Commit graph

330 commits

Author SHA1 Message Date
cam900 cb34054473 Fix compile 2023-04-11 12:50:24 +09:00
cam900 f13cea6a8e pv1000: Add XORing features 2023-04-11 09:19:12 +09:00
tildearrow 5af3804195 GA20: implement getSamplePos() 2023-03-21 03:56:17 -05:00
tildearrow 591cd633d7 SegaPCM: implement getSamplePos() 2023-03-19 16:49:31 -05:00
tildearrow 62b9b98300 SNES: implement getSamplePos()
but gotta fix one thing
2023-03-19 04:18:57 -05:00
tildearrow 293d2b8775 PV-1000: more accurate emulation 2023-03-18 17:15:13 -05:00
cam900 dbd1f56a10 Add NEC D65010G031 support
chip flag and instrument color is placeholder
2023-03-05 14:01:44 +09:00
tildearrow aa5c3ec28a a wavetable chip that breaks Furnace limits?! 2023-03-03 19:31:51 -05:00
tildearrow 223a00884e M114S? what's that? 2023-03-03 14:13:33 -05:00
tildearrow 6c76515ff9 Game Boy: don't use rand() 2023-03-01 15:23:20 -05:00
tildearrow 68c88aea02 NES: don't use rand() in NSFplay 2023-03-01 15:21:55 -05:00
tildearrow 814907c0a7 SM8521: don't use rand()
issue #1004
2023-03-01 15:15:17 -05:00
tildearrow 8313d0f518 let's try console 2023-02-14 01:02:35 -05:00
tildearrow 78d3f9d97f ES5506: one more percent off 2023-02-11 23:43:19 -05:00
cam900 d26f2149e7 Fix newline 2023-02-11 22:03:24 +09:00
cam900 28c6b1dc60 Fix copyright year 2023-02-11 22:02:00 +09:00
cam900 98b34ab7ce Output fix 2023-02-11 21:50:44 +09:00
cam900 07a1c57a5a Fix compile, Add SM8521 to list 2023-02-11 21:37:11 +09:00
cam900 6c5e806fb2 Prepare for SM8521 2023-02-11 21:06:17 +09:00
tildearrow 0165a19630 SoundUnit: change 1-bit PDM mode to 8-bit TDM 2023-02-10 16:25:51 -05:00
tildearrow 6036366f38 SegaPCM: new real emulation core 2023-02-10 02:01:23 -05:00
tildearrow 0d424c7962 SegaPCM: prepare to actually emulate it 2023-02-09 19:11:27 -05:00
cam900 ffe5ced7b9 Fix GA20 mute 2023-02-09 10:20:36 +09:00
tildearrow 0b2df4f7d4 SoundUnit: enough of bitfields, part 2 2023-02-06 14:14:50 -05:00
tildearrow 63d0eb46a9 SoundUnit: enough of bitfields 2023-02-06 14:02:20 -05:00
tildearrow 26739bba11 YM2612: fix CSM on ymfm
finally
2023-02-05 17:42:48 -05:00
tildearrow e6dfeebaee SoundUnit: emulator license
MIT license - I am the only one who wrote this specific piece of code
2023-02-01 14:39:35 -05:00
tildearrow c918ed3449 SoundUnit: big-endian again 2023-01-25 15:09:05 -05:00
tildearrow a5a3407d3b who used sprintf! 2023-01-19 19:01:31 -05:00
tildearrow be79f80770 SoundUnit: separate flag register
issue #649
2023-01-15 00:40:57 -05:00
tildearrow aea7a67d3e Namco WSG: noise in per-chan osc for real? 2023-01-12 17:45:33 -05:00
tildearrow 51cef18bff AY: optimize 2023-01-12 16:05:03 -05:00
tildearrow 821df80594 Namco WSG: noise in per-chan osc? 2022-12-31 16:19:02 -05:00
tildearrow 893b48b9bb fix SPC_DSP.cpp to work on GCC 5 2022-12-28 21:37:42 -05:00
