9.8 KiB
NES
the console from Nintendo that plays Super Mario Bros. and helped revive the agonizing video game market in the US during mid-80s.
also known as Family Computer (Famicom), especially in Japan.
the console is powered by the Ricoh 2A03, a CPU with sound generator built-in. it has five channels: first two channels play pulse wave with three different duty cycles, third is a fixed-volume triangle channel, fourth is a noise channel (can work in both pseudo-random and periodic modes) and fifth is a (D)PCM sample channel.
effects
11xx
: write to delta modulation counter. range is00
to7F
.- this may be used to attenuate the triangle and noise channels; see "non-linear mixing" below.
- will not work if a sample is playing.
12xx
: set duty cycle or noise mode of channel.- may be
0
to3
for the pulse channels:0
: 12.5%1
: 25%2
: 50%3
: 75%
- may be
0
or1
for the noise channel:0
: long (15-bit LFSR, 32767-step)1
: short (9-bit LFSR, 93-step)- short noise may sound very different depending on its initial LFSR state. more info can be found at NESdev.
- may be
13xy
: setup sweep up.x
is the time.y
is the shift.- set to
0
to disable it.
14xy
: setup sweep down.x
is the time.y
is the shift.- set to
0
to disable it.
15xx
: set envelope mode.0
: envelope + length counter. volume represents envelope duration.1
: length counter. volume represents output volume.2
: looping envelope. volume represents envelope duration.3
: constant volume. default value. volume represents output volume.- pulse and noise channels only.
- you may need to apply a phase reset (using the macro) to make the envelope effective.
16xx
: set length counter.- see table below for possible values.
- this will trigger phase reset.
17xx
: set frame counter mode.0
: 4-step.- NTSC: 120Hz sweeps and lengths; 240Hz envelope.
- PAL: 100Hz sweeps and lengths; 200Hz envelope.
- Dendy: 118.9Hz sweeps and lengths; 237.8Hz envelope.
1
: 5-step.- NTSC: 96Hz sweeps and lengths; 192Hz envelope.
- PAL: 80Hz sweeps and lengths; 160Hz envelope.
- Dendy: 95.1Hz sweeps and lengths; 190.2Hz envelope.
18xx
: set PCM channel mode.00
: PCM (software).01
: DPCM (hardware).- when in DPCM mode, samples will sound muffled (due to its nature) and available pitches are limited. see "DPCM samples" below.
19xx
: set triangle linear counter.00
to7F
set the counter.80
and higher halt it.
20xx
: set DPCM frequency.- only works in DPCM mode.
- see table below for possible values.
info
this chip uses the NES instrument editor.
chip config
the following options are available in the Chip Manager window:
- Clock rate: sets the rate at which the chip will run.
- DPCM channel mode: allows you to set which mode to use for the DPCM channel.
- DPCM: the default mode, playing 1-bit DPCM samples as supported by the hardware.
- PCM: this mode provides crisper 7-bit samples by writing to the delta counter directly. uses a lot of CPU time in console.
non-linear mixing
the triangle, noise, and PCM channels are mixed together non-linearly such that the level of the DMC (the "delta modulation counter", representing the PCM channel's amplitude) inversely affects the volume of the others. this can be intentionally used with effect 11xx
to hold the DMC at a level that lowers the volume of the triangle channel in a controlled fashion; at maximum DMC level (117F
) the triangle plays at about 57% of full volume.
DPCM samples
due to hardware limitations, a loop in a DPCM sample must start on a multiple of 512 samples (512, 1024, 1536...) and have a length that is a multiple of 128 plus 8 samples (136, 264, 392...)
NES DPCM only has 16 preset sample rates, shown in a table below. for help adapting samples to work with this, see the limited samples guide.
envelope mode
both pulse channels and the noise channel have a simple hardware envelope generator with two modes: one that holds the volume at whatever the software sets, and one that creates a downward ramp of volume starting from maximum and counting down to 0. the volume range of the ramp can't be controlled (similar to the triangle wave, for the same reason). the envelope can be set to loop each time it reaches 0.
frame counter
the frame counter is a global counter that controls the speed of hardware envelopes and sweeps. the resulting speed depends on both the chip's clock rate and whether it's set to 4-step or 5-step mode.
length counter
setting the length counter will automatically stop a note after the specified amount of time. note that the effect values aren't arranged in a convenient way for their lengths; for convenience, they are shown in a table below.
