tildearrow
74c4a52413
update Dear ImGui to v1.90
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bunch of changes
2025-08-09 21:26:36 -05:00
tildearrow
b3d60e512c
update Dear ImGui to 1.89.9
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this is part of an upgrade process to the latest version of Dear ImGui
it will take a while as I am stepping through individual versions due
to the heavy modifications we've made for Furnace
2025-08-09 20:45:33 -05:00
tildearrow
17df140cc9
don't abort if a glyph fails to pack
2025-03-22 16:09:16 -05:00
tildearrow
faa84fd464
set the max font tex height to 16384
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fixes a crash on macOS
2025-03-22 12:38:18 -05:00
Dalia
64db1c5e83
GUI: scrolltext should ignore invisible substring
2024-12-18 15:50:14 -05:00
tildearrow
39a5408e4e
GUI: always scroll scrolltexts on mobile
2024-11-10 04:56:41 -05:00
tildearrow
e7375fd733
GUI: implement scrolltext
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issue #1961
applied on Checkbox
2024-11-10 04:14:39 -05:00
tildearrow
3449dfdea2
IGFD: fix text hiding after hash
2024-07-14 02:21:35 -05:00
tildearrow
72cd745824
patch ImGui so it supports square textures
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in the font atlas
2024-07-05 18:00:02 -05:00
tildearrow
5f16edd0df
cherry-pick ImGui code
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from LTVA1/furnace
localization work
2024-05-27 17:31:20 -05:00
tildearrow
4135123a30
fix modal fade-in
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issue #1901
2024-05-19 04:32:40 -05:00
tildearrow
b6ed27f394
blind coding moment
2024-05-16 12:57:47 -05:00
tildearrow
9d6d7a82fe
finally, finally fix VIA
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dumb drivers that claim to support 32-bit index but does not
thanks wbcbz7 for diagnosis
2024-05-16 12:47:39 -05:00
tildearrow
7413a15369
WIPE!
2024-05-16 03:02:45 -05:00
tildearrow
5a0ddbc212
DirectX 9 backend, part 3
2024-05-13 16:38:09 -05:00
tildearrow
056545d899
DirectX 9 backend, part 2
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it compiles
2024-05-12 17:23:57 -05:00
tildearrow
7f765fc0a4
try fixing leak
2024-04-17 01:58:11 -05:00
tildearrow
622eff327d
Merge branch 'master' into metal
2024-04-15 17:39:36 -05:00
tildearrow
e7cedffde2
fix FreeType font advance when hinting is off
2024-04-15 16:42:37 -05:00
tildearrow
1e147ec4e5
Metal backend, part 6
2024-04-14 18:46:34 -05:00
tildearrow
b7e909d1d8
GUI: hide the dock space background
2024-04-08 22:53:55 -05:00
tildearrow
8b4581e5e6
use Alpha8 texture in OpenGL 1.1
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no shaders anyway so we can save memory
2024-04-08 18:24:42 -05:00
tildearrow
44973de675
compress fonts using zlib
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- smaller
- better
- ugly big-endian workaround no longer necessary
2024-04-07 16:08:38 -05:00
tildearrow
c201e02411
WAHAHAHAHAHA
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OpenGL 1 backend!!!!!!!!!!!!!!!!1111
TODO: test on old machine
2024-04-07 02:39:31 -05:00
tildearrow
19ed900ef3
release v0.6.2
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also contains preset search fix and NDS mem fix
2024-04-01 00:50:41 -05:00
tildearrow
90c628612e
prepare for 0.6.2
2024-03-31 23:35:59 -05:00
tildearrow
6754ccb9ec
32-bit ImDrawIdx on mobile
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issue #1538
2023-10-20 17:00:08 -05:00
tildearrow
80c9795773
more FreeType work
2023-10-16 06:14:44 -05:00
tildearrow
b379125587
GUI: experimental FreeType font renderer
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disabled by default until I feel happy
2023-10-15 20:15:33 -05:00
tildearrow
6f9e3e0058
GUI: channel pair hints, part 4
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now with flooring
2023-10-08 20:19:56 -05:00
tildearrow
cad63d8351
is this faster?
2023-09-20 00:24:55 -05:00
tildearrow
6ac4529f3b
possibly fix HiDPI input problem on macOS/Wayland
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issue #1425
2023-08-30 05:21:33 -05:00
tildearrow
5da54a7678
update ImGui to 1.89.8
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commit f8704cd085c4347f835c21dc12a3951924143872
with Furnace patches
2023-08-30 00:42:51 -05:00
tildearrow
628ddc91ca
fix void pointer
2023-08-28 05:09:48 -05:00
tildearrow
bbeb3df9f6
Merge branch 'master' into force-critical-input-trickle
2023-08-12 21:52:12 -05:00
tildearrow
f2af2fbe76
GUI: fix crash on big endian
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I hope
issue #649
2023-08-12 00:16:06 -05:00
tildearrow
cc60dcf534
GUI: enable 32-bit ImDrawIdx
2023-08-10 01:06:23 -05:00
tildearrow
1fa92c63d0
Merge branch 'master' into force-critical-input-trickle
2023-07-27 00:39:29 -05:00
tildearrow
afe703faf2
Merge branch 'force-critical-input-trickle' of https://github.com/bbbradsmith/furnace into force-critical-input-trickle
2023-07-27 00:39:20 -05:00
tildearrow
cb825ca938
GUI: add ImGuiTableFlags_NoScrollWithMouse
2023-07-22 05:27:46 -05:00
bbbradsmith
edb48d47be
only force trickle text if interacting with mouse button or key events
2023-07-12 04:06:03 -04:00
tildearrow
09a3da50eb
Merge branch 'master' into force-critical-input-trickle
2023-07-12 00:04:03 -05:00
tildearrow
b7b4177251
why
2023-07-10 15:47:20 -05:00
tildearrow
9662653aac
let's fix
2023-07-10 15:44:50 -05:00
tildearrow
f45df351a8
let's debug GL problem
2023-07-10 15:28:09 -05:00
tildearrow
7d8a61d6dc
don't use IMGUI_USER_CONFIG
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apparently a specific build of GCC 11.2.0 has a bug which prevents using
defines in #include
2023-07-10 14:27:24 -05:00
tildearrow
6dbc33dc2a
renderGL: fix unusable when font tex fails to load
2023-07-09 03:29:32 -05:00
tildearrow
e2540bf789
renderDX11: fix crash when font tex fails to load
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issue #1217
2023-07-09 03:18:23 -05:00
tildearrow
8be2f0adc8
renderDX11: don't wrap textures
2023-07-08 15:17:31 -05:00
bbbradsmith
0444588cca
ImGui trickle is critical for MouseButton, Key and Text events, otherwise fast (but sparse) inputs can be lost. This should not cause performance problems for high-poll-rate mouse devices.
2023-07-06 18:54:35 -04:00