furnace/src/engine/platform/gb.h
tildearrow 23dc645ced out of bounds and non-determinism fixes
the soldiers play properly now
2021-05-28 02:02:54 -05:00

45 lines
919 B
C++

#ifndef _GB_H
#define _GB_H
#include "../dispatch.h"
#include "../macroInt.h"
#include "sound/gb/gb.h"
class DivPlatformGB: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch;
unsigned char ins, note, duty, sweep;
bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff;
signed char vol, outVol, wave;
DivMacroInt std;
Channel():
freq(0),
baseFreq(0),
pitch(0),
ins(-1),
note(0),
duty(0),
sweep(0),
active(false),
insChanged(true),
freqChanged(false),
sweepChanged(false),
keyOn(false),
keyOff(false),
vol(15),
wave(-1) {}
};
Channel chan[4];
unsigned char lastPan;
GB_gameboy_t* gb;
void updateWave();
public:
void acquire(int& l, int& r);
int dispatch(DivCommand c);
void tick();
int init(DivEngine* parent, int channels, int sugRate);
};
#endif