tildearrow
38d25bd6c2
update ymfm modification disclaimer
2022-12-15 16:48:03 -05:00
tildearrow
5984383b9d
wait!!!!
2022-12-15 15:37:11 -05:00
cam900
ee983e47f0
Fix core
2022-12-15 20:26:53 +09:00
cam900
d5f44557c2
add (Partial) GA20 support
2022-12-15 20:03:54 +09:00
tildearrow
2f8e2f9a5e
YM2612: partial, buggy CSM on ymfm
2022-12-14 19:22:34 -05:00
tildearrow
7732031404
update ymfm
2022-12-14 17:07:46 -05:00
tildearrow
8041173eb9
YMZ280B: fix VGM export
2022-11-21 16:12:29 -05:00
tildearrow
6a997fd21f
SoundUnit: fix fix
2022-11-16 05:07:41 -05:00
tildearrow
c14e24688f
SoundUnit: big-endian fix (I think)
2022-11-15 22:36:19 -05:00
tildearrow
f8896ed64c
T 6 W 2 8
2022-10-12 00:12:56 -05:00
tildearrow
691a7eeea7
unblip-ize the T6W28 code
2022-10-09 12:46:21 -05:00
tildearrow
9ea72a321f
I don't understand how am I going to do this
...
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow
504778d975
Virtual Boy: more work
2022-10-08 23:25:15 -05:00
tildearrow
f76e4044c7
prepare for Virtual Boy
2022-10-08 19:37:22 -05:00
tildearrow
8ab0d28ace
MSM5232: per-chan osc
2022-10-04 02:35:32 -05:00
tildearrow
7b55ba4e77
MSM5232: more options
2022-10-01 19:47:40 -05:00
tildearrow
aed738e0d5
MSM5232: channel muting
2022-10-01 03:32:13 -05:00
tildearrow
5e18edb229
early MSM5232 work
2022-10-01 03:15:40 -05:00
tildearrow
3f6ca8f650
fix build on my machine
2022-09-24 18:40:36 -05:00
tildearrow
c0de45ff0c
Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes
2022-09-24 02:53:11 -05:00
Natt Akuma
0ee6d761f5
Merge branch 'master' of https://github.com/tildearrow/furnace into snes
2022-09-18 18:33:25 +07:00
cam900
52476ec1a6
Merge branch 'master' of https://github.com/tildearrow/furnace into vgsound_emu_update
2022-09-16 23:49:11 +09:00
cam900
b461ffe411
Update vgsound_emu library
2022-09-16 23:48:06 +09:00
tildearrow
146255b08e
OPZ: SysEx fixes and notes
2022-09-13 03:29:36 -05:00
tildearrow
917a03eb07
TIA: fixes fixes fixes
2022-09-09 23:40:21 -05:00
tildearrow
fcefbb4909
TIA: update to latest Stella core
2022-09-09 23:21:45 -05:00
tildearrow
3af287cf9d
AY: fix per-chan osc in Sunsoft 5B mode
2022-08-29 04:15:53 -05:00
tildearrow
4b4a254064
C64: reSIDfp per-chan osc
2022-08-29 03:54:55 -05:00
tildearrow
d485af439d
fix macOS build
2022-08-28 15:36:12 -05:00
tildearrow
c3ced46fa3
coming soon: reSIDfp core
2022-08-28 15:10:44 -05:00
tildearrow
976e193309
SoundUnit: add 1-bit PDM rev emulation
2022-08-16 02:08:10 -05:00
tildearrow
1721e1d03e
Game Boy: re-enable wave corruption bug emulation
2022-08-07 00:40:26 -05:00
tildearrow
6934a499c1
SoundUnit: actually finish it
2022-08-06 18:23:11 -05:00
tildearrow
f03123fd75
SoundUnit: implement missing input line emulation
2022-08-06 16:22:57 -05:00
cam900
89042f61eb
Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu )
2022-08-03 21:56:22 +09:00
tildearrow
0d4f20b7a6
SoundUnit: add 64K chip revision
2022-08-03 00:05:58 -05:00
Waldemar Pawlaszek
5feba3a716
More robust popcnt
2022-07-31 22:26:59 +02:00
tildearrow
a9afcf873c
fix ARM build
2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek
6ff51ce8f3
#511 Added dynamic popcnt dispatcher
2022-07-31 11:33:38 +02:00
Natt Akuma
e2449d91f1
VERA: Run noise generation in each channel update
2022-06-27 19:37:45 +07:00
tildearrow
e39a923b23
C64: fix per-channel osc for 6581
2022-06-24 03:26:00 -05:00
tildearrow
ee709b85c2
Namco WSG: per-channel oscilloscope
2022-06-20 18:20:49 -05:00
tildearrow
6772159d5f
one more GCC < 8 fix
2022-06-20 04:58:03 -05:00
cam900
25af023dc6
Various corrections and fixes
...
