|  tildearrow | 480ddf489a | dummy: more work | 2021-06-09 00:10:23 -05:00 |  | 
				
					
						|  tildearrow | 7745913722 | update README | 2021-06-08 23:46:16 -05:00 |  | 
				
					
						|  tildearrow | 1edd633422 | PCE: now for 8-bit samples aaaaa | 2021-06-08 23:17:38 -05:00 |  | 
				
					
						|  tildearrow | 451c35f41b | PCE: sample playback | 2021-06-08 23:16:29 -05:00 |  | 
				
					
						|  tildearrow | 5b2684b5e1 | PCE: the adventures of missing wavetables | 2021-06-08 22:21:05 -05:00 |  | 
				
					
						|  tildearrow | cd1851606e | PCE: the adventures of arp fail | 2021-06-08 21:49:24 -05:00 |  | 
				
					
						|  tildearrow | 8f3b9e03da | PCE: make the noise actually work | 2021-06-08 21:25:07 -05:00 |  | 
				
					
						|  tildearrow | 8b9da366e4 | PCE: implement noise, wave and pan commands TODO: actually implement noise mode very well | 2021-06-08 20:45:38 -05:00 |  | 
				
					
						|  tildearrow | 8dffdca25a | PCE: more work | 2021-06-08 16:46:27 -05:00 |  | 
				
					
						|  tildearrow | 1379b4c935 | PCE: now prepare for volume | 2021-06-07 03:42:18 -05:00 |  | 
				
					
						|  tildearrow | c0e4e20b3e | finally, episode 2 now we really output the wave | 2021-06-07 03:05:42 -05:00 |  | 
				
					
						|  tildearrow | 9e72d4580f | FINALLY SOUND | 2021-06-07 02:49:43 -05:00 |  | 
				
					
						|  tildearrow | d74fa698af | prepare for PC Engine platform using Mednafen core | 2021-06-06 14:02:38 -05:00 |  | 
				
					
						|  tildearrow | 0b8fcc6e8d | genesis: implement 10xx command | 2021-06-05 23:27:02 -05:00 |  | 
				
					
						|  tildearrow | c519b84c91 | update gitignore | 2021-06-05 23:26:50 -05:00 |  | 
				
					
						|  tildearrow | 2bff8ae753 | what the? panning 00 mutes channel in GB? | 2021-05-28 19:59:42 -05:00 |  | 
				
					
						|  tildearrow | 1444752704 | now fix macOS build | 2021-05-28 16:06:57 -05:00 |  | 
				
					
						|  tildearrow | 5b9a0c3ee9 | win32 lean and mean | 2021-05-28 15:57:07 -05:00 |  | 
				
					
						|  tildearrow | 9a1f16757a | fix Windows build on release config | 2021-05-28 15:52:27 -05:00 |  | 
				
					
						|  tildearrow | bae3621874 | update readme for windows | 2021-05-28 15:31:35 -05:00 |  | 
				
					
						|  tildearrow | 2d3580a05c | fix windows build for once | 2021-05-28 15:25:55 -05:00 |  | 
				
					
						|  Francisco Demartino | cb6f058389 | add a little note about submodules (#1) | 2021-05-28 14:44:02 -05:00 |  | 
				
					
						|  tildearrow | b615954c21 | update readme. | 2021-05-28 14:15:27 -05:00 |  | 
				
					
						|  tildearrow | 2a379f3adc | dev6 | 2021-05-28 03:05:37 -05:00 |  | 
				
					
						|  tildearrow | acfd9fabd0 | lower the game boy volume | 2021-05-28 02:53:28 -05:00 |  | 
				
					
						|  tildearrow | fedb8cdd94 | out of bounds | 2021-05-28 02:49:01 -05:00 |  | 
				
					
						|  tildearrow | 09371f9205 | more game boy playback fixes including fixing the arp+slide thing | 2021-05-28 02:30:09 -05:00 |  | 
				
					
						|  tildearrow | 23dc645ced | out of bounds and non-determinism fixes the soldiers play properly now | 2021-05-28 02:02:54 -05:00 |  | 
				
					
						|  tildearrow | 485c4bbadc | micro fix | 2021-05-28 01:30:18 -05:00 |  | 
				
					
						|  tildearrow | fc87899aa8 | implement the final game boy bits | 2021-05-28 01:26:57 -05:00 |  | 
				
					
						|  tildearrow | 83ce4f0ebe | game boy progress, part 5 now with almost accurate arpeggios. | 2021-05-28 00:36:40 -05:00 |  | 
				
					
						|  tildearrow | c6e42739fc | game boy: tune to 440Hz | 2021-05-27 23:41:35 -05:00 |  | 
				
					
						|  tildearrow | f2af1c9a07 | remove some debug messages | 2021-05-27 23:34:54 -05:00 |  | 
				
					
						|  tildearrow | 831d2c99fb | game boy progress, part 4 waves are proper now | 2021-05-27 23:33:04 -05:00 |  | 
				
					
						|  tildearrow | 892ea33e77 | game boy progress, part 3 | 2021-05-27 23:03:10 -05:00 |  | 
				
					
						|  tildearrow | d6398ac10e | game boy progress, part 2 | 2021-05-27 16:47:09 -05:00 |  | 
				
					
						|  tildearrow | a1ab7c5d57 | game boy progress, part 1 noise and wave channels don't play correctly yet | 2021-05-27 13:30:37 -05:00 |  | 
				
					
						|  tildearrow | c78cc8c676 | finally output envelopes apparently emulating the timers was necessary after all... | 2021-05-27 05:06:43 -05:00 |  | 
				
					
						|  tildearrow | fff64acf09 | prepare for fix | 2021-05-27 04:36:56 -05:00 |  | 
				
					
						|  tildearrow | a2e64606c0 | wire up early GB support TODO: check why are envelopes not working | 2021-05-26 17:43:14 -05:00 |  | 
				
					
						|  tildearrow | c2b3d85f77 | bind the game boy TODO: sound | 2021-05-26 03:17:12 -05:00 |  | 
				
					
						|  tildearrow | 30692985dc | more slide fixes we are closer and closer | 2021-05-26 02:34:40 -05:00 |  | 
				
					
						|  tildearrow | 42cd300b46 | remove unused things in gb.h | 2021-05-26 02:09:31 -05:00 |  | 
				
					
						|  tildearrow | b499878c24 | add a define for SN noise start value some SN chips have the start value set to an Atari-like one | 2021-05-26 02:09:18 -05:00 |  | 
				
					
						|  tildearrow | 6c7383f39b | fix mastertracker again arpeggio broke | 2021-05-26 02:06:40 -05:00 |  | 
				
					
						|  tildearrow | 3c20bffd46 | prepare for game boy platform using SameBoy code (MIT License) | 2021-05-22 21:10:25 -05:00 |  | 
				
					
						|  tildearrow | 26463fd8d9 | better pitch slides now digital warmth doesn't choke at the toms | 2021-05-19 14:39:39 -05:00 |  | 
				
					
						|  tildearrow | 79f15fcbd8 | fix a silly bug TODO: apparently this song requires accurate porta... | 2021-05-19 03:09:51 -05:00 |  | 
				
					
						|  tildearrow | f26307f11b | more slide headache | 2021-05-19 02:22:26 -05:00 |  | 
				
					
						|  tildearrow | ba2c4f46c6 | oh come on OFF stops arpeggio?! | 2021-05-19 02:06:13 -05:00 |  |