Commit graph

425 commits

Author SHA1 Message Date
cam900 5b086e103e Fix PSG output a bit 2024-04-02 20:44:37 +09:00
cam900 68612bc777 nds.cpp: Fix LFSR a bit 2024-04-02 20:41:10 +09:00
tildearrow 19ed900ef3 release v0.6.2
also contains preset search fix and NDS mem fix
2024-04-01 00:50:41 -05:00
tildearrow a83df6e8fd add 5E01 2024-03-18 16:02:16 -05:00
tildearrow 572d826fb1 fix warning 2024-03-17 18:16:19 -05:00
tildearrow 11e492c897 Merge branch 'master' into minmod 2024-03-17 15:44:38 -05:00
cam900 6b076dcaed really fix? MSVC build 2024-03-17 15:17:30 -05:00
cam900 c1773e09f3 Add NDS sound support
TODO:
- IMA ADPCM
- Instrument color, icon
2024-03-17 15:17:30 -05:00
Natt Akuma f3705fb435 WIP add GBA system 2024-03-16 15:06:25 +07:00
tildearrow 4330e27436 I did it 2024-02-04 03:02:12 -05:00
tildearrow 3f4c7dc46c second attempt at MinGW backtrace 2024-02-03 02:58:17 -05:00
tildearrow 5164513fdf kill an ymfm warning
possible compiler false-positive but it was hindering Windows build
2024-01-25 19:36:01 -05:00
tildearrow 955682b240 OPL: ymfm core, part 1 2023-11-22 19:28:36 -05:00
tildearrow 1bcdedda3e prepare the addition of more OPL emulation cores 2023-11-22 16:35:02 -05:00
tildearrow af56b726e4 low quality tildearrow code 2023-10-11 17:24:40 -05:00
tildearrow 8235f6ee66 C140: add bank types 2023-10-11 02:48:39 -05:00
tildearrow 67c3a67a0d C140/C219: several fixes
loop point fix
crash fix
2023-09-24 16:54:19 -05:00
tildearrow 63dcacf33d dev170 - YM2151: fix noise frequency on ymfm
issue #1441
raising ver num to allow possible compat change
2023-08-30 13:35:22 -05:00
tildearrow eaac5cc224 C219: fix VGM export
a sample word has two 8-bit samples in reverse order
(need hardware confirmation)
2023-08-29 04:09:11 -05:00
tildearrow bcf877b7ca C219: fix out of bounds access 2023-08-28 04:12:09 -05:00
tildearrow 17a88fda70 C140: update emulator
with the one from C219 branch
2023-08-27 15:52:54 -05:00
tildearrow f3167d2fc9 C140: fix possible overflow 2023-08-19 23:39:27 -05:00
cam900 4d7d610f8c C140 fixes and optimizations
Minor optimization
Move output shift function to dispatch
Fix loop
Fix pan scaling if using INS_AMIGA
correct about
2023-08-10 20:24:10 +09:00
tildearrow 21d1dfefa1 many changes 2023-08-09 22:00:03 -05:00
cam900 72d04777c0 Less silent output 2023-08-09 20:38:17 +09:00
cam900 46b83833e1 Less louder output 2023-08-09 20:36:59 +09:00
cam900 1e2cd8282a Change Mulaw algorithm 2023-08-09 20:33:42 +09:00
cam900 14c5d94499 C140 Part 2 2023-08-09 20:30:00 +09:00
cam900 c34233cf4f Prepare for C140 2023-08-08 21:27:12 +09:00
tildearrow 20418bb490 add TED to Furnace
#855 #873
2023-07-23 04:42:38 -05:00
tildearrow 0d2b7427a6 MSM6258: only one output 2023-07-22 17:32:16 -05:00
tildearrow 9c97291e9c MSM6258: don't use auto 2023-07-13 16:03:47 -05:00
tildearrow 90b76d20e3 C64: fix reSIDfp muting 2023-07-12 06:04:37 -05:00
tildearrow e8130caa52 C64: fix dSID multi-chip 2023-07-11 17:21:51 -05:00
tildearrow e2540bf789 renderDX11: fix crash when font tex fails to load
issue #1217
2023-07-09 03:18:23 -05:00
tildearrow 2dde6159a1 C64: fix dSID filters 2023-07-06 02:12:34 -05:00
tildearrow 9d5e544695 C64: fix memory corruption 2023-07-05 19:36:40 -05:00
tildearrow 621616ae25 C64: dSID core, part 1 2023-07-05 17:09:02 -05:00
tildearrow 56b786f55e asd;klfj 2023-07-05 02:32:01 -05:00
tildearrow 23b65c61ce C64: fix reSIDfp envelope reset being inconsistent 2023-07-04 01:34:39 -05:00
tildearrow 9cb1fbcc45 chan osc volume balancing, part 1 2023-06-18 20:00:20 -05:00
tildearrow 29dfeccfe7 change chan osc range - PLEASE READ
as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).

