1.1 KiB
1.1 KiB
Nintendo DS
this portable video game console succeeded the Game Boy Advance. it has 16 channels of sampled sound, supporting 8-bit PCM, 16-bit PCM and IMA ADPCM.
additionally, the last 8 channels may be put in "PSG mode", featuring 6 channels of pulse with 8 duty cycles and 2 noise channels.
effects
12xy: set duty cycle.0to7.- only works in PSG channels.
1Fxx: set global volume.
info
this chip uses the Nintendo DS instrument editor.
sample length, loop start, and loop end are 32-bit word aligned, meaning they must be divisible evenly by the alignments shown in the table below:
| sample type | sample length max | loop start max | alignment |
|---|---|---|---|
| 16-bit PCM | 8388606 | 131070 | 2 samples |
| 8-bit PCM | 16777212 | 262140 | 4 samples |
| IMA ADPCM | 33554424 | 524280 | 8 samples |
chip config
the following options are available in the Chip Manager window:
- Model: set the amount of memory available for samples.