set the max font tex height to 16384
fixes a crash on macOS
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extern/imgui_patched/imgui_draw.cpp
vendored
2
extern/imgui_patched/imgui_draw.cpp
vendored
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@ -2654,7 +2654,7 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// 5. Start packing
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// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
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const int TEX_HEIGHT_MAX = 1024 * 32;
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const int TEX_HEIGHT_MAX = 1024 * 16;
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stbtt_pack_context spc = {};
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stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
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ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
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@ -617,7 +617,7 @@ bool ImFontAtlasBuildWithFreeTypeEx(FT_Library ft_library, ImFontAtlas* atlas, u
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// 5. Start packing
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// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
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const int TEX_HEIGHT_MAX = 1024 * 32;
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const int TEX_HEIGHT_MAX = 1024 * 16;
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const int num_nodes_for_packing_algorithm = atlas->TexWidth - atlas->TexGlyphPadding;
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ImVector<stbrp_node> pack_nodes;
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pack_nodes.resize(num_nodes_for_packing_algorithm);
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