this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
cam900 52e6246570 Add notes for ring modulation (XORing) 2023-04-13 11:56:34 +09:00
cam900 fe0ba4e530 Fix muting 2023-04-11 13:11:54 +09:00
cam900 f66b703a81 Fix compile again 2023-04-11 12:55:09 +09:00
cam900 cb34054473 Fix compile 2023-04-11 12:50:24 +09:00
cam900 f13cea6a8e pv1000: Add XORing features 2023-04-11 09:19:12 +09:00
tildearrow 5af3804195 GA20: implement getSamplePos() 2023-03-21 03:56:17 -05:00
tildearrow 591cd633d7 SegaPCM: implement getSamplePos() 2023-03-19 16:49:31 -05:00
tildearrow 62b9b98300 SNES: implement getSamplePos()
but gotta fix one thing
2023-03-19 04:18:57 -05:00
tildearrow 293d2b8775 PV-1000: more accurate emulation 2023-03-18 17:15:13 -05:00
cam900 dbd1f56a10 Add NEC D65010G031 support
chip flag and instrument color is placeholder
2023-03-05 14:01:44 +09:00
tildearrow aa5c3ec28a a wavetable chip that breaks Furnace limits?! 2023-03-03 19:31:51 -05:00
tildearrow 223a00884e M114S? what's that? 2023-03-03 14:13:33 -05:00
tildearrow 6c76515ff9 Game Boy: don't use rand() 2023-03-01 15:23:20 -05:00
tildearrow 68c88aea02 NES: don't use rand() in NSFplay 2023-03-01 15:21:55 -05:00
tildearrow 814907c0a7 SM8521: don't use rand()
issue #1004
2023-03-01 15:15:17 -05:00
tildearrow 8313d0f518 let's try console 2023-02-14 01:02:35 -05:00
tildearrow 78d3f9d97f ES5506: one more percent off 2023-02-11 23:43:19 -05:00
cam900 d26f2149e7 Fix newline 2023-02-11 22:03:24 +09:00
cam900 28c6b1dc60 Fix copyright year 2023-02-11 22:02:00 +09:00
cam900 98b34ab7ce Output fix 2023-02-11 21:50:44 +09:00
cam900 07a1c57a5a Fix compile, Add SM8521 to list 2023-02-11 21:37:11 +09:00
cam900 6c5e806fb2 Prepare for SM8521 2023-02-11 21:06:17 +09:00
tildearrow 0165a19630 SoundUnit: change 1-bit PDM mode to 8-bit TDM 2023-02-10 16:25:51 -05:00
tildearrow 6036366f38 SegaPCM: new real emulation core 2023-02-10 02:01:23 -05:00
tildearrow 0d424c7962 SegaPCM: prepare to actually emulate it 2023-02-09 19:11:27 -05:00
cam900 ffe5ced7b9 Fix GA20 mute 2023-02-09 10:20:36 +09:00
tildearrow 0b2df4f7d4 SoundUnit: enough of bitfields, part 2 2023-02-06 14:14:50 -05:00
tildearrow 63d0eb46a9 SoundUnit: enough of bitfields 2023-02-06 14:02:20 -05:00
tildearrow 26739bba11 YM2612: fix CSM on ymfm
finally
2023-02-05 17:42:48 -05:00
tildearrow e6dfeebaee SoundUnit: emulator license
MIT license - I am the only one who wrote this specific piece of code
2023-02-01 14:39:35 -05:00
tildearrow c918ed3449 SoundUnit: big-endian again 2023-01-25 15:09:05 -05:00
tildearrow a5a3407d3b who used sprintf! 2023-01-19 19:01:31 -05:00
tildearrow be79f80770 SoundUnit: separate flag register
issue #649
2023-01-15 00:40:57 -05:00
tildearrow aea7a67d3e Namco WSG: noise in per-chan osc for real? 2023-01-12 17:45:33 -05:00
tildearrow 51cef18bff AY: optimize 2023-01-12 16:05:03 -05:00
tildearrow 821df80594 Namco WSG: noise in per-chan osc? 2022-12-31 16:19:02 -05:00