Waldemar Pawlaszek e5e3a83302 More refactoring 2022-12-23 07:31:22 +01:00
Waldemar Pawlaszek 2423ec9bc6 Refactoring 2022-12-23 07:06:17 +01:00
Waldemar Pawlaszek f1c40082d6 Fixing osciloscope volume 2022-12-23 06:27:37 +01:00
Waldemar Pawlaszek d66042b9c7 macOS compilation fix 2022-12-22 23:25:14 +01:00
Waldemar Pawlaszek 44a26791c6 Applied code review remarks. 2022-12-22 23:17:38 +01:00
Waldemar Pawlaszek 1b2eb9cacb bugfixes 2022-12-22 23:04:03 +01:00
Waldemar Pawlaszek 4a7e76c448 Renaming new POKEY core to AltASAP. Added core selection. 2022-12-22 22:40:29 +01:00
Waldemar Pawlaszek 3a94a7acde Implementation of POKEY core based on ASAP (http://asap.sourceforge.net) 2022-12-22 21:53:29 +01:00
tildearrow 15dc663a15 POKEY: remove dithering
we only use 16-bit output anyway
2022-12-20 15:07:58 -05:00
tildearrow ba674a0329 start work on POKEY
to-do:
- add ability to change AUDCTL
- bass shape frequency and waveform mapping
- easy noise???
2022-12-19 19:45:04 -05:00
tildearrow 4ba8c0513e the final mzpokeysnd change (maybe)
it works! now to work on DivPlatformPOKEY...
2022-12-19 17:10:45 -05:00
tildearrow 112d773544 and more mzpokeysnd changes 2022-12-19 16:46:19 -05:00
tildearrow 139ac97144 more mzpokeysnd changes 2022-12-19 16:39:10 -05:00
tildearrow a8071a3c9f update mzpokeysnd 2022-12-19 14:18:32 -05:00
tildearrow c4be8c9f5d let's try out mzpokeysnd
to-do:
- de-Atari800ize the core
- remove resampling funcs
- make Update* public
-
-
- DivPlatformPOKEY already!
2022-12-18 20:01:29 -05:00
cam900 f627c4728f Merge branch 'master' of https://github.com/tildearrow/furnace into ga20 2022-12-16 19:21:59 +09:00
tildearrow 38d25bd6c2 update ymfm modification disclaimer 2022-12-15 16:48:03 -05:00
tildearrow 5984383b9d wait!!!! 2022-12-15 15:37:11 -05:00
cam900 ee983e47f0 Fix core 2022-12-15 20:26:53 +09:00
cam900 d5f44557c2 add (Partial) GA20 support 2022-12-15 20:03:54 +09:00
tildearrow 2f8e2f9a5e YM2612: partial, buggy CSM on ymfm 2022-12-14 19:22:34 -05:00
tildearrow 7732031404 update ymfm 2022-12-14 17:07:46 -05:00
tildearrow 8041173eb9 YMZ280B: fix VGM export 2022-11-21 16:12:29 -05:00
tildearrow 6a997fd21f SoundUnit: fix fix 2022-11-16 05:07:41 -05:00
tildearrow c14e24688f SoundUnit: big-endian fix (I think) 2022-11-15 22:36:19 -05:00
tildearrow f8896ed64c T 6 W 2 8 2022-10-12 00:12:56 -05:00
tildearrow 691a7eeea7 unblip-ize the T6W28 code 2022-10-09 12:46:21 -05:00
tildearrow 9ea72a321f I don't understand how am I going to do this
this code looks too glued to Blip_Buffer
2022-10-09 04:05:44 -05:00
tildearrow 504778d975 Virtual Boy: more work 2022-10-08 23:25:15 -05:00
tildearrow f76e4044c7 prepare for Virtual Boy 2022-10-08 19:37:22 -05:00
tildearrow 8ab0d28ace MSM5232: per-chan osc 2022-10-04 02:35:32 -05:00
tildearrow 7b55ba4e77 MSM5232: more options 2022-10-01 19:47:40 -05:00
tildearrow aed738e0d5 MSM5232: channel muting 2022-10-01 03:32:13 -05:00