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
Natt Akuma
b49b596fbe
WIP SNES support, part 2
...
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
Natt Akuma
f3a90d554c
WIP SNES support, part 1
2022-06-10 03:19:31 +07:00
cam900
7bbfe3af7c
Fix per-channel osc
2022-06-07 23:59:50 +09:00
cam900
3e953f57b3
Prepare for TI-99/4A support
...
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
cam900
35caab6f82
Merge branch 'master' into preset1
2022-06-06 19:09:12 +09:00
cam900
e0e6a45000
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
...
Prepare for reducing duplicates for 4op FM related codes
Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
- Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
V variation has Y8950 and supports ADPCM.
- Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.
Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
0895789539
YM2612: fix DAC output not visible in per-chan osc
...
issue #515
2022-06-03 01:47:31 -05:00
cam900
2e97e63b26
Forgot this
2022-05-31 14:11:43 +09:00
cam900
9c4dc2b978
Fix wrong link, Add modifier and contributor disclaimer in vgsound_emu core
2022-05-31 14:06:16 +09:00
cam900
443448c65b
Fix dead links
2022-05-31 13:52:36 +09:00
tildearrow
a52f71ba32
FDS: fix NSFplay core low pass filter precision
...
closes #427
2022-05-26 18:03:57 -05:00
tildearrow
9d36cf5ff0
fix compilation on GCC 12
2022-05-26 13:31:17 -05:00
tildearrow
eb926a668d
MSM6258: it works
2022-05-24 00:24:52 -05:00
tildearrow
8ea60f37c5
MSM6258: start work - DO NOT USE!
2022-05-23 19:01:10 -05:00
tildearrow
ced2940336
MSM6295: per-channel osc and muting
2022-05-23 03:18:56 -05:00
tildearrow
d3edc58cb1
MSM6295: add clock rate flag
2022-05-23 03:13:22 -05:00
tildearrow
f25cd17590
early OKI MSM6295 work
2022-05-23 01:46:58 -05:00
tildearrow
3d4f2cfa13
Merge pull request #453 from grauw/scc-reset-period-counter
...
Reset period counter when writing to period registers.
2022-05-22 22:49:03 -05:00
tildearrow
43981eb59f
bring up MSM6295 core
...
vgsound_emu by cam900
2022-05-22 18:06:56 -05:00
tildearrow
98e9a4b28d
MSM6258 emulator de-MAMEfication
2022-05-22 17:49:41 -05:00
tildearrow
9162e8e241
Namco WSG: 8 channel WSG (CUS30) now works
2022-05-21 02:16:38 -05:00
tildearrow
b17694c6a3
Namco WSG: 3 channel WSG now works
2022-05-21 01:34:43 -05:00
tildearrow
dacbeed858
Please enter the commit message for your changes.
2022-05-20 17:35:39 -05:00
tildearrow
c9833bd58e
shhhhhhhhhhhh
2022-05-20 17:29:59 -05:00
Natt Akuma
27a412c134
Merge branch 'master' of https://github.com/tildearrow/furnace into rf5c68
2022-05-21 03:02:08 +07:00
tildearrow
ddaedd7b92
YMZ280B: printf oops
2022-05-20 14:52:36 -05:00
tildearrow
d35e9e9661
freaking macOS
2022-05-20 14:48:08 -05:00
Natt Akuma
efd36d2982
YMZ280B: Fix full sample memory behavior
2022-05-21 02:42:23 +07:00
Natt Akuma
581f6d5d05
Merge branch 'master' of https://github.com/tildearrow/furnace into ymz280b
2022-05-21 02:34:51 +07:00
Natt Akuma
b7a6bf5a0b
Add RF5C68 and RF5C164 support
2022-05-21 01:45:26 +07:00
tildearrow
7b2237ffac
we see it
2022-05-20 13:22:35 -05:00
OPNA2608
bccddc1a1d
namco: Mark fallthrough cases
...
https://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html#index-Wimplicit-fallthrough
2022-05-20 11:07:24 +02:00
OPNA2608
602abdae74
Revert "oh my"
...
This reverts commit 1edf697230
.
2022-05-20 11:00:46 +02:00
tildearrow
1edf697230
oh my
2022-05-20 03:23:56 -05:00
tildearrow
1742a0fbe5
AGAIN
2022-05-20 03:11:25 -05:00
tildearrow
c159f197e0
fix Windows build huh
2022-05-20 02:58:07 -05:00
tildearrow
251734bd04
prepare for the last chips for 0.6pre1
...
YMZ280B is counted. don't worry.
