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Contributing
contributions to Furnace are welcome!
Getting ready
log into your Github account, and click the Fork button in the header of the project's page.
then open a terminal and clone your fork:
git clone git@github.com:USERNAME/furnace.git
(replace USERNAME with your username)
Working
Code
bug fixes, improvements and several other things accepted.
the coding style is described here:
- indentation: two spaces
- modified 1TBS style:
- no spaces in function calls
- spaces between arguments in function declarations
- no spaces in operations except for ||and&&
- no space between variable name and assignment
- space between macro in string literals
- C++ pointer style: void* variablerather thanvoid *variable
- indent switch cases
- preprocessor directives not intended
- if macro comprises more than one line, indent
 
- prefer built-in types:
- bool
- signed charor- unsigned charare 8-bit- when the type is char, always specify whether it is signed or not.
- unspecified charis signed on x86 and unsigned on ARM, so yeah.
- the only situation in where unspecified charis allowed is for C strings (const char*).
 
- when the type is 
- shortor- unsigned shortare 16-bit
- intor- unsigned intare 32-bit
- floatis 32-bit
- doubleis 64-bit
- long long intor- unsigned long long intare 64-bit- avoid using 64-bit numbers as I still build for 32-bit systems.
- two longs are required to make Windows happy.
 
- size_tare 32-bit or 64-bit, depending on architecture.
 
- in float/double operations, always use decimal and fif single-precision.- e.g. 1.0for1.0instead of1.
 
- e.g. 
- don't use autounless needed.
some files (particularly the ones in src/engine/platform/sound and extern/) don't follow this style.
you don't have to follow this style. I will fix it after I accept your contribution.
Demo Songs
just put your demo song in demos/!
Finishing
after you've done your modifications, commit the changes and push. then open your fork on GitHub and send a pull request.
I don't know how to use Git but I want to contribute with a demo song
you can also contact me directly! find me here.
