tildearrow
c9695caf35
NDS: acquireDirect()
...
it took a while
master volume may not work
2025-03-08 18:42:19 -05:00
tildearrow
ce59a015e9
fix build failure
2025-03-08 04:59:01 -05:00
tildearrow
d8f66523b6
NDS: prepare for optimization
2025-03-08 04:37:42 -05:00
tildearrow
9981ab7e43
SN: acquireDirect()
2025-03-08 03:23:49 -05:00
tildearrow
42920b9101
AY: this sucks, part 3
...
improve heuristics... noise is very slow
2025-03-08 02:22:45 -05:00
tildearrow
9681f25e54
AY: this sucks, part 1
2025-03-07 20:19:24 -05:00
tildearrow
cb67527103
AY: prepare for optimization
2025-03-07 19:37:18 -05:00
tildearrow
0d7ef2e8eb
WonderSwan: acquireDirect()
2025-03-07 18:37:25 -05:00
tildearrow
6050b2c31b
Virtual Boy: acquireDirect()
2025-03-07 17:05:12 -05:00
tildearrow
8ee01d15f7
TIA: acquireDirect()
...
# TIA Benchmark
twin.fur
acquire(): 11.324s
acquireDirect(): 1.267s
Balmeranda.fur
acquire(): 11.923s
acquireDirect(): 1.093s
# MMC5 (Goofy Asses per second)
unoptimized: 9.22/s
optimized: 108.96/s
2025-03-07 03:58:13 -05:00
tildearrow
47f176b0f0
MMC5: acquireDirect(), part 2
...
PCM now works
2025-03-07 03:12:18 -05:00
tildearrow
1070fb5d10
MMC5: acquireDirect(), part 1
...
no samples
also fixed chan osc
2025-03-07 03:07:52 -05:00
tildearrow
86fb92595a
NES: fix a little accuracy problem
2025-03-07 02:31:38 -05:00
tildearrow
007ef91e84
NES: puNES acquireDirect(), part 3
...
reduce CPU usage a bit
2025-03-07 02:10:08 -05:00
tildearrow
08e7112d85
NES: fix unused variable
2025-03-07 02:02:55 -05:00
tildearrow
29849972dd
NES: puNES acquireDirect(), part 2
...
per-chan osc
2025-03-07 02:02:04 -05:00
tildearrow
5df3e1f030
NES: make it C++
...
so we can submit to chan osc buffer
2025-03-07 01:57:52 -05:00
tildearrow
1d60bb03cc
NES: reduce CPU usage when no channels active
2025-03-07 01:48:10 -05:00
tildearrow
dde97171ab
NES: puNES acquireDirect(), part 1
...
no per-chan osc
2025-03-07 01:29:40 -05:00
tildearrow
ad8437e5ae
this is why I don't use tabs
...
in one editor it's 8 spaces, in another it's 2...
spaces on the other hand are the same regardless of editor
2025-03-06 23:23:46 -05:00
tildearrow
f43715775c
no to-do
2025-03-06 20:23:10 -05:00
tildearrow
645e97ef93
NES: puNES macro expansion
...
preparations for acquireDirect()
2025-03-06 20:21:26 -05:00
tildearrow
4c166b9b5a
move blip_buf to extern
...
so it can be used by other cores
2025-03-06 12:07:28 -05:00
tildearrow
43891b8d79
PCE: optimize 5ms
2025-03-05 19:07:10 -05:00
tildearrow
ac8df480ab
PCE: half working channel osc
...
it doesn't look right
2025-03-04 12:37:31 -05:00
tildearrow
11c99f9f96
PCE: push it even further!
...
now a bit faster
2025-03-04 12:21:56 -05:00
tildearrow
f0a3e3f590
PCE: Mednafen is wonderful
...
the PSG emulator already comes with heuristics... I stripped them off
for Furnace but now that we have acquireDirect() we can give it our
blip_buf and handle everything there
from 40-70% to 10% CPU usage on my phone, and highest quality!
TODO:
- PCM
- chan osc (should be very easy)
2025-03-03 20:29:34 -05:00
tildearrow
8f54445625
GA20: acquireDirect optimizations, part 1
...
buggy, slow and glitchy
output is good but chan osc is now broken
from 1.5 to 0.4 seconds
2025-03-02 20:29:28 -05:00
tildearrow
49a8693dcb
new chan osc, part 7
...
i am done
2025-03-02 16:14:49 -05:00
tildearrow
6265d2cd39
new chan osc, part 6
...
more adaptations
how can I get you out of my head... I want to go back to work!
2025-03-02 04:11:10 -05:00
LTVA1
c58a7cba20
Update sid3.c
2025-02-22 14:45:09 -05:00
tildearrow
cf89a4ff44
GA20: yet another optimization
2025-02-20 04:44:19 -05:00
tildearrow
0e0aab88de
GA20: another optimization
2025-02-18 05:53:54 -05:00
tildearrow
e22d46e619
C64: implement 6581 bias on dSID
...
for PCM
2025-01-31 14:59:38 -05:00
tildearrow
1ceffc659c
I will do this later
2025-01-30 16:24:33 -05:00
tildearrow
b17b0e3f40
fix build...
2025-01-30 15:27:55 -05:00
tildearrow
6e63669501
add a bunch more TODOs
2025-01-29 04:38:12 -05:00
tildearrow
8776e1c442
µPD1771C: implement tone/noise mode
2025-01-29 04:10:54 -05:00
tildearrow
97402e6d41
replace AArt µPD1771C core with MAME
2025-01-29 01:58:31 -05:00
Natt Akuma
665b722f31
VIC-20: add an option to disable filters
2024-10-17 20:16:04 -05:00
tildearrow
47f36f99d9
Merge branch 'master' into SID3
2024-09-13 23:46:13 -05:00
tildearrow
4f5c6cbbb5
SoundUnit: emulation changes
...
no longer uses int for the filter stages, instead using short
this makes a 1982 design cheaper and more viable
2024-09-09 19:28:16 -05:00
tildearrow
5e5896fd52
Merge branch 'master' into ymf278b
2024-09-05 19:32:48 -05:00
tildearrow
eb95024fb9
Merge branch 'master' into master
2024-09-05 18:13:46 -05:00
AArt1256
d3d7c741a6
why again
2024-09-02 11:43:22 +03:00
AArt1256
f415e4c9a1
no more global variables!
2024-09-01 16:11:42 +03:00
LTVA1
3bf0c108f8
Merge branch 'master' into SID3
2024-08-25 13:34:19 +03:00
cam900
3e1e2fc2a6
Merge branch 'master' of https://github.com/tildearrow/furnace into ymf278b
2024-08-25 12:50:51 +09:00
tildearrow
0ab9f6c6fd
more....
2024-08-24 17:41:41 -05:00
LTVA1
1fbbe29d14
Merge branch 'tildearrow:master' into SID3
2024-08-23 12:53:29 +03:00