tildearrow 893b48b9bb fix SPC_DSP.cpp to work on GCC 5 2022-12-28 21:37:42 -05:00
Waldemar Pawlaszek e5e3a83302 More refactoring 2022-12-23 07:31:22 +01:00
Waldemar Pawlaszek 2423ec9bc6 Refactoring 2022-12-23 07:06:17 +01:00
Waldemar Pawlaszek f1c40082d6 Fixing osciloscope volume 2022-12-23 06:27:37 +01:00
Waldemar Pawlaszek d66042b9c7 macOS compilation fix 2022-12-22 23:25:14 +01:00
Waldemar Pawlaszek 44a26791c6 Applied code review remarks. 2022-12-22 23:17:38 +01:00
Waldemar Pawlaszek 1b2eb9cacb bugfixes 2022-12-22 23:04:03 +01:00
Waldemar Pawlaszek 4a7e76c448 Renaming new POKEY core to AltASAP. Added core selection. 2022-12-22 22:40:29 +01:00
Waldemar Pawlaszek 3a94a7acde Implementation of POKEY core based on ASAP (http://asap.sourceforge.net) 2022-12-22 21:53:29 +01:00
tildearrow 15dc663a15 POKEY: remove dithering
we only use 16-bit output anyway
2022-12-20 15:07:58 -05:00
tildearrow ba674a0329 start work on POKEY
to-do:
- add ability to change AUDCTL
- bass shape frequency and waveform mapping
- easy noise???
2022-12-19 19:45:04 -05:00
tildearrow 4ba8c0513e the final mzpokeysnd change (maybe)
it works! now to work on DivPlatformPOKEY...
2022-12-19 17:10:45 -05:00
tildearrow 112d773544 and more mzpokeysnd changes 2022-12-19 16:46:19 -05:00
tildearrow 139ac97144 more mzpokeysnd changes 2022-12-19 16:39:10 -05:00
tildearrow a8071a3c9f update mzpokeysnd 2022-12-19 14:18:32 -05:00
tildearrow c4be8c9f5d let's try out mzpokeysnd
to-do:
- de-Atari800ize the core
- remove resampling funcs
- make Update* public
-
-
- DivPlatformPOKEY already!
2022-12-18 20:01:29 -05:00
cam900 f627c4728f Merge branch 'master' of https://github.com/tildearrow/furnace into ga20 2022-12-16 19:21:59 +09:00
tildearrow 38d25bd6c2 update ymfm modification disclaimer 2022-12-15 16:48:03 -05:00
tildearrow 5984383b9d wait!!!! 2022-12-15 15:37:11 -05:00
cam900 ee983e47f0 Fix core 2022-12-15 20:26:53 +09:00
cam900 d5f44557c2 add (Partial) GA20 support 2022-12-15 20:03:54 +09:00
tildearrow 2f8e2f9a5e YM2612: partial, buggy CSM on ymfm 2022-12-14 19:22:34 -05:00
tildearrow 7732031404 update ymfm 2022-12-14 17:07:46 -05:00
tildearrow 8041173eb9 YMZ280B: fix VGM export 2022-11-21 16:12:29 -05:00
tildearrow 6a997fd21f SoundUnit: fix fix 2022-11-16 05:07:41 -05:00
tildearrow c14e24688f SoundUnit: big-endian fix (I think) 2022-11-15 22:36:19 -05:00
tildearrow f8896ed64c T 6 W 2 8 2022-10-12 00:12:56 -05:00
tildearrow 691a7eeea7 unblip-ize the T6W28 code 2022-10-09 12:46:21 -05:00
tildearrow 9ea72a321f I don't understand how am I going to do this
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow 504778d975 Virtual Boy: more work 2022-10-08 23:25:15 -05:00
tildearrow f76e4044c7 prepare for Virtual Boy 2022-10-08 19:37:22 -05:00
tildearrow 8ab0d28ace MSM5232: per-chan osc 2022-10-04 02:35:32 -05:00
tildearrow 7b55ba4e77 MSM5232: more options 2022-10-01 19:47:40 -05:00
tildearrow aed738e0d5 MSM5232: channel muting 2022-10-01 03:32:13 -05:00
