
|
}
|
|
|
|
// Updates an ADPCM voice. There are 3 voices, one is updated every sample
|
|
// (effectively making the ADPCM rate 1/3 of the master sample rate), and
|
|
// volume is set when starting samples only.
|
|
// The ADPCM algorithm is supposedly similar to Yamaha ADPCM. It also seems
|
|
// like Capcom never used it, so this was not emulated in the earlier QSound
|
|
// emulators.
|
|
static inline void adpcm_update(struct qsound_chip *chip, int voice_no, int nibble)
|
|
{
|
|
struct qsound_adpcm *v = &chip->adpcm[voice_no];
|
|
|
|
int32_t delta;
|
|
int8_t step;
|
|
|
|
if(!nibble)
|
|
{
|
|
// Mute voice when it reaches the end address.
|
|
if(v->cur_addr == v->end_addr)
|
|
v->cur_vol = 0;
|
|
|
|
// Playback start flag
|
|
if(v->flag)
|
|
{
|
|
chip->voice_output[16+voice_no] = 0;
|
|
v->flag = 0;
|
|
v->step_size = 10;
|
|
v->cur_vol = v->volume;
|
|
v->cur_addr = v->start_addr;
|
|
}
|
|
|
|
// get top nibble
|
|
step = get_sample(chip, v->bank, v->cur_addr) >> 8;
|
|
}
|
|
else
|
|
{
|
|
// get bottom nibble
|
|
step = get_sample(chip, v->bank, v->cur_addr++) >> 4;
|
|
}
|
|
|
|
// shift with sign extend
|
|
step >>= 4;
|
|
|
|
// delta = (0.5 + abs(v->step)) * v->step_size
|
|
delta = ((1+abs(step<<1)) * v->step_size)>>1;
|
|
if(step <= 0)
|
|
delta = -delta;
|
|
delta += chip->voice_output[16+voice_no];
|
|
delta = CLAMP(delta,-32768,32767);
|
|
|
|
if(chip->mute_mask & (1<<(16+voice_no)))
|
|
chip->voice_output[16+voice_no] = 0;
|
|
else
|
|
chip->voice_output[16+voice_no] = (delta * v->cur_vol)>>16;
|
|
|
|
v->step_size = (adpcm_step_table[8+step] * v->step_size) >> 6;
|
|
v->step_size = CLAMP(v->step_size, 1, 2000);
|
|
}
|
|
|
|
// The echo effect is pretty simple. A moving average filter is used on
|
|
// the output from the delay line to smooth samples over time.
|
|
static inline int16_t echo(struct qsound_echo *r,int32_t input)
|
|
{
|
|
// get average of last 2 samples from the delay line
|
|
int32_t new_sample;
|
|
int32_t old_sample = r->delay_line[r->delay_pos];
|
|
int32_t last_sample = r->last_sample;
|
|
|
|
r->last_sample = old_sample;
|
|
old_sample = (old_sample+last_sample) >> 1;
|
|
|
|
// add current sample to the delay line
|
|
new_sample = input + ((old_sample * r->feedback)<<2);
|
|
r->delay_line[r->delay_pos++] = new_sample>>16;
|
|
|
|
if(r->delay_pos >= r->length)
|
|
r->delay_pos = 0;
|
|
|
|
return old_sample;
|
|
}
|
|
|
|
// Process a sample update
|
|
static void state_normal_update(struct qsound_chip *chip)
|
|
{
|
|
int v, ch;
|
|
int32_t echo_input = 0;
|
|
int16_t echo_output;
|
|
|
|
chip->ready_flag = 0x80;
|
|
|
|
// recalculate echo length
|
|
if(chip->state == STATE_NORMAL2)
|
|
chip->echo.length = chip->echo.end_pos - 0x53c;
|
|
else
|
|
chip->echo.length = chip->echo.end_pos - 0x554;
|
|
|
|
chip->echo.length = CLAMP(chip->echo.length, 0, 1024);
|
|
|
|
// update PCM voices
|
|
for(v=0; v<16; v++)
|
|
{
|
|
chip->voice_output[v] = pcm_update(chip, v, &echo_input);
|
|
}
|
|
|
|
// update ADPCM voices (one every third sample)
|
|
adpcm_update(chip, chip->state_counter % 3, chip->state_counter / 3);
|
|
|
|
echo_output = echo(&chip->echo,echo_input);
|
|
|
|
// now, we do the magic stuff
|
|
for(ch=0; ch<2; ch++)
|
|
{
|
|
// Echo is output on the unfiltered component of the left channel and
|
|
// the filtered component of the right channel.