short noise frequencies (NTSC)
note | arpeggio | fundamental | MIDI note | pitch |
---|---|---|---|---|
C-0 |
@0 | 4.7 Hz | -9.47 | d_1 + 53¢ |
C#0 |
@1 | 9.5 Hz | 2.53 | D-0 + 53¢ |
D-0 |
@2 | 18.9 Hz | 14.55 | D-1 + 55¢ |
D#0 |
@3 | 25.3 Hz | 19.53 | G-1 + 53¢ |
E-0 |
@4 | 37.9 Hz | 26.55 | D-2 + 55¢ |
F-0 |
@5 | 50.6 Hz | 31.57 | G-2 + 57¢ |
F#0 |
@6 | 75.8 Hz | 38.55 | D-3 + 55¢ |
G-0 |
@7 | 95.3 Hz | 42.51 | F#3 + 51¢ |
G#0 |
@8 | 120.3 Hz | 46.55 | A#3 + 55¢ |
A-0 |
@9 | 150.4 Hz | 50.41 | D-4 + 41¢ |
A#0 |
@10 | 200.5 Hz | 55.39 | G-4 + 39¢ |
B-0 |
@11 | 300.7 Hz | 62.41 | D-5 + 41¢ |
C-1 |
@12 | 601.4 Hz | 74.41 | D-6 + 41¢ |
C#1 |
@13 | 1202.8 Hz | 86.41 | D-7 + 41¢ |
D-1 |
@14 | 2405.6 Hz | 98.41 | D-8 + 41¢ |
D#1 |
@15 | 4811.2 Hz | 110.41 | D-9 + 41¢ |
reference: NESdev
length counter table
value | raw | NTSC | PAL | Dendy | NTSC 5-step | PAL 5-step | Dendy 5-step |
---|---|---|---|---|---|---|---|
03 |
2 | 17ms | 20ms | 17ms | 21ms | 25ms | 21ms |
05 |
4 | 33ms | 40ms | 34ms | 42ms | 50ms | 42ms |
07 |
6 | 50ms | 60ms | 50ms | 63ms | 75ms | 63ms |
09 |
8 | 67ms | 80ms | 67ms | 83ms | 100ms | 84ms |
00 |
10 | 83ms | 100ms | 84ms | 104ms | 125ms | 105ms |
0B |
10 | 83ms | 100ms | 84ms | 104ms | 125ms | 105ms |
0D |
12 | 100ms | 120ms | 101ms | 125ms | 150ms | 126ms |
10 |
12 | 100ms | 120ms | 101ms | 125ms | 150ms | 126ms |
0C |
14 | 117ms | 140ms | 118ms | 146ms | 175ms | 147ms |
0F |
14 | 117ms | 140ms | 118ms | 145ms | 175ms | 147ms |
1C |
16 | 133ms | 160ms | 135ms | 167ms | 200ms | 168ms |
11 |
16 | 133ms | 160ms | 135ms | 167ms | 200ms | 168ms |
13 |
18 | 150ms | 180ms | 151ms | 188ms | 225ms | 189ms |
02 |
20 | 166ms | 200ms | 168ms | 208ms | 250ms | 210ms |
15 |
20 | 167ms | 200ms | 168ms | 208ms | 250ms | 210ms |
17 |
22 | 183ms | 220ms | 185ms | 229ms | 275ms | 231ms |
12 |
24 | 200ms | 240ms | 202ms | 250ms | 300ms | 252ms |
19 |
24 | 200ms | 240ms | 202ms | 250ms | 300ms | 252ms |
0E |
26 | 217ms | 260ms | 219ms | 271ms | 325ms | 273ms |
1B |
26 | 217ms | 260ms | 219ms | 271ms | 325ms | 273ms |
1D |
28 | 233ms | 280ms | 235ms | 292ms | 350ms | 294ms |
1F |
30 | 250ms | 300ms | 252ms | 313ms | 375ms | 315ms |
1E |
32 | 267ms | 320ms | 269ms | 333ms | 400ms | 336ms |
04 |
40 | 333ms | 400ms | 336ms | 417ms | 500ms | 421ms |
14 |
48 | 400ms | 480ms | 404ms | 500ms | 600ms | 505ms |
0A |
60 | 500ms | 600ms | 505ms | 625ms | 750ms | 631ms |
1A |
72 | 600ms | 720ms | 606ms | 750ms | 900ms | 757ms |
06 |
80 | 667ms | 800ms | 673ms | 833ms | 1.0s | 841ms |
16 |
96 | 800ms | 960ms | 807ms | 1.0s | 1.2s | 1.0s |
08 |
160 | 1.3s | 1.6s | 1.3s | 1.7s | 2.0s | 1.7s |
18 |
192 | 1.6s | 1.9s | 1.6s | 2.0s | 2.4s | 2.0s |
01 |
254 | 2.1s | 2.5s | 2.1s | 2.6s | 3.2s | 2.7s |
reference: NESdev
DPCM frequency table
value | tracker | NTSC freq | NTSC pitch | PAL freq | PAL pitch |
---|---|---|---|---|---|
00 |
C-3 |
4181.7Hz | C-8 - 2¢ | 4177.4Hz | C-8 - 4¢ |
01 |
D-3 |
4709.9Hz | D-8 + 4¢ | 4696.6Hz | D-8 - 1¢ |
02 |
E-3 |
5264.0Hz | E-8 - 3¢ | 5261.4Hz | E-8 - 4¢ |
03 |
F-3 |
5593.0Hz | F-8 + 2¢ | 5579.2Hz | F-8 - 3¢ |
04 |
G-3 |
6258.0Hz | G-8 - 4¢ | 6023.9Hz | G-8 - 70¢ |
05 |
A-3 |
7046.4Hz | A-8 + 2¢ | 7044.9Hz | A-8 + 1¢ |
06 |
B-3 |
7919.4Hz | B-8 + 4¢ | 7917.2Hz | B-8 + 3¢ |
07 |
C-4 |
8363.4Hz | C-9 - 2¢ | 8397.0Hz | C-9 + 5¢ |
08 |
D-4 |
9419.9Hz | D-9 + 4¢ | 9446.6Hz | D-9 + 9¢ |
09 |
F-4 |
11186.1Hz | F-9 + 2¢ | 11233.8Hz | F-9 + 9¢ |
0A |
G-4 |
12604.0Hz | G-9 + 8¢ | 12595.5Hz | G-9 + 7¢ |
0B |
A-4 |
13982.6Hz | A-9 - 12¢ | 14089.9Hz | A-9 + 1¢ |
0C |
C-5 |
16884.6Hz | C-10 + 15¢ | 16965.4Hz | C-10 + 23¢ |
0D |
E-5 |
21306.8Hz | E-10 + 17¢ | 21315.5Hz | E-10 + 18¢ |
0E |
G-5 |
24858.0Hz | G-10 - 16¢ | 25191.0Hz | G-10 + 7¢ |
0F |
C-6 |
33143.9Hz | C-11 - 18¢ | 33252.1Hz | C-11 - 12¢ |
reference: NESdev