2022-05-20 02:43:39 -05:00
tildearrow
6ec8674072
SoundUnit: many fixes. implement effects
2022-05-19 04:36:26 -05:00
Natt Akuma
4551c55818
Fix GCC errors
2022-05-18 21:46:14 +07:00
Natt Akuma
0ae0c6f703
Add YMZ280B support
2022-05-18 21:04:25 +07:00
cam900
b6387c8547
Fix AY8910 envelope hangs
2022-05-17 11:14:22 +09:00
tildearrow
1675456693
AY: fix possible hang
2022-05-16 13:37:41 -05:00
cam900
8e50ad8c90
Merge branch 'master' into ay_divider
2022-05-14 22:09:25 +09:00
tildearrow
297ab01d4c
OPN: per-channel oscilloscope
2022-05-14 01:12:23 -05:00
tildearrow
06e00ab17b
OPNA: per-channel oscilloscope
2022-05-14 01:07:32 -05:00
Laurens Holst
e2c1233b12
Reset period counter when writing to period registers.
...
This is what happens on real SCC. See also e.g. openMSX core:
https://github.com/openMSX/openMSX/blob/master/src/sound/SCC.cc#L390
To reduce the noise introduced by this, we add extra checks to only
write the period when it has actually changed.
2022-05-13 22:33:01 +02:00
tildearrow
f2db15b2ce
add OPNA chip (work in progress)
2022-05-13 02:52:43 -05:00
Natt Akuma
00414c6504
Fix GCC errors 2
2022-05-11 00:29:17 +07:00
Natt Akuma
a3fc76c984
Add SCC and SCC+ support
2022-05-10 11:25:10 +07:00
cam900
a8258d9a1a
Divider related emulation core update, Fix init and period limitation
2022-05-10 13:18:02 +09:00
cam900
0b0a6dbf28
Fix divider again, split tone and envelope clock divider
2022-05-07 23:00:22 +09:00
cam900
76997fd5ba
Merge branch 'master' into ay_divider
2022-05-06 19:17:34 +09:00
tildearrow
5974e8c045
OPZ: fix EGShift emulation
...
1. the TX81Z has operators in reverse order
2. don't early out if EGShift is not 0
2022-05-05 23:50:15 -05:00
tildearrow
9a2938ff3e
GUI: fix values button working as notes
2022-05-05 13:23:06 -05:00
cam900
4f1ebc3b6e
Some AY-3-8910, AY8930 enhancements
...
Fix AY PSG clock divider function when exists, Update emulation core (MAME AY PSG and compatibles - includes noise routine updates)
Fix configuration flag, Add MSX Darky sound expander to preset
Clock divider isn't affected to expanded mode's tone and noise generator?
2022-05-04 23:04:20 +09:00
tildearrow
391928af6e
Merge pull request #416 from grauw/ay8930-fix2
...
AY8930: Fix tone and noise period in expanded mode.
2022-05-03 16:51:50 -05:00
Laurens Holst
49ff39abee
AY8930: Fix tone and noise period in expanded mode.
...
By doubling the internal clock frequency.
In expanded mode, the same tone period is an octave higher than in compat mode.
In expanded mode, the noise period is twice as fast as currently implemented.
See https://github.com/tildearrow/furnace/pull/416
2022-05-03 21:28:10 +02:00
tildearrow
4c9b172b50
YM2610: optimize oscilloscope fetch CPU usage
2022-05-03 02:52:38 -05:00
tildearrow
62289d924e
FDS: add NSFPlay core
2022-05-02 16:53:55 -05:00
tildearrow
a7b8f81da7
NES: prepare for DPCM
2022-05-02 02:12:14 -05:00
tildearrow
a0db8ab49a
OPZ: possibly fix fixed freq emulation
2022-05-02 01:22:49 -05:00
tildearrow
430d0329bd
per-channel oscilloscope, part 10
...
OPZ
2022-05-02 00:22:34 -05:00
tildearrow
de09073232
NES: NSFPlay per-channel osc
2022-05-02 00:05:28 -05:00
tildearrow
e1cec62af4
NES: now fix tri_mute
2022-05-01 23:48:35 -05:00
tildearrow
153e025cf8
NES: finally
2022-05-01 23:48:02 -05:00
tildearrow
cb7aa4aa05
NES: wire up NSFplay
...
no muting supported for now
see #27
2022-05-01 23:20:20 -05:00
tildearrow
7b31f6a3e5
now fix it damn it
2022-05-01 22:52:22 -05:00
tildearrow
e873070d84
now move these files
2022-05-01 22:22:02 -05:00
tildearrow
58fe971a3c
Clang you are so arrogant
2022-05-01 05:18:30 -05:00
tildearrow
9f19b5dfc4
ok so screw you
2022-05-01 05:10:41 -05:00
tildearrow
3a4f120120
per-channel oscilloscope, part 8
...
TIA is done
2022-05-01 04:01:25 -05:00
tildearrow
47f83c0472
per-channel oscilloscope, part 7
...