tildearrow 5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow 3f6ca8f650 fix build on my machine 2022-09-24 18:40:36 -05:00
tildearrow c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
Natt Akuma 0ee6d761f5 Merge branch 'master' of https://github.com/tildearrow/furnace into snes 2022-09-18 18:33:25 +07:00
cam900 52476ec1a6 Merge branch 'master' of https://github.com/tildearrow/furnace into vgsound_emu_update 2022-09-16 23:49:11 +09:00
cam900 b461ffe411 Update vgsound_emu library 2022-09-16 23:48:06 +09:00
tildearrow 146255b08e OPZ: SysEx fixes and notes 2022-09-13 03:29:36 -05:00
tildearrow 917a03eb07 TIA: fixes fixes fixes 2022-09-09 23:40:21 -05:00
tildearrow fcefbb4909 TIA: update to latest Stella core 2022-09-09 23:21:45 -05:00
tildearrow 3af287cf9d AY: fix per-chan osc in Sunsoft 5B mode 2022-08-29 04:15:53 -05:00
tildearrow 4b4a254064 C64: reSIDfp per-chan osc 2022-08-29 03:54:55 -05:00
tildearrow d485af439d fix macOS build 2022-08-28 15:36:12 -05:00
tildearrow c3ced46fa3 coming soon: reSIDfp core 2022-08-28 15:10:44 -05:00
tildearrow 976e193309 SoundUnit: add 1-bit PDM rev emulation 2022-08-16 02:08:10 -05:00
tildearrow 1721e1d03e Game Boy: re-enable wave corruption bug emulation 2022-08-07 00:40:26 -05:00
tildearrow 6934a499c1 SoundUnit: actually finish it 2022-08-06 18:23:11 -05:00
tildearrow f03123fd75 SoundUnit: implement missing input line emulation 2022-08-06 16:22:57 -05:00
cam900 89042f61eb Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu) 2022-08-03 21:56:22 +09:00
tildearrow 0d4f20b7a6 SoundUnit: add 64K chip revision 2022-08-03 00:05:58 -05:00
Waldemar Pawlaszek 5feba3a716 More robust popcnt 2022-07-31 22:26:59 +02:00
tildearrow a9afcf873c fix ARM build 2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek 6ff51ce8f3 #511 Added dynamic popcnt dispatcher 2022-07-31 11:33:38 +02:00
Natt Akuma e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow e39a923b23 C64: fix per-channel osc for 6581 2022-06-24 03:26:00 -05:00
tildearrow ee709b85c2 Namco WSG: per-channel oscilloscope 2022-06-20 18:20:49 -05:00
tildearrow 6772159d5f one more GCC < 8 fix 2022-06-20 04:58:03 -05:00
cam900 25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
Natt Akuma b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
Natt Akuma f3a90d554c WIP SNES support, part 1 2022-06-10 03:19:31 +07:00
cam900 7bbfe3af7c Fix per-channel osc 2022-06-07 23:59:50 +09:00
cam900 3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
cam900 35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow 0895789539 YM2612: fix DAC output not visible in per-chan osc
issue #515
2022-06-03 01:47:31 -05:00
cam900 2e97e63b26 Forgot this 2022-05-31 14:11:43 +09:00
cam900 9c4dc2b978 Fix wrong link, Add modifier and contributor disclaimer in vgsound_emu core 2022-05-31 14:06:16 +09:00
cam900 443448c65b Fix dead links 2022-05-31 13:52:36 +09:00
tildearrow a52f71ba32 FDS: fix NSFplay core low pass filter precision
closes #427
2022-05-26 18:03:57 -05:00