tildearrow
eca315b99a
prepare for supporting channel count in user syste
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ms
2025-11-24 20:48:22 -05:00
tildearrow
fea3bab550
Merge branch 'chanColorsEtc' into inf2
2025-11-21 10:51:44 -05:00
tildearrow
1882a4f12d
consider channel color for the rest of functions
2025-11-21 10:51:03 -05:00
tildearrow
47e2910498
giga-refactor, part 20
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convert compat SegaPCM to normal SegaPCM with 5 channels
convert Neo Geo CD to YM2610
2025-11-21 04:58:56 -05:00
tildearrow
caea061cbb
giga-refactor, part 17
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don't clear chip flags when changing channel count
2025-11-19 01:47:14 -05:00
tildearrow
f6d0979209
don't allow chip channel count to be set to 0
2025-11-16 17:05:43 -05:00
tildearrow
663f32d9d4
giga-refactor, part 13
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get rid of time base
2025-11-16 15:45:24 -05:00
tildearrow
90a9a86e09
giga-refactor, part 9
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new format saving
compatibility flags now part of own struct
2025-11-16 01:41:17 -05:00
tildearrow
7bb770ad01
giga-refactor, part 7
2025-11-15 05:09:11 -05:00
tildearrow
a1bca68e4a
asgfdlhjkashdjfl
2025-11-15 03:00:40 -05:00
tildearrow
7b11fe68ad
giga-refactor, part 6
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make engine dispatchChanOfChan-aware
2025-11-13 16:33:35 -05:00
tildearrow
2cae7aaf9a
giga-refactor, part 3
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make use of systemChans
2025-11-12 06:05:36 -05:00
tildearrow
9a5de4fc22
fix system alteration functions
2025-11-12 05:14:31 -05:00
tildearrow
db419dc6c8
giga-refactor, part 2
2025-11-12 05:06:51 -05:00
tildearrow
a654d33df2
giga-refactor, part 1
2025-11-12 00:39:28 -05:00
tildearrow
2f25acd017
move asset dir functions to another file
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and get them out of the engine
2025-11-11 18:33:23 -05:00
tildearrow
2ff3def8f8
rely on song.systemChans
2025-11-11 05:31:06 -05:00
tildearrow
b8db5b4a1a
dev239 - Merge branch 'noLegacySample'
2025-11-10 04:44:00 -05:00
tildearrow
9e8c97cc6f
heuristic for song length determination
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song length calculation of lorge.fur now takes 18ms (from ~1 hour)
2025-11-09 20:42:38 -05:00
tildearrow
9992660708
prepare for nuking legacy sample mode
2025-11-07 19:18:56 -05:00
tildearrow
deee0f816c
file player: fix output rate changes
2025-11-01 12:18:11 -05:00
tildearrow
5b145b7121
multiple instrument playback, part 1
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not implemented for MIDI yet
2025-10-31 19:36:13 -05:00
tildearrow
08a27be76f
GUI: chord input
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looks like a horrid hack, but it works
I'll improve some of the code at some point
2025-10-31 05:03:58 -05:00
tildearrow
3516245d2e
rename totalTicksOff to totalTimeDrift
2025-10-30 20:40:22 -05:00
tildearrow
5ff81aef33
some time refactors
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no more weird totalTicks name
code looks better
2025-10-30 20:35:30 -05:00
Redas Jefisovas
a2b56b5b64
feat: add clearer explanations to effects
2025-10-30 19:07:06 -05:00
tildearrow
319da2d391
file player cue point and loop tracking
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no loop trail yet
2025-10-30 04:07:27 -05:00
tildearrow
3c106f7861
improve time tracking on step play
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now it fetches row time from song timestamps
also syncs file player!
2025-10-30 01:49:02 -05:00
tildearrow
cb220d41ec
DivSongTimestamps, part 8
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now remove walkSong()
2025-10-29 19:39:53 -05:00
tildearrow
a49306b4bd
more reference player work
2025-10-29 19:25:08 -05:00
tildearrow
c1175bcc35
DivSongTimestamps, part 5
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deprecate walkSong and remove findSongLength
2025-10-29 04:21:31 -05:00
tildearrow
2f11128c8d
DivSongTimestamps, part 2
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compilation fixes
2025-10-28 21:13:32 -05:00
tildearrow
8c1c338e91
DivSongTimestamps, part 1
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this is actually a refactor
it will replace walkSong and the other function and fix bugs in the process
2025-10-28 21:07:21 -05:00
tildearrow
d3c85ae748
prepare for DivSongTimestamps
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this will replace walkSong and findSongLength while
offering more features
2025-10-28 05:31:50 -05:00
tildearrow
25cb78b306
fix playSub() inconsistency in low-latency mode
2025-10-28 03:05:43 -05:00
tildearrow
394c6c35aa
earliest implementation of sync
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does not loop correctly
2025-10-27 19:34:21 -05:00
tildearrow
f77aafb44d
reference player prototype
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poor performance
no playback sync yet
2025-10-27 05:15:47 -05:00
tildearrow
99c6cbffa6
ASIO backend, part 8
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add control panel button
last commit unless it doesn't work somewhere
2025-10-25 21:23:50 -05:00
tildearrow
db2f368813
ASIO backend, part 6
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add support for handling device resets
this will be extended to the SDL and PortAudio backends soon
2025-10-25 18:40:02 -05:00
tildearrow
f5fd8102c7
ASIO backend, part 2
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half-working:
- crashes on exit
- doesn't work on launch (must go to settings > audio and click OK)
2025-10-25 04:30:23 -05:00
tildearrow
d2f7c49aa4
remove unused globalPitch variable
2025-10-22 14:25:03 -05:00
tildearrow
29929beeac
remove partial pitch linearity
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the hacky mode is no more
2025-10-22 14:00:52 -05:00
tildearrow
6c804c3674
pattern data refactor, part 6
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crap
2025-10-15 21:56:04 -05:00
tildearrow
7ba6b3680a
pattern data refactor, part 5
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the engine is done
still does not compile
2025-10-15 21:05:13 -05:00
tildearrow
d4ecf4045b
pattern data refactor, part 1
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this first stage changes the way notes are encoded
instead of note/octave, it is just note
2025-10-14 05:07:35 -05:00
yohannd1
b8ce3219eb
channel drag copy: fix channel copying code (thanks tildearrow & eknous)
2025-10-04 04:05:06 -05:00
yohannd1
1099c79ec8
channel drag copy: initial impl
2025-10-04 04:05:06 -05:00
cam900
1b712e03ee
Add notifySampleChanged in dispatch and engine:
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This method/variables are for notify sample is changed/altered/added/removed. can be called together with updateSampleTex for sample update.
multipcm: Fix possible desync with instrument and sample parameter
opl4: Split sample table render and sample data render, Add notifySampleChange for refresh sample parameters
2025-10-01 12:31:39 +02:00
tildearrow
3a06e7b963
remove hasSampleInsHeader()
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- it is only used by MultiPCM
- an alternative approach is in place
2025-09-14 14:21:31 -05:00
cam900
957b57f3d9
Add primary MultiPCM support
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Partially revert previous commit
Add notifyInsAddition in dispatch for instrument addition
Refresh sample memory when instrument type changed
Fix naming for consistency
Also, this commit fixes a some possible issue in MultiPCM on openMSX core.
Chip ID: Already determined
2025-08-29 16:24:32 +09:00