|
|
int32_t wet = (ch == 1) ? echo_output<<14 : 0;
|
|
int32_t dry = (ch == 0) ? echo_output<<14 : 0;
|
|
int32_t output = 0;
|
|
|
|
for(int v=0; v<19; v++)
|
|
{
|
|
uint16_t pan_index = chip->voice_pan[v]-0x110;
|
|
if(pan_index > 97)
|
|
pan_index = 97;
|
|
|
|
// Apply different volume tables on the dry and wet inputs.
|
|
dry -= (chip->voice_output[v] * chip->pan_tables[ch][PANTBL_DRY][pan_index]);
|
|
wet -= (chip->voice_output[v] * chip->pan_tables[ch][PANTBL_WET][pan_index]);
|
|
}
|
|
|
|
// Saturate accumulated voices
|
|
dry = CLAMP(dry, -0x1fffffff, 0x1fffffff) << 2;
|
|
wet = CLAMP(wet, -0x1fffffff, 0x1fffffff) << 2;
|
|
|
|
// Apply FIR filter on 'wet' input
|
|
wet = fir(&chip->filter[ch], wet >> 16);
|
|
|
|
// in mode 2, we do this on the 'dry' input too
|
|
if(chip->state == STATE_NORMAL2)
|
|
dry = fir(&chip->alt_filter[ch], dry >> 16);
|
|
|
|
// output goes through a delay line and attenuation
|
|
output = (delay(&chip->wet[ch], wet) + delay(&chip->dry[ch], dry));
|
|
|
|
// DSP round function
|
|
output = (output + 0x2000) >> 14;
|
|
chip->out[ch] = CLAMP(output, -0x7fff, 0x7fff);
|
|
|
|
if(chip->delay_update)
|
|
{
|
|
delay_update(&chip->wet[ch]);
|
|
delay_update(&chip->dry[ch]);
|
|
}
|
|
}
|
|
|
|
chip->delay_update = 0;
|
|
|
|
// after 6 samples, the next state is executed.
|
|
chip->state_counter++;
|
|
if(chip->state_counter > 5)
|
|
{
|
|
chip->state_counter = 0;
|
|
chip->state = chip->next_state;
|
|
}
|
|
}
|
|
|
|
// Apply the FIR filter used as the Q1 transfer function
|
|
static inline int32_t fir(struct qsound_fir *f, int16_t input)
|
|
{
|
|
int32_t output = 0, tap = 0;
|
|
|
|
for(; tap < (f->tap_count-1); tap++)
|
|
{
|
|
output -= (f->taps[tap] * f->delay_line[f->delay_pos++])<<2;
|
|
|
|
if(f->delay_pos >= f->tap_count-1)
|
|
f->delay_pos = 0;
|
|
}
|
|
|
|
output -= (f->taps[tap] * input)<<2;
|
|
|
|
f->delay_line[f->delay_pos++] = input;
|
|
if(f->delay_pos >= f->tap_count-1)
|
|
f->delay_pos = 0;
|
|
|
|
return output;
|
|
}
|
|
|
|
// Apply delay line and component volume
|
|
static inline int32_t delay(struct qsound_delay *d, int32_t input)
|
|
{
|
|
int32_t output;
|
|
|
|
d->delay_line[d->write_pos++] = input>>16;
|
|
if(d->write_pos >= 51)
|
|
d->write_pos = 0;
|
|
|
|
output = d->delay_line[d->read_pos++]*d->volume;
|
|
if(d->read_pos >= 51)
|
|
d->read_pos = 0;
|
|
|
|
return output;
|
|
}
|
|
|
|
// Update the delay read position to match new delay length
|
|
static inline void delay_update(struct qsound_delay *d)
|
|
{
|
|
int16_t new_read_pos = (d->write_pos - d->delay) % 51;
|
|
if(new_read_pos < 0)
|
|
new_read_pos += 51;
|
|
|
|
d->read_pos = new_read_pos;
|
|
}
|
|
|