tildearrow 5e18edb229 early MSM5232 work 2022-10-01 03:15:40 -05:00
tildearrow 3f6ca8f650 fix build on my machine 2022-09-24 18:40:36 -05:00
tildearrow c0de45ff0c Merge branch 'snes' of https://github.com/akumanatt/furnace into akumanatt-snes 2022-09-24 02:53:11 -05:00
Natt Akuma 0ee6d761f5 Merge branch 'master' of https://github.com/tildearrow/furnace into snes 2022-09-18 18:33:25 +07:00
cam900 52476ec1a6 Merge branch 'master' of https://github.com/tildearrow/furnace into vgsound_emu_update 2022-09-16 23:49:11 +09:00
cam900 b461ffe411 Update vgsound_emu library 2022-09-16 23:48:06 +09:00
tildearrow 146255b08e OPZ: SysEx fixes and notes 2022-09-13 03:29:36 -05:00
tildearrow 917a03eb07 TIA: fixes fixes fixes 2022-09-09 23:40:21 -05:00
tildearrow fcefbb4909 TIA: update to latest Stella core 2022-09-09 23:21:45 -05:00
tildearrow 3af287cf9d AY: fix per-chan osc in Sunsoft 5B mode 2022-08-29 04:15:53 -05:00
tildearrow 4b4a254064 C64: reSIDfp per-chan osc 2022-08-29 03:54:55 -05:00
tildearrow d485af439d fix macOS build 2022-08-28 15:36:12 -05:00
tildearrow c3ced46fa3 coming soon: reSIDfp core 2022-08-28 15:10:44 -05:00
tildearrow 976e193309 SoundUnit: add 1-bit PDM rev emulation 2022-08-16 02:08:10 -05:00
tildearrow 1721e1d03e Game Boy: re-enable wave corruption bug emulation 2022-08-07 00:40:26 -05:00
tildearrow 6934a499c1 SoundUnit: actually finish it 2022-08-06 18:23:11 -05:00
tildearrow f03123fd75 SoundUnit: implement missing input line emulation 2022-08-06 16:22:57 -05:00
cam900 89042f61eb Fix link for vgsound_emu (moved into https://gitlab.com/cam900/vgsound_emu) 2022-08-03 21:56:22 +09:00
tildearrow 0d4f20b7a6 SoundUnit: add 64K chip revision 2022-08-03 00:05:58 -05:00
Waldemar Pawlaszek 5feba3a716 More robust popcnt 2022-07-31 22:26:59 +02:00
tildearrow a9afcf873c fix ARM build 2022-07-31 14:05:23 -05:00
Waldemar Pawlaszek 6ff51ce8f3 #511 Added dynamic popcnt dispatcher 2022-07-31 11:33:38 +02:00
Natt Akuma e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow e39a923b23 C64: fix per-channel osc for 6581 2022-06-24 03:26:00 -05:00
tildearrow ee709b85c2 Namco WSG: per-channel oscilloscope 2022-06-20 18:20:49 -05:00
tildearrow 6772159d5f one more GCC < 8 fix 2022-06-20 04:58:03 -05:00
cam900 25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
Natt Akuma b49b596fbe WIP SNES support, part 2
Make the code build again, still no sound though
2022-06-10 22:59:44 +07:00
Natt Akuma f3a90d554c WIP SNES support, part 1 2022-06-10 03:19:31 +07:00
cam900 7bbfe3af7c Fix per-channel osc 2022-06-07 23:59:50 +09:00
cam900 3e953f57b3 Prepare for TI-99/4A support
only works on MAME core only for now.
2022-06-07 12:57:09 +09:00
cam900 35caab6f82 Merge branch 'master' into preset1 2022-06-06 19:09:12 +09:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00