YM2610 and YM2610B
only TIA is left
2022-05-01 03:47:04 -05:00
tildearrow
415e490025
per-channel oscilloscope, part 6
...
YM2612 and OPM (ymfm)!
2022-05-01 03:12:32 -05:00
tildearrow
c0e9b48b5b
per-channel oscilloscope, part 5
...
SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
e1fd16637c
per-channel oscilloscope, part 4
...
OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
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K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
c738ece374
per-channel oscilloscope, part 2
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AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00
tildearrow
f2b974acc5
SoundUnit: ring modulation
2022-04-27 22:57:36 -05:00
tildearrow
8db3831ab6
fix MSVC oh my
2022-04-27 05:02:18 -05:00
tildearrow
78bdd98e0b
improvements to sysDef and UX changes
...
- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow
e8f29cf122
prepare for macroInt preview in instrument editor
2022-04-26 15:24:45 -05:00
tildearrow
397ab43ffd
C64: better muting strategy
...
now directly inside reSID rather than in the DivDispatch
fixes #285
2022-04-15 01:20:09 -05:00
cam900
e6d74766ca
Add support of N163 demultiplexed output
...
so, there's to way for reduce N163 noises: reduce channel limit and demultiplex
* channel limit is runtime changeable and it makes some usable effects with disable demultiplex
* demultiplex is used for "non-ear destroyable" emulators, but less hardware accurate. (when LPF and RF filter is not considered)
Furnace support both after this, You can choose output behavior via configuration flag.
2022-04-10 20:22:49 +09:00
tildearrow
38ca437190
DC offset improvements
2022-04-09 18:25:25 -05:00
OPNA2608
4c19a973ef
Fix for C4805: '|': unsafe mix of type 'unsigned char' and type 'bool' in operation
2022-04-09 10:54:06 +02:00
OPNA2608
82d893082c
Fix for C4005: '_CRT_SECURE_NO_WARNINGS': macro redefinition
2022-04-09 10:54:06 +02:00
tildearrow
dd6229a6b9
OPZ: more work
2022-04-07 01:44:27 -05:00
tildearrow
96d45dafb2
OPZ: same
2022-04-07 01:04:35 -05:00
tildearrow
e1b77d7e2b
OPM: if the LFO rate is 0, don't clock the counter
2022-04-07 01:03:16 -05:00
tildearrow
78cd99af32
update ymfm
2022-04-07 00:57:52 -05:00
tildearrow
530327383a
initial OPZ bring-up
...
even emulation is incomplete and one thing is making me tired...
2022-04-06 22:56:06 -05:00
Natt Akuma
ba8ee96069
VIC-20: Make noise state consistent across inits
2022-04-06 19:11:45 +07:00
tildearrow
9d653b58b3
hopefully fix MSVC build
2022-04-06 04:24:20 -05:00
tildearrow
2da96a7e76
initial MMC5 bring-up
2022-04-06 00:34:12 -05:00
tildearrow
ac3772c024
initial FDS bring-up
2022-04-03 22:37:16 -05:00
tildearrow
c26123e782
VIC-20: wait what?
2022-03-29 14:11:57 -05:00
cam900
5060c0c140
Merge branch 'tildearrow:master' into vrc6
2022-03-28 12:39:00 +09:00
cam900
7bd39603a9
Further fix
2022-03-28 12:31:42 +09:00
tildearrow
4422ff7695
Merge branch 'vrc6' of https://github.com/cam900/furnace into cam900-vrc6
2022-03-27 22:16:04 -05:00
cam900
5c922a090e
Fix enable bit correction
2022-03-28 01:43:43 +09:00
cam900
44b4c5c5aa
Spacing
2022-03-28 01:23:52 +09:00
cam900
5c5c9199c7
Channel enable bit is inverted
2022-03-28 01:22:24 +09:00
cam900
ef104ce0b0
Add VRC6 support
...
2 Pulse channels:
- 8 level pulse duty cycle, DAC mode(just ignores duty cycle)/pulse wave mode, 4 bit volume.
- Furnace support PCM playback in pulse channels with duty cycle ignore mode.
Sawtooth:
- nothing but 6 bit volume (8 bit accumulator in technically) and 12 bit frequency (periodic).
VRC6 instrument:
- 6 bit Volume macro for finer sawtooth volume handling, also 3 bit Duty cycle macro for pulse channels.
Duty, PCM mode command and Duty macro affects for pulse channel only.
2022-03-28 01:06:56 +09:00
cam900
73267444fc
Merge branch 'master' into n163
2022-03-23 03:26:09 +09:00
cam900
4ba65d3906
Fix spacing
2022-03-23 03:17:06 +09:00
cam900
5fdce33b11
Add Namco 163 Support
2022-03-23 01:48:45 +09:00